[bomb]emtown
Emtown is back and its better than ever.This current release is
final.Still has some bugs but since pk3 size is so big im not gonna
fix them unless someone finds something really disturbing there.Im
kinda happy how it looks atm but not satisfied..Someone probably
disagrees with me in this but myself I like the Coherent style that
i was able to produce here.Where im not really satisfied is the
work ethics I got while making this map and in the creation process
because I believe if I had build this bit differently I coulve made
it about 2x faster and quality would have been better.
Anyway I think this map works best in 5on5 so getting most out of this map I advice you to play it on pickup or on clanwar.
And in the end I have to thank w§w devteam especially crizis and anthy. Crizis should get some huge credits from this one since he helped me to fix bugs game me billion advice and opinions.Also everyone in #mod and #wsw.mapping.+Huksi and koochi for betatesting this map.
Pics:




Dl:http://padpork.warsow-esport.net/files/m0t0/map_emtown_006.pk3 (also @esport servers)
hf!
Anyway I think this map works best in 5on5 so getting most out of this map I advice you to play it on pickup or on clanwar.
And in the end I have to thank w§w devteam especially crizis and anthy. Crizis should get some huge credits from this one since he helped me to fix bugs game me billion advice and opinions.Also everyone in #mod and #wsw.mapping.+Huksi and koochi for betatesting this map.
Pics:




Dl:http://padpork.warsow-esport.net/files/m0t0/map_emtown_006.pk3 (also @esport servers)
hf!
nice map!
see here for the new textures
they are in no way mine, i just copied em from downtown :)
and nice minimap also btw
see here for the new textures
they are in no way mine, i just copied em from downtown :)
and nice minimap also btw
just played it on kiki's public and the gameplay is just amazing.
The gameplay is idd really good.
I spotted a bug of some sorts. The skybox near the stairs from spot A to upper room is very low. You can't spam nades there. They vanish in the skybbox.
Demo: http://lokirulez.de/warsow/demos/emtown ... kybox.wd11
I spotted a bug of some sorts. The skybox near the stairs from spot A to upper room is very low. You can't spam nades there. They vanish in the skybbox.
Demo: http://lokirulez.de/warsow/demos/emtown ... kybox.wd11
lokirulez wrote:
The gameplay is idd really good.
[...]
m0t0 wrote:
yeah thats gonna be changed in next version
:/
hmm
played some games on it and i have to say that defending is way too easy.
I know the point of b&d is defending so maps like reactors and shepas works great but on this map its kinda annoying. Atm there are like 3 ways to reach one of the bomb spots and you can easy spam all of them.
Some parts of map needs scalefix
played some games on it and i have to say that defending is way too easy.
I know the point of b&d is defending so maps like reactors and shepas works great but on this map its kinda annoying. Atm there are like 3 ways to reach one of the bomb spots and you can easy spam all of them.
Some parts of map needs scalefix
bump!
new version http://padpork.warsow-esport.net/files/ ... wn_002.pk3
small changes here and there:
- area next to defspawn has more space now
-route to B is improved
-added some boxes
-skybrush is higher now at A
http://files.myopera.com/Vinsk1/albums/ ... w00744.jpg
new version http://padpork.warsow-esport.net/files/ ... wn_002.pk3
small changes here and there:
- area next to defspawn has more space now
-route to B is improved
-added some boxes
-skybrush is higher now at A
http://files.myopera.com/Vinsk1/albums/ ... w00744.jpg
Anthy wrote:
hmm
Atm there are like 3 ways to reach one of the bomb spots and you can easy spam all of them.
It's not a problem. You just need to attack differently.
maybe lets just teleport to the bomb spot instead of using one o 3
ways to reach them ?
that would be rly usefull on map where 3 gl were enough to spam and stop enemies.
that would be rly usefull on map where 3 gl were enough to spam and stop enemies.
Anthy wrote:
maybe lets just teleport to the bomb spot instead of using one o 3 ways to reach them ?
that would be rly usefull on map where 3 gl were enough to spam and stop enemies.
Both teams have equal chances to defend and attack as much.
well, not really, because you switch sides after 15 rounds so it
could be 15-0 at that point so you don't get to play the other side
much.
Cervix wrote:
well, not really, because you switch sides after 15 rounds so it could be 15-0 at that point so you don't get to play the other side much.
that is ok, init? in cs pubs you dont switch teams automaticly anyhow. and if its 15:0 you still have the chance to turn the tides to a 15:17 if its really a ballance problem.
Its not really def map imo altho defending A bomb site is bit too
easy now.
VectorVanDoom wrote:
Cervix wrote:
well, not really, because you switch sides after 15 rounds so it could be 15-0 at that point so you don't get to play the other side much.
that is ok, init? in cs pubs you dont switch teams automaticly anyhow. and if its 15:0 you still have the chance to turn the tides to a 15:17 if its really a ballance problem.
hmm, making such comeback is really unlikely imo, bcus its over if you loose only one more
Cervix wrote:
VectorVanDoom wrote:
Cervix wrote:
well, not really, because you switch sides after 15 rounds so it could be 15-0 at that point so you don't get to play the other side much.
that is ok, init? in cs pubs you dont switch teams automaticly anyhow. and if its 15:0 you still have the chance to turn the tides to a 15:17 if its really a ballance problem.
hmm, making such comeback is really unlikely imo, bcus its over if you loose only one more
yeah, but that could happen after 30 rounds, like 16:14, thats fair enuf
to the map, imho B spot is far too small atm, thats why its easy to defend and best srtat is to stay there, so att will run to B and if they have enuf time they can block the entrances or simply spam the bombspot with nades
WHat is nice in cs and css is that you play all 30 rounds. So even
once a team reaches the 16 round winmark they finish till all 30
rounds have been played
hhhhhhhhhh wrote:
WHat is nice in cs and css is that you play all 30 rounds. So even once a team reaches the 16 round winmark they finish till all 30 rounds have been played
Depends on the league rules, like for ranking teams by rpi. In playoffs or tournaments that's not done.

