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"Illuminati" gibs preview.

posted by crizis




2014-10-07 08:07:10
Hello hello!

Here's little preview of new "illuminati" gibs (or, candy gibs :)), coming in 1.6.





VIDEO, watch at 720 @ youtube!!




- "Breaking glass" style- effect.
- Three different colors, orange, purple (Warsow brand colors), model color.
- Gibs keep initial player velocity.
- Gibs are affected by damage kick.
- Rotation.



Warsow Localization Project

posted by adem




2014-08-26 16:04:58
I've made a public project of Warsow Localizations. At first you need to sign up in order to edit localizations. Feel free to help or suggest other languages.

https://warsow.oneskyapp.com

It is quite simple and useful: there are overall translation progress bars, possibility to find only missing strings, you can use different available languages as a source.

Download latest version [19.10.2014]

P.S. Translation consists of 3 part: main, cgame and ui. Also not all available strings are shown at one page, make sure you have checked bottom right to see over pages.



SERVER RELOCATION (updated)

posted by crizis




2014-06-15 12:04:41
Hello everyone.

The warsow.net server and associated services (stat server, dpmaster..) will be moved to new server, starting from this moment.

I won't be shutting down the old server for your convience, but all new data in db's after this moment (12:00 Helsinki/fi time) will be lost :-)

UPDATE: All good now, and new server up



Warsow 1.51 released

posted by Vic




2014-06-08 16:48:40
Download Warsow 1.51

:: :: Changes from 1.5 to 1.51

Engine:
+ Bugfix: builtin HTTP server now accepts URL-encoded resource URI's in queries.
+ Improvement: faster map loading times.

Renderer:
+ Feature: use binary cache for GLSL programs to improve startup time (cvar "gl_ext_get_program_binary", off by default).
+ Feature: asynchronous texture loader (cvar "r_multithreading", off by default).
+ Improvement: a lightweight GLSL shader is now used for simple materials with no normalmap, gloss or decals.

Sound:
+ Feature: added multithreading support: sound mixer and background music loader now run in separate threads.
+ Improvement: normalized some of the game sounds to 0.9db.

UI:
+ Bugfix: fixed announcer volume slider.
+ Bugfix: other bugfixes.

Models:
+ Improvement: tuned Jason PadPork skin images for better performance and visibility.

HUD:
+ Bugfixes.

Windows:
+ Improvement: Warsow process isn't bound to single CPU core anymore (used to be a workaround for glitches caused by NVidia's 'Threaded OpenGL optimization")

Linux:
+ Improvement: gamma ramp size can now take values up to 4096.



Warsow 1.5 released

posted by Vic




2014-05-02 14:28:46
After months of hard work and multiple test releases, we are proud to announce the long-awaited release of Warsow 1.5. The latest and greatest version introduces significant updates to all areas of the game.

Download Warsow 1.5

Jason Padpork, the heroic pig of war, has gone through a complete visual makeover. The new player model has been created from scratch by Matteo Pignatelli and funded by the Warsow community. We believe the new model manages to better represent the character that Padpork is, and to bring the player model up to date with the modern advances in Warsows visuals.








As moving around in the world of Warsow is one of the key skills a player has to master, we concluded that improvements to the movement mechanics were due. The newly improved default movement makes it easier for new players to get a grip of the basics, while simultaneously allowing experienced Warsowians to even further express their art of movement. However, old school movement is still available as a possible movement style.

Localization support has arrived to Warsow. For a game played all around the world, we feel that language-independence is a welcome addition to the global audience of this fast-paced shooter. Warsow 1.5 ships with 11 community-translated localizations (in Russian, Japanese, French, Polish, Chinese, Dutch, Spanish, Hungarian, German, Italian and Finnish), and there are many more to come. Warsow 1.5 automatically detects the language of your operating system and uses the localization of that language whenever available. Remember to check out this wiki article for a guide on how to participate in translating Warsow to your language!








In addition to a whole new Padpork, Warsow 1.5 also introduces other beautiful changes to the games visuals. The latest installment of our qfusion engine supports FXAA, a fast and powerful anti-aliasing method which can improve image quality when hardware anti-aliasing methods like MSAA or CSAA are not available or affordable.

Le dream on, the extremely popular duel map known to many as wdm2, has gone through a major facelift with stunning new textures and added details. Additionally, the improved qfusion engine introduces beautiful soft particle effects to explosions and halo shaders.








There are many cool things happening in the world of Linux gaming, and Warsow 1.5 is one of them. We have taken great care to make our latest release run smoothly on the open source radeon drivers, the input code utilizes XInput2, and our shipped binaries are fully compatible with Ubuntu 14.04 and Debian Wheezy.

