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Ultrak1ll

☢UNdead☢
(359 posts)

Envshot




Not seamless, gonna try with 640 res again. Also it tooo mirror like. Miss source engine cubemaps.
(updated 2012-05-22 23:20:55)

SolidFake

Member
(4388 posts)

crizis wrote:
SolidFake wrote:
knooger wrote:
Imagine gameplay tips and tricks on billboards for newcomers.



I had this idea already since a long time, imagine several screens where you can walk upon to, then they play the video together with a instructors voice which tells you how to make e.g. a dash.
Sadly you can't "activate" such a video, Warsow mapping is quite poor in terms of triggering.



Wrong, this is completely doable with gt scripting.

I even have code ready (not for the video part) for such info "ballots" which activate when you hit classaction button nearby, giving subtitles + audio track and even making the info ballot spinning when the audio is playing!


That's why I clearly said "warsow mapping" and not "warsow mapping combined with epix gametype scripting".
Because I know you can make such stuff with gametype scripting.
And if you have such a code ready, why not implement it into the engine?

crizis

Mad Hatter
(4082 posts)

It's part of the tutorial map project, where the map is mostly ready, together with bits and pieces of code, but I don't have time to develop it any further.

MagusZero
Chaotician
(1858 posts)

Come to think of it, the only reason I haven't really started going deep into AS is that I don't know what stuff is doing. I can honestly say if someone gives me a guide to create an entity, make it place-able in radient/ ingame, and make it move and rotate, I'll start doing awesome things. The last times I've tried doing that kind of stuff myself, it's given weird issues.

I do definitely want to start implementing crazy things.

EDIT: Tried again, managed to use xan's xdo turret to make a deathmatch that uses turrets placed in radient. Now I'm capable of starting something.

One thing I think would be awesome is gametype independent entities; probably not drastically important, but it'd allow things like those billboards and perhaps custom train things, or special doors. It'd have to be limited somehow, but I assume when a map loads it checks the keys on entities, which could be used to generate usings for entities checked as gametype independent.
(updated 2012-05-24 18:37:43)

m0t0

Member
(843 posts)

I was bored yesterday so started improving emtown's lighting settings.Also I found out that the way how to setup the target/Spot lights was actually wrong so I fixed that also.Here are the results:









I think the skytexture needs some tuning now
(updated 2012-05-29 16:27:40)

hugteddy

Member
(139 posts)

Looks nice moto! Looking forward to new version of emtown.

halvorggg
Member
(13 posts)

Posting this here because I see no point in making a new thread for a couple of hastily made race maps, had fun mapping again and although I understand the complaints about the skybox/eye cancer I like the results : )

Images:
hgb-twelve
hgb-thirteen

pk3s and .map files are here, but I have not tested the maps in basewsw physics.

Ultrak1ll

☢UNdead☢
(359 posts)

I love the second pic. The colors are soooo good

I wish i could use blender to bake my lightmaps.
(updated 2012-06-06 13:07:39)

thelawenforcer

dramallama
(4266 posts)

hello halvorg, i always found your maps quite stylish and these certainly dont disappoint!

SolidFake

Member
(4388 posts)

mirrors edge style, not bad

Ultrak1ll

☢UNdead☢
(359 posts)

SolidFake wrote:
mirrors edge style, not bad


Was thinking exactly the same.


Ok here is a big moment we all have been waiting for (or atleast a moment that surv players have waited for) new survival map!!!

Its bugged as hell but I decided to release it as a "DEMO"

Some screens






Floor panel (elevator)







OMg missing lava texture lol...



...the compile took soo long that I didn't bother to fix it.



DOWNLOAD

NB this map only works on survival servers so you wont be able to play it offline, but you can jump around anyway.

I hope it will be on the server, sent AMrK mail so waiting his reply.


PS.
I'm still using that ugly slide texture because I haven't made a better one yet.
(updated 2012-06-09 02:47:39)

Koochi

Member
(935 posts)

wow ! something which looks warsow ! good job Ultrak1ll :D
(updated 2012-06-09 12:18:00)

hugteddy

Member
(139 posts)

Love you ultra. I have been waiting for a new surv map :)

Ultrak1ll

☢UNdead☢
(359 posts)

Koochi wrote:
wow ! something which looks warsow ! good job Ultrak1ll :D


Thanks, I'm bit worried about wsw, it seems to loose its original cyberpunk style. (now i will get raped for saying this)


Love you ultra. I have been waiting for a new surv map :)

Its not on server yet becuase AMrK is too busy releasing his own map.
(updated 2012-06-10 13:31:44)

tongue

tonk
(292 posts)

Thanks, I'm bit worried about wsw, it seems to loose its original cyberpunk style. (now i will get raped for saying this)


You seem to mix up Tron style with cyberpunk.

SolidFake

Member
(4388 posts)

Ultrak1ll wrote:
Koochi wrote:
wow ! something which looks warsow ! good job Ultrak1ll :D


Thanks, I'm bit worried about wsw, it seems to loose its original cyberpunk style. (now i will get raped for saying this)


It has lost it already long ago.

WTFProoF
The defender of Warsow
(569 posts)

Ultrak1ll wrote:

Thanks, I'm bit worried about wsw, it seems to loose its original cyberpunk style. (now i will get raped for saying this)


This is Tron:





And this is actual Cyberpunk:





Know the difference my friend, know the difference. War§ow is set in a Cyberpunk universe not inside a PC how it was immagined by some Disney prodoucers in the early 80's.
(updated 2012-06-10 17:21:05)

SkulP

¯\_(ツ)_/¯
(405 posts)

Warsow = Tronberpunk style

VectorVanDoom
(updated Today 13:37)
(1992 posts)

you can hardly define a style with one sketch.

thelawenforcer

dramallama
(4266 posts)

There is no such thing as wsw style, there is a collection of different styles, with themes from the past, present and future. I think the future look is hopefully the most popular now as they definately look and fit best IMO.


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