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blubb

Member
(407 posts)

just testing some textures :)

http://img169.imageshack.us/img169/8241/wsw00003.jpg


jal

master of the universe
(10599 posts)

F081A

Member
(886 posts)

blubb wrote:

just testing some textures :)

They don't work... I can't see any more!!! :P

SolidFake

Member
(4388 posts)

the new eyecancer, check it out now!
btw, mapzone?

@What: As far as I understood the devs, they should restart with each round

hoochii

Member
(27 posts)

#Zebus wrote:



http://www.foopics.com/showfull/413b3ddb455c9e53a03688a5ffcd9b31


Someone has been playing Quake3? or QuakeLive.. ? ? :) GJ . ;)

RimoL
Member
(2360 posts)

RimoL
Member
(2360 posts)

i should post a screeny too :)


http://i154.photobucket.com/albums/s275/Cervixus/cxbomb1.jpg


goochie


(4219 posts)

Looks nice. Release when?

Anthy

Member
(1566 posts)

Cervix wrote:

i should post a screeny too :)


http://i154.photobucket.com/albums/s275/Cervixus/cxbomb1.jpg


woah
love it

WHAT!!

Member
(966 posts)

The map looks neat, but the textures look a little flat. If you're going to have boards and what not laying around, dirty the world around it up a bit.

clownfart

aka simon
(1027 posts)

blubb wrote:

just testing some textures :)

http://img169.imageshack.us/img169/8241/wsw00003.jpg


Hahah, looks like muse's new album cover!


http://upload.wikimedia.org/wikipedia/en/8/8a/Theresistance.jpg


astro*BaM

Member
(32 posts)

wow i know its off topic :> but damn thats a nice cd cover ! :D

SolidFake

Member
(4388 posts)

they've stolen it from blubbs textures!

Anthy

Member
(1566 posts)

[Bomb&Defuse]Kaieoo

(not tested & released yes )


http://www.foopics.com/showfull/a6fa00ffaadb2437a226e09fbc24b161



http://www.foopics.com/showfull/de1b57d839febda5f86d77aa1f247efc



http://www.foopics.com/showfull/63213d4b44af641fd98ec0de6d6195c4



http://www.foopics.com/showfull/6bf25628264afb36aefa0741ef81f646


RimoL
Member
(2360 posts)

WHAT!! wrote:

The map looks neat, but the textures look a little flat. If you're going to have boards and what not laying around, dirty the world around it up a bit.

ye, the flat textures thing is the lack of lights atm and ye ofcourse i'll add some cracks in walls etc.
i even never knew how to use decals till now really... i'm really liking the more detailed maps that are created for wsw since 0.5, gives me inspiration for mapping :D

jal

master of the universe
(10599 posts)

Anthy, that looks nice, but dark. Also, mark the forcemeta checkbox at misc_models so they can use materials and cast light ;)

Anthy

Member
(1566 posts)

;s
used many models :P so it will take a while
and about light :>) tbh made thoose pics even with a bith higher r_gamma than 1
i know thats to dark atm :)
have to change ambient from 10 to 20/30 i think :) will test it

Edit

25 is to much :o
will test 20 :>)

Edit 2 :>

20 looks imo a bit to bright
dunno
rate it

http://www.foopics.com/showfull/f966de7750ec892ee3e7c797227d6303


thelawenforcer

dramallama
(4266 posts)

just from an consistency pov, i dont think wood really fits in here. You should do a more metallic and futuristic style for the stairs and other wooden stuff.

im not a huge fan of that rock texture either. maybe putting more constructed stuff on the rocks, make it look like a new facilty under construction?

RimoL
Member
(2360 posts)

don't use too much ambient, it kills the nice deluxe effects abit i think.
maybe use more light from the sky?

and i agree about the rock texture law :)

jal

master of the universe
(10599 posts)

Nah, netradiant q3map2 fixes the issues with ambient + deluxe. It can be used safely again :)


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