Server hosts will be happy to hear that 1.5 features a built-in HTTP server that significantly simplifies map downloads by removing the need to serve downloadable files through mirrors.

As with every release, we welcome constructive feedback on every aspect of the game. For more details, make sure to see the full changelog.

See you in the game!

Full changelog:

Engine:
+ Feature: added built-in HTTP server (TCP port 44444) to serve UI AJAX queries and file downloads to clients.
+ Feature: added localization support to User Interface and HUD (the language is autodetected at the first startup).
+ Feature: added support for TrueType and OpenType fonts.
+ Feature: distinguish between left and right ALT, SHIFT, CTRL key presses.
+ Feature: gzip-compression of demo files.
- Feature: dropped support for Quake1 and Quake2 maps.
- Feature: dropped support for bitmap fonts.
+ Improvement: entities with active events use distance-based server side culling (prevents fast moving players from suddenly appearing in POV).
+ Improvement: optimized cinematics playback by offloading YCbCr->RGB color-space conversion to the GPU.
+ Improvement: domain names for master servers are resolved asynchronously at startup to prevent slow or N/A DNS servers from blocking.
+ Improvement (Linux): updated input code to use XInput2.
+ Improvement (Linux): hint the window manager to bypass compositing in fullscreen mode.
+ Improvement: increased the maximum number of simultaneously loaded models, sounds and shaders.
+ Bugfix: fixed various audio/video synchronization issues with cinematics.
+ Bugfix: force vertical synchronization during playback of fullscreen cinematics.
+ Bugfix: resampled Ogg/Vorbis sounds had the looping position set to wrong value.
+ Bugfix: editing a democam or adding a new one doesn't break spline paths.

Maps:
+ Improvement: Revamped wdm2 visuals.
+ Improvement: Improved wdm12 lighting.
+ Bugfix: added missing clips to wbomb6.

Models:
+ Improvement: upgraded Jason Padpork player model.

Music:
+ Feature: Added 5 new tracks from Warsow OST.

Renderer:
+ Feature: moved renderer from the engine core to separate DLL.
+ Feature: rewritten rendering backend, GLSL2+-compatible.
+ Feature: GLSL shaders are now loaded from disk allowing customization and easing development.
+ Feature: added support for foliage surfaces and instanced rendering.
+ Feature: added 'soft particles' effect to explosions and halo shaders.
+ Feature: added FXAA support.
+ Feature: added RGB shadowmaps (fallback rendering path when GL_ARB_shadow extension isn't available).
+ Feature: added r_brightness cvar, useful for monitors that are too dark.
- Feature: removed planar stencil shadows.
- Feature: removed bloom.
- Feature: removed r_ignorehwgamma cvar and associated functionality.
- Feature: removed r_lighting_diffuse2heightmap cvar and associated functionality.
+ Improvement: Q3A shader commands previously processed on the CPU are now processed in vertex shaders on the GPU.
+ Improvement: optimized shadowmaps and changed them to use orthographic projection.
+ Improvement: added LOD support to shadowmaps (shadowmaps dynamically lower their resolution depending on the distance to the viewer).
+ Improvement: optimized VRAM footprint on modern GPUs for maps and models using half-precision floats.

Mapping:
+ Feature: added misc_video_speaker entity to steam synchronized samples from the nearby videomap shader with audio spatialization.
+ Feature: added func_timer entity.
+ Feature: added target_relay entity.
+ Feature: added target_delay entity.

HUD scripting:
+ Feature: new drawing commands: drawStringRepeat, drawStringRepeatConfigString
+ Feature: added new set of font commands: setFontFamily, setSpecialFontFamily, setFontSize and setFontStyle.
+ Feature: added #WEAP_INSTAGUN constant.
+ Improvement: improved scoreboard sorting (thanks hettoo).
+ Improvement: upgraded crosshair images to higher resolution (thanks adem).
- Feature: removed setFont command.
- Feature: removed %MATCH_TIME variable.

UI:
+ Feature: TAB-completion of player names in chat box.
+ Feature: added callvotes menu.
+ Feature: added "Watch on TV" button to chasecam menu.
+ Feature: Added Russian, Japanese, Frenсh, Polish, Chinese, Dutch, Spanish, Hungarian, German, Italian, Finnish localizations (language can be set manually with the “lang” console command).
+ Bugfix: fixed rare crash in server browser menu.

Console:
+ Feature: CTRL+MWHEEL up/down increases/decreases console font size.
+ Feature: added TAB-completion for "demo", "cinematic", "exec", "whois" and "stats" commands (thanks hettoo).
+ Feature: "imagelist" and "shaderlist" commands now accept glob pattern as an optional parameter.
+ Feature: CTRL+R now does bash-style command history search.
+ Feature: CTRL+C now works in Linux (thanks Kalhartt).

