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clownfart

aka simon
(1024 posts)

I actually think that pillar is a good idea. Also nice work on the map so far, though I can't say the orange fits very well in that color pallet.

SolidFake

Member
(4388 posts)

m0t0 wrote:








I can spot a tiny problem on that Warsow poster, you should scale it up to something like 101% at the y axis so the top and bottom borders don't repeat.
Or you can just use a flat patch mesh and turn it around which usually doesn't involve such mistakes.

edit: oh, the same is also on the left poster with bigvic and pork, you can see a tiny black line at the top and the right border of it
(updated 2012-02-22 19:03:52)

MagusZero
Chaotician
(1858 posts)

I think the warsow poster looks as intended most likely, but i do see the border on the other.

VectorVanDoom
(updated Today 13:37)
(1990 posts)

i think thats most likely bleeding from the engine scaling and bluring (from compressing) the image.

Anthy

Member
(1566 posts)

he is allowed to modify shepas since it is a basewsw map moto
even if i don't approve/like it

Vic

Member
(4891 posts)

engine scaling and bluring (from compressing) the image.


what?

clownfart

aka simon
(1024 posts)

When the sprites are compressed or viewed from a distance, they will get blurry, and repeat like the picture. I've noticed this on simple items that touch the borders of the image.

Kimza

Developer
(381 posts)

clownfart wrote:
I actually think that pillar is a good idea. Also nice work on the map so far, though I can't say the orange fits very well in that color pallet.


I fully agree about the orange not fitting, I've already planned to replace it. It's mostly been there since I tried to find the look I wanted to go with for the map.
And the orange pipes on the latest screen I just took from my wdm6 remake, will find something new for them.

On a sidenote I've now learned to make decent looking textures, a guy at work gave me some photoshop tips. Also my roommate know the guy that made nDo2 (a program for making normals etc). So he fixed a license for me, really neat program.

Here are 3 textures I made last night. Bricks, a Green Concrete Trim and that White Concrete Trim on the bottom of the upper building:




(updated 2012-02-23 09:28:24)

VectorVanDoom
(updated Today 13:37)
(1990 posts)

Anthy wrote:
he is allowed to modify shepas since it is a basewsw map moto
even if i don't approve/like it


lol, no. i dont recall change to the license scheme since acid happened?

m0t0

Member
(840 posts)

I think that redbrick is much higher quality texture that you got there
and In general I'm actually big fan of that texture,I think its awsome.

jal

master of the universe
(10599 posts)

VectorVanDoom wrote:

lol, no. i dont recall change to the license scheme since acid happened?


The conditions you have to agree to enter the devteam changed precisely because of the acid issue.

Vic

Member
(4891 posts)

The normalmap used for that brick texture is too harsh, makes the surface stick out too much imo

VectorVanDoom
(updated Today 13:37)
(1990 posts)

made this a while ago. does someone happen to have a bsp or map file of it? was quite unfinished, just mid. tried to rebuild it but cba and dont seem to get the scale right.






m0t0

Member
(840 posts)

MagusZero wrote:
Uh,but that bipbeta sign...

If you intend to release these textures, things like "What did just happened here?" just won't do.



can you exaplain this bit more please :)

and I said I got few new ones and umm i placed most of them to the same pic
http://files.myopera.com/Vinsk1/albums/875385/wsw_120225_230316.jpg

some of those are movie themed when others try to be communist posters.And that soda ad is just random

and here is the newest version of La Liberté guidant le peuple warsow version by me:
http://files.myopera.com/Vinsk1/albums/875385/wsw_120225_231103.jpg

Kimza

Developer
(381 posts)

Sweet looking posters el_moto! I feel like stealing some of them for wbomb4!

MagusZero
Chaotician
(1858 posts)

Question your answer will I English in K?

That sentence should be enough to explain the issue with that poster. The others seem fine, except the backward one, since I don't recognize the word 'Disarmer'.

m0t0

Member
(840 posts)

Not really since its suppose to be humoristic.If it has some typos etc,I can tell you that I'm not native speaker and therefore these mistakes happen.

If you think it tries to degrade bipbeta players/instagib community in any way,I can tell you that its not my intention.Its heavily inspired by hangover2posters:
http://cache2.allpostersimages.com/p/LRG/51/5137/2KNEG00Z/posters/the-hangover-carlos.jpg
http://allmovix.com/storage/movies/TheHangover/posters/poster2.jpg


and yeah that one poster is backwards because its backwards on that surface.

Oh and why hate?If I ask you that could you explain your statements more,I try to communicate that I dont understand what youre trying to say.Also this means that there are some noise between sender and reciever.Thats why I dont think that repeating yourself, you will be able to make yourself clear enough.

clownfart

aka simon
(1024 posts)

Haha that painting is awesome. I think 'what did just happen here?' should be a new meme.

MagusZero
Chaotician
(1858 posts)

It's mostly just that if you want something to look official (and who wouldn't?) you have to do it well. "What did just happen here?" is simple bad English. I don't blame you, since you're not a native speaker, but "What just happened here?" would be the correct way to write it.

I figured that backward poster wasn't actually, but it doesn't explain the word 'disarmer' and I can't figure out what you meant by looking at it. Maybe just plain old 'disarm'?

It's not anything against you, its simply difficult to understand you at times; that's likely to improve as time goes on though.

VectorVanDoom
(updated Today 13:37)
(1990 posts)

"what did just happen here" seems to perfectly normal english to me. what di happened is wrong, tho. nice engrish :)


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