[gt] Capture The Flag: Tactics
Like 4 or 8... since more than that would be pretty lame. 8 is
probably too much. Or it could be based on mapsize perhaps, though
that might be hard to calculate.
Teamplay works with the actual system. Just look at woody and og.
It is just a matter of time and skill. If two people get to used to
play together, there will be gameplay. You can slower the gameplay
as you want, if two ppl don't know each others, there'll be no
teamplay. It's not because of the game, but because of the
players.
Anyway, what I'm afraid of, it's that it becomes like CS game, a camp game. But I wait to try it, to see how it works.
But please, RG for runner :p
Anyway, what I'm afraid of, it's that it becomes like CS game, a camp game. But I wait to try it, to see how it works.
But please, RG for runner :p
*BUMB!*
v0.5, re-read the OP for new description, classes and gameplay.
Probably requires 051test mod 5, avail at esport pickup serv.
v0.5, re-read the OP for new description, classes and gameplay.
Probably requires 051test mod 5, avail at esport pickup serv.
thelawenforcer wrote:
did the rounds not work properly?
Not really, no one liked them.
Huksi` wrote:
* Turret health upped to 400
this sucks.
See the op todo list about this.
kiki wrote:
thelawenforcer wrote:
did the rounds not work properly?
Not really, no one liked them.
quit the game then tbh
Vic wrote:
kiki wrote:
thelawenforcer wrote:
did the rounds not work properly?
Not really, no one liked them.
quit the game then tbh
Well, rounds, ctf and long respawn times just don't play well together.
* Make grunt drop GA if it doesn't have enough armor for Ya
how about just GA drop with classaction2? :)
how about just GA drop with classaction2? :)
Well, no other reasoning than trying to keep class usage as simple
as possible. I'll consider it, if engineer gets two class actions
anyway.
Medic should be able to heal his mates with LG, not by dropping
health. :D
goochie wrote:
Medic should be able to heal his mates with LG, not by dropping health. :D
nah, this way u can have a stash of health hidden somewhere, but if it gets discovered, enemies can steal it :P
thelawenforcer wrote:
goochie wrote:
Medic should be able to heal his mates with LG, not by dropping health. :D
nah, this way u can have a stash of health hidden somewhere, but if it gets discovered, enemies can steal it :P
This causes some funny situations sometimes when enemy steals your droppings :) I accidentaly dropped YA to woody's face, it was quite lol.
thelawenforcer wrote:
goochie wrote:
Medic should be able to heal his mates with LG, not by dropping health. :D
nah, this way u can have a stash of health hidden somewhere, but if it gets discovered, enemies can steal it :P
teamplay > gimmicks
following mate who has quad, healing him with lg > dropping health in some corner, then FFA
goochie wrote:
Medic should be able to heal his mates with LG, not by dropping health. :D
ET ways > * :)
Yes, we might just aswell remove dash & wj and add some nazis
and machineguns then.
why is that a gimmick?
how is chasing someone with an lg more teamplay than dropping health for him?
i always found that the way that it was done in tf2 was rather messy.
how is chasing someone with an lg more teamplay than dropping health for him?
i always found that the way that it was done in tf2 was rather messy.
looking forward to see some strogg nazis and allied GDF....
what?
anyway combination of both would be nice; entity dropping + adding stats with gun
anyway combination of both would be nice; entity dropping + adding stats with gun

