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thelawenforcer

dramallama
(4265 posts)

looks pretty, but very small and tight...

Kimza

Developer
(381 posts)

It's supposed to be very small, it was made for Xanthus Rocket Duel gametype and will also work as a Duel Arena map when released.

clownfart

aka simon
(1024 posts)

Great work again Kimza. Can't wait to play some rduel in 1.0 :D

Xanthus

Member
(220 posts)

Kimza, you're a wizard. It's amazing that you took a completely nonsensical map and made it looks so damn good.

It's given me the inspiration to get off my ass and update rduel.

Edit: Oh, and awesome call on making that GA glass corner angled, it should make tricking to up top much more feasible in that area! Didn't even think to do that.
(updated 2012-08-08 08:33:08)

Kimza

Developer
(381 posts)

Thanks guys! Yeah Xanthus, you can get some sick speed around the map with that trick there now :)

Small update:



SolidFake

Member
(4388 posts)

really nice work, you are a master at texturing!

WTFProoF
The defender of Warsow
(569 posts)

homart

Player
(679 posts)

SolidFake wrote:
really nice work, you are a master at texturing!


SkulP

¯\_(ツ)_/¯
(404 posts)

homart wrote:
SolidFake wrote:
really nice work, you are a master at texturing!



moto and kimza are the best wsw mappers imo much love to you guys :D

m0t0

Member
(841 posts)

yeah that looks good.

and skulp I disagree.imo crizis and kimza are best right now in this order.
(updated 2012-08-09 12:34:21)

Kimza

Developer
(381 posts)

Some progress on the other side of the map:





SkulP

¯\_(ツ)_/¯
(404 posts)

Btw will this map run smooth on a low-end pc with proper gfx .cfg? I've been having some performance issues with your new maps like wdm6, wda1/2, and also crizis' wdm11 :D. Not blaming you or anything, my pc is really a piece of trash, just wanting to know if it's possible to improve performance on these kind of machines/how this one map will perform.

Kimza

Developer
(381 posts)

I have a pretty stable 500 fps on all maps myself :) but yeah it will ofcourse be performance tested and if it doesn't cut it I will have to make it less detailed.

jihnsius

<3<#<3
(595 posts)

jal

master of the universe
(10599 posts)

Kimza wrote:
Thanks guys! Yeah Xanthus, you can get some sick speed around the map with that trick there now :)

Small update:




For god sake, someone make a non-fullbright smoke particles shader already. It makes me sick each time I see it. :/
(updated 2012-08-14 01:58:34)

Kimza

Developer
(381 posts)

Join the devteam again jal! :) I don't know a thing about shaders.

goochie


(4219 posts)

clownfart

aka simon
(1024 posts)

Kimza wrote:
Join the devteam again jal! :) I don't know a thing about shaders.


Well considering you texture maps, it wouldn't hurt to look through the shader manual.

Kimza

Developer
(381 posts)

Hey I just tried getting jal pumped, you party pooper! Whenever I feel like I need to change stuff I will obviously look it up.

clownfart

aka simon
(1024 posts)

Considering that he's still posting on the forums, we might think that he is still interested. I'm not sure if the reason he left was 'whine' or something else, maybe he gave that excuse, but really just wanted something new.


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