Gameplay:
+ Change: changed knockback from splash weapons from linear to quadratic and removed horizontal distance clamping.
+ Change: changed riotgun pattern from spiral to a more traditional one, with wider horizontal spread.
+ Feature: added cg_gun_alpha console variable to control gun opacity.
+ Feature: picked up items now leave ghost trails in warmup mode.
+ Feature: allow vote changing. The maximum number of changes is controlled with server console variable g_vote_maxchanges (thanks hettoo).
+ Feature: added opcall "specstotv" which moves spectators to connected TV servers.
+ Improvement: improved autojoin balancing (thanks hettoo).
+ Improvement: optimized AI code.
+ Improvement: default movement physics are now closer to old movement style
+ Bugfix: map rotation now considers the current map too (thanks hettoo).
+ Bugfix: maps were always missing one spawn indicator.
+ Bugfix: walljumps had direction bias (more obvious on larger maps).
+ Bugfix: removed silent bits from hit sounds (thanks adem).

SDK:
+ Feature: game modules are now C++ - compatible.
+ Feature: AngelScript 2.28.1.
+ Bugfix: fixed compilation with Clang.
+ Improvement: map models (prefabs) are now bundled with SDK.
- Improvement: C-compatibility layer removed from Angelwrap library.

Linux:
+ Change: downgraded to libpng 1.2.



Warsow 1.4 *RC* released

posted by Vic




2014-03-29 17:39:54
Changelog from 1.3:

- Fixed internet ogg streams
- Fixed server crasher in reporting match results to the MM
- Fixed batched autosprite2 surfaces in wdm19 and other maps
- Demos are now GZ-compressed on the fly
- You can now copy console contents to clipboard in Linux
- Fixed fullscreen mode setting in i3, WindowMaker and possibly other X11 window managers
- Split race servers into separate tab in server browser
- Dedicated servers refresh IP addresses of master servers every 24 hours
- r_texturefilter now defaults to 4
- UI remembers last selected tab in server browser
- Other less notable changes here and there

Unified package, tar.gz (Windows + Linux)
Unified package, zip (Windows + Linux)
SDK



Warsow 1.3 *beta* released

posted by Vic




2014-03-15 21:53:17
The most significant change in this beta is the long-awaited upgrade of the PadPork model. The model was made by Matteo Pignatelli and funded by the community.

Other changes include TAB-completion for "whois" and "stats" commands + bugfixes.

Enjoy!

Unified package, tar.gz (Windows + Linux)
Unified package, zip (Windows + Linux)
SDK

Thanks to mute for providing additional mirrors.



Warsow 1.2 *beta* released

posted by Vic




2014-03-10 23:03:46
We've decided to make another round of beta releases although there isn't going to be a few of them hopefully. Take them as release candidates, I suppose. If nothing critical emerges in 1.2b, the next release is going to be the final Point Release.

Here's a short summary changelog from 1.1b3:
- TAB-completion of player names in chat box
- CTRL+R does bash-style console commands search
- Added server new cvars to put the builtin HTTP server behind frontend/proxy server wiki
- Updated localizations
- Added cg_scoreboardMonoFontFamily cvar (used to draw weapon stats in console)
- Added 'Ranked' column to server browser
- Distinguish between left and right CTRL, ALT, SHIFT key presses (existing config binds will break)
- Right shift now defaults to team chat
- Fixed WinXP support

Unified package, tar.gz (Windows + Linux)
Unified package, zip (Windows + Linux)
SDK

Thanks to mute for providing additional mirrors.



Warsow 1.1 *beta* released!

posted by crizis




2014-02-08 18:43:07
Hello hello Warsow community!

Version 1.1 BETA introduces several improvements to the engine, renderer, gameplay, UI and maps, while also bringing additional features for map makers and SDK crafters. Complete details of the update can be read from the changelog below.

For gameplay, the biggest change is the lack of a spiral pattern with the riotgun, otherwise weapons remain unchanged. Knockback code has been rewritten for smoother knockbacks instead of linear kicks which hopefully fixes annoyances with projectiles. New movement physics are also much closer to old movement, so the difference between old and new movement is now much smaller.

As always, all bug reports and comments are greatly appreciated.

Happy fragging!

DOWNLOAD 1.1 BETA:

Unified package, tar.gz (Windows + Linux)
Unified package, zip (Windows + Linux)
SDK



Maintainance notice, downtime tomorrow.

posted by crizis




2014-02-06 17:35:29
Just a headsup:

warsow.net and associated services on the server will be unavailable tomorrow, from 07:00 CET onwards, broken disk in RAID array needs replacement.







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