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back[GT] Midair!( new release 9/26/09 )

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[GT] Midair!( new release 9/26/09 )
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.THRESHER.

Member
(80 posts)

Thanks to Jerms & Brafilus for taking the time to make additions and fixes to Midair.

Latest Version: Version 0.1.8 | Mirror #1 | Mirror #2

Updates from Brafilus: Not sure yet xD

Updates from Jerms:

from version 0.1.5->0.1.7


-- Vote Challengers_queue 0
-- Vote Max_teamplayers X
-- Spawn point radius is now 256 to prevent telefrags on spawn

-- added g_mid_team which is voteable (callvote team_midair <number>):
--- 1 : Enable challengers queue and set teams_maxplayers to 1
--- number over 1 : Disable challengers queue and set teams_maxplayers to <number>


------------------------------------------------------------------------------------------------------------

beta 1 build 5( 0.1.5 ) - 9/26/09
LINK: https://sourceforge.net/projects/warsow ... p/download

midair_005.zip includes:
midair_005.pk3 - latest midair gametype scripts
midair_b6.pk3 - new version of midair map, with lowered spawns and center spawn removed

changelog, cvarlist,( both below ) and how to configure custom map configuration files are in README.txt

Hope you enjoy it. :)

Votable on on the following servers:
- ?????
- if you want me to list your server, give me IP and I'll list it!

Maps
battletwats maps: HERE

definite changes in beta 1 test 6:
- corrected the check for distance to ground, to help prevent getting stuck on ledges :P
- adjusted midair hp to 80 to help prevent wall splash kills( healtharmor 0 )

Possible changes for future builds:
- possible addition( for testing ) aircontrol 3.
- custom sounds for when you midair someone at different heights( will do more of these )
- custom co-ordinate checking for being "midair", rather than using g_mid_height( will only be set using midair height files )
- add a "jugglemode" that regenerates HP/Armor to 100/100 every time the player touches the ground.
- code in proper invincibility( if possible :| ) which would make callvote healtharmor 1 a lot better :P

screen shots from latest release:

http://www.foopics.com/get/cf8ca57300f1098deb4bc50dd3a3994b/0


http://www.foopics.com/get/3b9a0ab795b72caa2d4ae2f07b730d51/0


http://www.foopics.com/get/fc58f120a94e6d6b7f8962b23bd7381c/0


http://www.foopics.com/get/c7a47cbb29c881fb39c9f81f76eb590f/0


http://www.foopics.com/get/542259e20324fde9e571c576c8ca1d82/0


------------------------------------------------------------------------------------------------------------

CHANGELOG:
changes from 0.1.4 in 0.1.5:
- I changed how the following awards are given:
- Gold Midair: now given when rocket travels 500-999 units and frags other player
- Diamond Midair: given when rocket travels 1000-1499 units and frags other player
- King of Bongo: given when rocket travels 1500+ units and frags other player
- frag streak awards are now as follows:
- 3 kills: Leprechaun!
- 5 kills: Needs More Cowbell
- 10 kills: Wat.
- 15 kills: GG.
- 20 kills: AIMBOT :O
- added votable Grenade Launcher( see cvarlist for more details )
(updated 2012-08-12 18:29:25)

clownfart

aka simon
(1026 posts)

Amazing work. Midair > amphi

oocean

Member
(455 posts)

this was done while you all were busy with drama.

crizis

Mad Hatter
(4081 posts)

will be available @ warsow-esport.net servers soonish :p

mattau

Member
(138 posts)

Awesome, midair ftw! Couple of questions/issues though:

- seems to be a bug with rocket-walljumping, I get warped back towards the wall
- not sure if it's deliberate or a texture error, but I get eye-burning flat, bright, primary-colour textures on the map you provided
- can't spawn bots on that map! No idea how big a deal it is to make a map bot-navigable, so I don't know if it's a big ask or not. But bots would be great, as midair is not a lag-friendly gametype

I'll grab the old midair maps from 0.21 or whatever it was and try it out on them though. Thanks for doing this!

.THRESHER.

Member
(80 posts)

kiki wrote:

will be available @ warsow-esport.net servers soonish :p

I'd wait a day or two for me to fix some stuff before you put it on more than one server.

mattau wrote:

Awesome, midair ftw! Couple of questions/issues though:

- seems to be a bug with rocket-walljumping, I get warped back towards the wall
- not sure if it's deliberate or a texture error, but I get eye-burning flat, bright, primary-colour textures on the map you provided
- can't spawn bots on that map! No idea how big a deal it is to make a map bot-navigable, so I don't know if it's a big ask or not. But bots would be great, as midair is not a lag-friendly gametype

I'll grab the old midair maps from 0.21 or whatever it was and try it out on them though. Thanks for doing this!

