WIP screenshots
there are too much detailed stuffs. DA maps shuld be more linear,
imo.
Koochi wrote:
there are too much detailed stuffs. DA maps shuld be more linear, imo.
r_picmip 6
Did some minor changes, doubled the height of platforms from 16 to
32 units, and changed the texture of the pillars on the lower
floor.


kimza wrote:
I've been working on a wda1 remake, and thought i should post some screens:
hey there,
I'm the original creator of wda1, and I think it's good that the dev team starts to retexturing (and detailing) wsw maps to the current style of the new official maps, there is too few consistency in the map pool and back there I made the map fitting to the "old" virtual world (or tron like many call it) style.
Nice to see that you keep the style of the pillars, I also like the idea of making the theme of a factory with it (it fits it very well and lets open a lot of place for details outside of the gameplay area). Just be sure to clip everything properly
Nice job, also nice to see a new face (I think) in the dev team.
the roof isn't high enough (judging by the screenshots)? I mean if
you rocket jump you'll just hit the roof? Imo increase the height
because wda1 fights are a lot about rocketjumping and going high in
the air
but yes, looks very nice detail-wise
but yes, looks very nice detail-wise
looks rly nice, but i probably won't be able to play on it anymore
if its so detailed.
but good job so far
but good job so far
Darkwave wrote:
the roof isn't high enough (judging by the screenshots)? I mean if you rocket jump you'll just hit the roof? Imo increase the height because wda1 fights are a lot about rocketjumping and going high in the air
but yes, looks very nice detail-wise
I tottally agree.. Might need to be played a bit first to tell
well u can try q3 release atm
http://q3a.ath.cx/map/phca2xl
this evening i'll probably release warsow build
http://q3a.ath.cx/map/phca2xl
this evening i'll probably release warsow build
looks like bibbeta just got a serious competitioner, skadash!
*some real criticism: Extremely open, weak connectivity, looks like a 10vs10 ica map. Yet, I actually can't say anything against anyone who makes a ca map, as already the attempt should be honored in these times of cold-icy wca1 days. Keep going
*some real criticism: Extremely open, weak connectivity, looks like a 10vs10 ica map. Yet, I actually can't say anything against anyone who makes a ca map, as already the attempt should be honored in these times of cold-icy wca1 days. Keep going



