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KILLME

Member
(1508 posts)

m0t0 wrote:

http://files.myopera.com/Vinsk1/albums/929810/wsw00934.jpg


looks pretty nice but i can't see any scifi futuristic stuff at all? it just looks like cs cellshaded :/

farmup

CTF-Priest
(488 posts)

KILLME said:

looks pretty nice but i can't see any scifi futuristic stuff at all? it just looks like cs cellshaded :/


m0t0

Member
(843 posts)

Pro_Pain

Member
(78 posts)

farmup wrote:
KILLME said:

looks pretty nice but i can't see any scifi futuristic stuff at all? it just looks like cs cellshaded :/


KILLME

Member
(1508 posts)

didnt mean to start a shitstorm again it's looking nice architecture wise but i'm missing this particular touch like in reactors, its a fine looking map i just cant relate it to warsow when i see the screens but I know that mapping is a lot of work and I appreciate it

slowi

the guy with very low sens
(1105 posts)

DalaiLamer

All your base are belong to us.
(462 posts)

slowi wrote:
drop the scifi shit

i would be careful to say that, cause solomonk wrote "Chasseur de bots" in year 2000..
It's a sci-fi futuisticnovel that inspired the creation of warsow at first place.

To el_moto:

I don't care personally about the map styles, any map creator should be free and get inspiration from wherever he wants imho.
The game is already sci-fi itself.

Darkwave
Member
(216 posts)

DalaiLamer wrote:
slowi wrote:
drop the scifi shit

i would be careful to say that, cause solomonk wrote "Chasseur de bots" in year 2000..
It's a sci-fi futuisticnovel that inspired the creation of warsow at first place.

To el_moto:

I don't care personally about the map styles, any map creator should be free and get inspiration from wherever he wants imho.
The game is already sci-fi itself.

nah dont drop the sci-fi, it's a part of warsow. I only like the realistic style in bomb gametype tbh but then again I completely agree with dalai that every mapper is free to chose which style he creates.

VectorVanDoom
(updated Today 13:37)
(1992 posts)

Darkwave wrote:
I completely agree with dalai that every mapper is free to chose which style he creates.

goes without saying – this aint the apple appstore restricting custom contributions

Grumx

Member
(552 posts)

Kimza

Developer
(384 posts)

unique

Alltime Newbie
(106 posts)

reworking kodex? :s
i like it how it is.. the screens look nice, but so different

RimoL
Member
(2360 posts)

i like it, looks good with the lighting and all

SolidFake

Member
(4388 posts)

VectorVanDoom wrote:
having seen what blx can do with radiant i wouldnt even say that it was impossible to do such stuff in qfusion, i just wonder about r_speeds.

mappers might have no limits, but engines have

m0t0

Member
(843 posts)

yeah looks good but some of the textures look out of place.Futhermore I think youre using too many different textures/colors

m0t0

Member
(843 posts)

I think that with darker sky maybe+ different lighting would look better


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