- with or w/out the aircontrol?

- not a texture error, didnt have time to make real textures, so I'm burning your eyes for the time being [8<

- I forgot to include the botnav for the release, but you can do it if you type "editnodes" in console walk around a bit and then type "savenodes" and you should be able to play it single player, the bots play a pretty good game of midair btw.

remember, this is just a test release, moonshield was raping me

[23:01] need that gt
[23:01] nao
[23:01] NAO
[23:01] please
[23:01] :3

crizis

Mad Hatter
(4081 posts)

.THRESHER. wrote:

I'd wait a day or two for me to fix some stuff before you put it on more than one server.

I can update version whenever you get new one ready - just rename your releases in the future like foobar_001.pk3, foobar_002.pk3, foobar_003.pk3 etc so clients download the latest one available.

mattau

Member
(138 posts)

Haha, no worries about the textures then, just checking. And thanks, I've just dowloaded 0.21 for the maps anyway, but it's good to know about the editnodes thing, that will definitely come in handy. As for the rocket-walljump thing, aircontrol was set to whatever the default is. Anyway, I'll jump in and test it out properly now that I can have bots!

edit: there seems to be a bug related to respawning. I can sometimes respawn, and sometimes I can't. The bots never do. At first I thought it was just that you have to manually choose to respawn, rather than it doing it automatically after x secoinds if you haven't clicked yet, but as I said, sometimes I don't seem to be able to respawn at all.

.THRESHER.

Member
(80 posts)

mattau wrote:

Haha, no worries about the textures then, just checking. And thanks, I've just dowloaded 0.21 for the maps anyway, but it's good to know about the editnodes thing, that will definitely come in handy. As for the rocket-walljump thing, aircontrol was set to whatever the default is. Anyway, I'll jump in and test it out properly now that I can have bots!

edit: there seems to be a bug related to respawning. I can sometimes respawn, and sometimes I can't. The bots never do. At first I thought it was just that you have to manually choose to respawn, rather than it doing it automatically after x secoinds if you haven't clicked yet, but as I said, sometimes I don't seem to be able to respawn at all.

i experienced the respawn bug in earlier versions i made( aka yesterday ), i'll look into it more though. Did it happen on the map it came with?

thelawenforcer

dramallama
(4266 posts)

is the knockback really big enough for midairs to be possible or did u hack the knockback like in the original Midair ?

oocean

Member
(455 posts)

thelawenforcer wrote:

is the knockback really big enough for midairs to be possible or did u hack the knockback like in the original Midair ?

quad.

SolidFake

Member
(4388 posts)

midair > all
well, if it's getting popular again I might be thinking about making some maps for it

jal

master of the universe
(10599 posts)

It's a bit bugged by now :P

But looks promising.

Anthy

Member
(1566 posts)

jal wrote:

It's a bit bugged by now :P


mattau

Member
(138 posts)

Just checked, respawn seems to work fine on the map you included.

Good fun!

Sometimes opening the console crashes my warsow though... I'll try to work out what conditions this happens under. Don't think it's only when I'm hosting though, as it happened once on your server too.

Couple more thoughts: at the moment splash damage is enough for a kill -- maybe health could be set higher so this isn't possible, or if that's too harsh then high enough that it needs to be close-range splash. Also, in the old midair gametype the number of points per kill depended on the range (how far the rocket travelled). Not sure if it's possible to control this through a gametype script, but this would be an awesome feature as it encourages & rewards more skilful play, rather than less interesting close-range shots. (could be another approach to the splash-damage issue, too -- lower scores for a splash kill)

.THRESHER.

Member
(80 posts)

mattau wrote:


Sometimes opening the console crashes my warsow though... I'll try to work out what conditions this happens under. Don't think it's only when I'm hosting though, as it happened once on your server too.

You sure it isn't just a warsow problem? My code is sloppy atm so maybe something happens somewhere that could cause it, but I don't know at the moment.

As for the splash damage, completely unintentional, I moved the walls back on the latest map, but it wasn't enough, but I found someone who can do what I want with the map, so that should be out next release.

I am definitely considering adding a points system based on difficulty( distance/height ) of the midair, the gamer in me says, "do it".

mattau

Member
(138 posts)

It's hard to be sure, but it's only happened with midair running so far. No crashes today though, so who knows, maybe it was just something going on with my PC. Just had a game on your server, doesn't quite work with 250 ping but it was still kind of fun!

KILLME

Member
(1508 posts)

mester
Member
(48 posts)

played this kind of mod first time. fall in love with it..best thing i played for a long time.

just a little suggestion - make maps not with walls, but with "skyboxes" with images of beautiful sky with sunsets etc as a background..would be cool

arktisch

Member
(125 posts)

Nice :)

offtopic: what hud do you use?


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