WIP screenshots
m0t0 wrote:
looks pretty nice but i can't see any scifi futuristic stuff at all? it just looks like cs cellshaded :/
KILLME said:
looks pretty nice but i can't see any scifi futuristic stuff at all? it just looks like cs cellshaded :/
farmup wrote:
KILLME said:
looks pretty nice but i can't see any scifi futuristic stuff at all? it just looks like cs cellshaded :/
didnt mean to start a shitstorm again it's looking nice
architecture wise but i'm missing this particular touch like in
reactors, its a fine looking map i just cant relate it to warsow
when i see the screens but I know that mapping is a lot of work and
I appreciate it
slowi wrote:
drop the scifi shit
i would be careful to say that, cause solomonk wrote "Chasseur de bots" in year 2000..
It's a sci-fi futuisticnovel that inspired the creation of warsow at first place.
To el_moto:
I don't care personally about the map styles, any map creator should be free and get inspiration from wherever he wants imho.
The game is already sci-fi itself.
DalaiLamer wrote:
slowi wrote:
drop the scifi shit
i would be careful to say that, cause solomonk wrote "Chasseur de bots" in year 2000..
It's a sci-fi futuisticnovel that inspired the creation of warsow at first place.
To el_moto:
I don't care personally about the map styles, any map creator should be free and get inspiration from wherever he wants imho.
The game is already sci-fi itself.
nah dont drop the sci-fi, it's a part of warsow. I only like the realistic style in bomb gametype tbh but then again I completely agree with dalai that every mapper is free to chose which style he creates.
Darkwave wrote:
I completely agree with dalai that every mapper is free to chose which style he creates.
goes without saying – this aint the apple appstore restricting custom contributions
reworking kodex? :s
i like it how it is.. the screens look nice, but so different
i like it how it is.. the screens look nice, but so different
VectorVanDoom wrote:
having seen what blx can do with radiant i wouldnt even say that it was impossible to do such stuff in qfusion, i just wonder about r_speeds.
mappers might have no limits, but engines have
yeah looks good but some of the textures look out of
place.Futhermore I think youre using too many different
textures/colors
I think that with darker sky maybe+ different lighting would look
better








