WIP screenshots
crizis wrote:
mirror's edge 2.0
VectorVanDoom wrote:
irony?
sarcasm
every mapper knows that details are fine and needed, but too much can make maps design overloaded
Some updates on what I've done this weekend:



(updated 2012-02-05 18:05:10)
(updated 2012-02-05 18:05:10)
WTFProoF wrote:
Ok now ths map starts to look epic :D
+1
Kimza da man with the eye for detail!
the light blob on the left looks wrong, the shape of it doesn't correspond to the lamp
Yeah i know, it´s the same in the other room where i have two of
those lamps, i just haven't gone back to fix it yet. It May be
caused by the fact that i haven't turned it into a ase model yet,
or that the cone-shaped light of the lamp doesn't correspond well
with rotation.
Kimza wrote:
Yeah i know, it´s the same in the other room where i have two of those lamps, i just haven't gone back to fix it yet. It May be caused by the fact that i haven't turned it into a ase model yet, or that the cone-shaped light of the lamp doesn't correspond well with rotation.
Looks more like the target_position is upwards from the light entity :D It should point downwards.
crizis wrote:
Looks more like the target_position is upwards from the light entity :D It should point downwards.
You sure about that crizis?

(updated 2012-02-06 10:04:05)
didnt i post this before? well, i ment to. maybe i didnt, because
it woulda fit better into a map specific thread.

now that i look at it again, the floortrim would look cool, if only outlined with orange, the way i painted it, not filled in with orange, nowhadimsayn?
edit: typos, its late.
(updated 2012-02-07 02:13:25)
now that i look at it again, the floortrim would look cool, if only outlined with orange, the way i painted it, not filled in with orange, nowhadimsayn?
edit: typos, its late.
(updated 2012-02-07 02:13:25)
that map looks just fine now.Move on.if you put more details in it
you end up ruining it imo
m0t0 wrote:
that map looks just fine now.Move on.if you put more details in it you end up ruining it imo
Yeah i know, i'm happy with the map as it is right now, gonna keep applying the style to the rest of the map and fix some final lighting and then im done.
hmm, that looks sweet :)
agreed on the detailing, if you add more it will look cluttered where it now looks nice and polished
agreed on the detailing, if you add more it will look cluttered where it now looks nice and polished
Started a "remake" this weekend, that I have wanted to do for some
time now.


