[gt] Capture The Flag: Tactics
#Zebus wrote:
jal wrote:
There's no specific reason why engi is slower than medic, and not real justification for it.
Medic is a girl. Justified.
i disaprove, women are generally weaker than men, than again bobot aint a man...
im not sure why, but i get two errors on startup with 0.7.3
gt:main.as:
Line 346: GENERIC_CheatVarResponse( client, cmdString, argsString, argc ) is nowhere defined
Line 801: GENERIC_Think() is nowhere defined
maybe i lack the autoupdate modules, if so e.g. because i use portable exe, where to get them?
gt:main.as:
Line 346: GENERIC_CheatVarResponse( client, cmdString, argsString, argc ) is nowhere defined
Line 801: GENERIC_Think() is nowhere defined
maybe i lack the autoupdate modules, if so e.g. because i use portable exe, where to get them?
VectorVanDoom wrote:
maybe i lack the autoupdate modules
Exactly.
Start (local) dedicated server, and do autoupdate
goochie wrote:
My suggestion:
instant spawn
Each player spawns with $1
$1 on every respawn, so selfkill is more profitable then hunt?
this could be avoided by rewarding to stay alive for a long time whilst dealing much damage wheras instant death could mean less additional fund.
but after all the idea is too similar to cs warcraft servers and the xp system, although not quite as bad.
anyway turretkills need to be counted for the builder imo (flagcarrier defense etc) and maybe turrets should kill each other...
Edit: for some reason /drop flag drops a turret
VectorVanDoom wrote:
$1 on every respawn, so selfkill is more profitable then hunt?
this could be avoided by rewarding to stay alive for a long time whilst dealing much damage wheras instant death could mean less additional fund.
Or simply not giving respawn money when selfkilled.
Huksi` wrote:
Nooo we don't need a money system! Don't ruin this :(
Money system is just a different way of timing. It all depends on
how you earn the money.
airgrenade gives you 1000 credits for which you can buy dretch
launcher
I BUMP ! this marvellous idea ! Money system in Warsow ..... All
days you kill more Warsow of yesterday ,but less of tomorrow.
kiki wrote:
thelawenforcer wrote:
i find that your concept is quite complex goochie, but tbh, i feel the same way about the gametype as it stands aswell. It seems to be getting a bit cluttered...
That's why we test and tune things.
its more the cluttering of abilities and things like that imo. could be alot simpler imo.
no, its not, but it could work just aswell without the battlesuit
powerups and what not.
i can also foresee some pretty big balance issues that will likely take a long time to iron out.
the medic and engineer stuff is pretty good, its more the grunt and runner that im worried about. They would be pretty functional with just strong combat for the grunts and good running ability for the scouts.
i can also foresee some pretty big balance issues that will likely take a long time to iron out.
the medic and engineer stuff is pretty good, its more the grunt and runner that im worried about. They would be pretty functional with just strong combat for the grunts and good running ability for the scouts.
thelawenforcer wrote:
no, its not, but it could work just aswell without the battlesuit powerups and what not.
no

