[bombmap]SuperComputers
Imo that texture on pic 3 should be detail texture, not everywhere.
law, I don't want my memory to betray me, so look in the text above
in the entities window. It should be mentioned there.
thelawenforcer wrote:
i need some help for the buttons tho. how do i make them go down rather tahn across? can i set two angles? such as angle 0, -90 or whatever?
basically with the angle you define the angle on the xy axis, but you can switch the axis by making a tick at the up or down field which are the xz and yz axis
another release : http://padpork.warsow-esport.net/files/ ...
bombb2.pk3
want to get this gameplay tested
want to get this gameplay tested
thelawenforcer wrote:
another release : http://padpork.warsow-esport.net/files/ ... bombb2.pk3
want to get this gameplay tested
PM h1o, we did some map testing the other day, and it went really well.
ok, im trying to set a sound for when u trigger the doors.
Theres a triiger multiple setup infront of a func_button (to make it easier to press). Im using the noise field in the trigger multiple entity and trying to use the bombtimer.wav which just goes beep.
so, i set it as:
noise
sounds/bomb/bombtimer.wav
but it doesnt seem to work, any clues?
Theres a triiger multiple setup infront of a func_button (to make it easier to press). Im using the noise field in the trigger multiple entity and trying to use the bombtimer.wav which just goes beep.
so, i set it as:
noise
sounds/bomb/bombtimer.wav
but it doesnt seem to work, any clues?
law, not totally sure about what I'm going to say, but: Try, in the
button (not the trigger) entity with the key "noise_stop". I think
there were noise_start, noise and noise_stop (as always, check the
entity help, although I'm not sure it's complete in this case).
as usual, jal comes to the rescue :)
i looked in there, but must have missed the sound field
anyway thanks again.
i looked in there, but must have missed the sound field
anyway thanks again.
heh, sry, but ive got another question. Ive found a 10second sound
loop that will fit perfectly for my map. http://www.freesound.org/samplesViewSingle.php?id=25322
ive made a target_speaker entity, stuck it on looped_on. The sound plays, for about 1 second, before it stops, waits a bit, then plays another second. Wtf?
after more investigation, ive found that it plays 3 seconds, waits 7 seconds, then plays 3 more.
ive made a target_speaker entity, stuck it on looped_on. The sound plays, for about 1 second, before it stops, waits a bit, then plays another second. Wtf?
after more investigation, ive found that it plays 3 seconds, waits 7 seconds, then plays 3 more.
law, by your description my guess is: the sound has a silence time
at the end. Get audacity and cut it.
I actually played the sound preview in the website and it has it,
try it yourself (you have a button there to make it loop).
whether or not the sound has a silence point is moot in this case
tho, as the sound is 10 seconds long (i have audacity and checked
this) but warsow only plays 3 seconds of it at a time :s
Why am I the only guy who starts mapping the details first and
tries to get a gameplay later :D
hehe, well, that can be fun for making concepts and stuff to use in
various maps. But if u want solid gameplay, you really need to
start with the basics. Layout->textures->details->
lighting. or you could switch the details and textures around.

