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jal

master of the universe
(10599 posts)

That may be me. Do I know you? Send me a private message if you want to contact me.

m0t0

Member
(843 posts)

too brownish, add some other colors plx

crizis

Mad Hatter
(4081 posts)

unified "boring" look > bunch of randomly slapped bright eyecancer textures.

blx_spacer should not leave outside wdm5 (and 19), ever :p

m0t0

Member
(843 posts)

kiki wrote:

unified "boring" look > bunch of randomly slapped bright eyecancer textures.

yeah youre right but I'm sure that Anthy can do better than this

Huksi`

CTF Maniac
(3270 posts)

yeah the texturing will be better I guess. I think the old wbomb2 texturing was better, but didnt really like that either. But anthy's version is a lot better as a map.

thelawenforcer

dramallama
(4266 posts)


http://www.foopics.com/showfull/3813d7e75af2251483a222607e8a99e4


still gotta play around with the wall textures and lighting, but im pretty happy at how the glows are turning out

Huksi`

CTF Maniac
(3270 posts)

law what gametype is that for?

jal

master of the universe
(10599 posts)

Thought the same thing. It looks to blocky and boring... unless it's for racing. Is it?

thelawenforcer

dramallama
(4266 posts)

for bomb most probably

jal

master of the universe
(10599 posts)

Then you should work the layout more, imo. That looks huge and plain.

thelawenforcer

dramallama
(4266 posts)

jal wrote:

Thought the same thing. It looks to blocky and boring... unless it's for racing. Is it?

its my first proper map and ive only been on it for a couple of days :)

i plan to add lots of detail in the centre map (which u can just see off in the distance)

These walls are mainly just the background, as im theming the map on some kind of wsw city. (im no blx but ill try)

goochie


(4219 posts)

jal wrote:

Then you should work the layout more, imo. That looks huge and plain.


http://img339.imageshack.us/img339/7449/49455587.png

:D

thelawenforcer

dramallama
(4266 posts)

i will. But im gonna use stuff like shops or market stalls etc to make obstructions and cover. As i said, the walls are just the backdrop, ie, the skyscrapers, the detailing will happen at lower level. But first i want to get the general structure done.

goochie


(4219 posts)

Inspiration for detailing the skyscrapers:


http://www.deviantart.com/download/49069186/Cyberpunk_City_by_UdonCrew.jpg


Don't be afraid to steal from it.

jal

master of the universe
(10599 posts)

goochie wrote:

jal wrote:

Then you should work the layout more, imo. That looks huge and plain.

:D

I said huge and plain. Where do you see that at the wbomb1 shot?

Look at both pics again. Notice the difference in scale. Law's makes wca1 hallways look small.

goochie


(4219 posts)

How can you tell without a player in there?

jal wrote:

Law's makes wca1 hallways look small.

This is impossible to achieve.

jal

master of the universe
(10599 posts)

goochie wrote:

How can you tell without a player in there?

How can you not? It doesn't take too much brain to figure it out.

goochie


(4219 posts)

You know, you can resize everything in there.

Also:
thelawenforcer wrote:

These walls are mainly just the background, as im theming the map on some kind of wsw city. (im no blx but ill try)


thelawenforcer

dramallama
(4266 posts)

jal is right, those hallways are pretty big, but its to contrast with the other parts of the map that will be alot tighter.

*not as big as wca1 tho :)

jal

master of the universe
(10599 posts)


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