WIP screenshots
That may be me. Do I know you? Send me a private message if you
want to contact me.
unified "boring" look > bunch of randomly slapped bright
eyecancer textures.
blx_spacer should not leave outside wdm5 (and 19), ever :p
blx_spacer should not leave outside wdm5 (and 19), ever :p
kiki wrote:
unified "boring" look > bunch of randomly slapped bright eyecancer textures.
yeah youre right but I'm sure that Anthy can do better than this
yeah the texturing will be better I guess. I think the old wbomb2
texturing was better, but didnt really like that either. But
anthy's version is a lot better as a map.
Thought the same thing. It looks to blocky and boring... unless
it's for racing. Is it?
Then you should work the layout more, imo. That looks huge and
plain.
jal wrote:
Thought the same thing. It looks to blocky and boring... unless it's for racing. Is it?
its my first proper map and ive only been on it for a couple of days :)
i plan to add lots of detail in the centre map (which u can just see off in the distance)
These walls are mainly just the background, as im theming the map on some kind of wsw city. (im no blx but ill try)
jal wrote:
Then you should work the layout more, imo. That looks huge and plain.

:D
i will. But im gonna use stuff like shops or market stalls etc to
make obstructions and cover. As i said, the walls are just the
backdrop, ie, the skyscrapers, the detailing will happen at lower
level. But first i want to get the general structure done.
Inspiration for detailing the skyscrapers:

Don't be afraid to steal from it.

Don't be afraid to steal from it.
goochie wrote:
jal wrote:
Then you should work the layout more, imo. That looks huge and plain.
:D
I said huge and plain. Where do you see that at the wbomb1 shot?
Look at both pics again. Notice the difference in scale. Law's makes wca1 hallways look small.
How can you tell without a player in there?
This is impossible to achieve.
jal wrote:
Law's makes wca1 hallways look small.
This is impossible to achieve.
goochie wrote:
How can you tell without a player in there?
How can you not? It doesn't take too much brain to figure it out.
You know, you can resize everything in there.
Also:
Also:
thelawenforcer wrote:
These walls are mainly just the background, as im theming the map on some kind of wsw city. (im no blx but ill try)
jal is right, those hallways are pretty big, but its to contrast
with the other parts of the map that will be alot tighter.
*not as big as wca1 tho :)
*not as big as wca1 tho :)

