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backWIP screenshots

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WIP screenshots
jihnsius

<3<#<3
(595 posts)

clownfart

aka simon
(1024 posts)

Like I said on IRC, looks amazing!

Koochi

Member
(935 posts)

there are too much detailed stuffs. DA maps shuld be more linear, imo.

tongue

tonk
(292 posts)

Koochi wrote:
there are too much detailed stuffs. DA maps shuld be more linear, imo.

r_picmip 6

Kimza

Developer
(381 posts)

Did some minor changes, doubled the height of platforms from 16 to 32 units, and changed the texture of the pillars on the lower floor.


http://www.foopics.com/showfull/b21c581d550357c02738f5132dd52645



http://www.foopics.com/showfull/7c3593818925932c6f7122391952f178


Tokyo

Member
(6 posts)

SolidFake

Member
(4388 posts)

kimza wrote:
I've been working on a wda1 remake, and thought i should post some screens:

hey there,
I'm the original creator of wda1, and I think it's good that the dev team starts to retexturing (and detailing) wsw maps to the current style of the new official maps, there is too few consistency in the map pool and back there I made the map fitting to the "old" virtual world (or tron like many call it) style.
Nice to see that you keep the style of the pillars, I also like the idea of making the theme of a factory with it (it fits it very well and lets open a lot of place for details outside of the gameplay area). Just be sure to clip everything properly
Nice job, also nice to see a new face (I think) in the dev team.

Darkwave
Member
(216 posts)

the roof isn't high enough (judging by the screenshots)? I mean if you rocket jump you'll just hit the roof? Imo increase the height because wda1 fights are a lot about rocketjumping and going high in the air

but yes, looks very nice detail-wise

jerms
Member
(727 posts)

looks rly nice, but i probably won't be able to play on it anymore if its so detailed.

but good job so far

clownfart

aka simon
(1024 posts)

Put a blue one in wdm5 and teleport me to the old one.

tongue

tonk
(292 posts)

Darkwave wrote:
the roof isn't high enough (judging by the screenshots)? I mean if you rocket jump you'll just hit the roof? Imo increase the height because wda1 fights are a lot about rocketjumping and going high in the air

but yes, looks very nice detail-wise

I tottally agree.. Might need to be played a bit first to tell

Koochi

Member
(935 posts)

clownfart wrote:

http://planetzxy.com/images/Screenshot-2011-07-22_21.06.25.jpg

could be used for a midair/wamphi map

PoRNo-MoRoZ

Member
(6 posts)

want this for warsow ? currently compiled for quake3
was made for ca


http://gallery.phun.ru/thumbs/mapping/phca2xl/11-08-13/th_shot0979.jpg

http://gallery.phun.ru/thumbs/mapping/phca2xl/11-08-13/th_shot0980.jpg

http://gallery.phun.ru/thumbs/mapping/phca2xl/11-08-13/th_shot0981.jpg

http://gallery.phun.ru/thumbs/mapping/phca2xl/11-08-13/th_shot0982.jpg

http://gallery.phun.ru/thumbs/mapping/phca2xl/11-08-13/th_shot0983.jpg

http://gallery.phun.ru/thumbs/mapping/phca2xl/11-08-13/th_shot0984.jpg

http://gallery.phun.ru/thumbs/mapping/phca2xl/11-08-13/th_shot0985.jpg

http://gallery.phun.ru/thumbs/mapping/phca2xl/11-08-13/th_shot0986.jpg

http://gallery.phun.ru/thumbs/mapping/phca2xl/11-08-13/th_shot0987.jpg

http://gallery.phun.ru/thumbs/mapping/phca2xl/11-08-13/th_shot0988.jpg

http://gallery.phun.ru/thumbs/mapping/phca2xl/11-08-13/th_shot0989.jpg

http://gallery.phun.ru/thumbs/mapping/phca2xl/11-08-13/th_shot0990.jpg

http://gallery.phun.ru/thumbs/mapping/phca2xl/11-08-13/th_shot0991.jpg

http://gallery.phun.ru/thumbs/mapping/phca2xl/11-08-13/th_shot0992.jpg

http://gallery.phun.ru/thumbs/mapping/phca2xl/11-08-13/th_shot0993.jpg

http://gallery.phun.ru/thumbs/mapping/phca2xl/11-08-13/th_shot0994.jpg

http://gallery.phun.ru/thumbs/mapping/phca2xl/11-08-13/th_shot0995.jpg

http://gallery.phun.ru/thumbs/mapping/phca2xl/11-08-13/th_shot0996.jpg


crizis

Mad Hatter
(4081 posts)

KILLME

Member
(1508 posts)

Yeah looks realy nice!

idontcare

Member
(205 posts)

Looks really nice! would love to try it out on warsow

PoRNo-MoRoZ

Member
(6 posts)

well u can try q3 release atm
http://q3a.ath.cx/map/phca2xl
this evening i'll probably release warsow build

SolidFake

Member
(4388 posts)

looks like bibbeta just got a serious competitioner, skadash!

*some real criticism: Extremely open, weak connectivity, looks like a 10vs10 ica map. Yet, I actually can't say anything against anyone who makes a ca map, as already the attempt should be honored in these times of cold-icy wca1 days. Keep going


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