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m0t0

Member
(843 posts)

yes,more details=better

VectorVanDoom
(updated Today 13:37)
(1992 posts)

SolidFake

Member
(4388 posts)

crizis wrote:





mirror's edge 2.0


VectorVanDoom wrote:
irony?

sarcasm
every mapper knows that details are fine and needed, but too much can make maps design overloaded

Kimza

Developer
(386 posts)

Some updates on what I've done this weekend:












(updated 2012-02-05 18:05:10)

WTFProoF
The defender of Warsow
(569 posts)

Ok now ths map starts to look epic :D

tongue

tonk
(293 posts)

WTFProoF wrote:
Ok now ths map starts to look epic :D


+1

Kimza da man with the eye for detail!

MagusZero
Chaotician
(1858 posts)

Vic

Member
(4893 posts)




the light blob on the left looks wrong, the shape of it doesn't correspond to the lamp

Kimza

Developer
(386 posts)

Yeah i know, it´s the same in the other room where i have two of those lamps, i just haven't gone back to fix it yet. It May be caused by the fact that i haven't turned it into a ase model yet, or that the cone-shaped light of the lamp doesn't correspond well with rotation.

crizis

Mad Hatter
(4084 posts)

Kimza wrote:
Yeah i know, it´s the same in the other room where i have two of those lamps, i just haven't gone back to fix it yet. It May be caused by the fact that i haven't turned it into a ase model yet, or that the cone-shaped light of the lamp doesn't correspond well with rotation.


Looks more like the target_position is upwards from the light entity :D It should point downwards.

Kimza

Developer
(386 posts)

crizis wrote:
Looks more like the target_position is upwards from the light entity :D It should point downwards.


You sure about that crizis?


(updated 2012-02-06 10:04:05)

VectorVanDoom
(updated Today 13:37)
(1992 posts)

didnt i post this before? well, i ment to. maybe i didnt, because it woulda fit better into a map specific thread.



now that i look at it again, the floortrim would look cool, if only outlined with orange, the way i painted it, not filled in with orange, nowhadimsayn?
edit: typos, its late.
(updated 2012-02-07 02:13:25)

Kimza

Developer
(386 posts)

Like this VectorVanDoom?





m0t0

Member
(843 posts)

that map looks just fine now.Move on.if you put more details in it you end up ruining it imo

Kimza

Developer
(386 posts)

m0t0 wrote:
that map looks just fine now.Move on.if you put more details in it you end up ruining it imo


Yeah i know, i'm happy with the map as it is right now, gonna keep applying the style to the rest of the map and fix some final lighting and then im done.

VectorVanDoom
(updated Today 13:37)
(1992 posts)

RimoL
Member
(2360 posts)

hmm, that looks sweet :)
agreed on the detailing, if you add more it will look cluttered where it now looks nice and polished

Kimza

Developer
(386 posts)

Started a "remake" this weekend, that I have wanted to do for some time now.





Koochi

Member
(935 posts)

slowi

the guy with very low sens
(1106 posts)


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