[bomb] Cunete
Wow, this map is really very good!
It has everything a custom map should have, a theme an individual style, polished to the end with locations and details and the gameplay is also very different to other bomb maps, very cool map and your best map so far imo.
I would like to see this one becoming an official one
It has everything a custom map should have, a theme an individual style, polished to the end with locations and details and the gameplay is also very different to other bomb maps, very cool map and your best map so far imo.
I would like to see this one becoming an official one
it is good to see new maps for warsow, about cunete it is kinda big
map but atleast for me this is an advantage.
+1
+1
Crizis added this map to map rotation on his bomb servers, will be
up after next server restart (what means: soon)
btw, i'm still waiting for some bugreports and stuff with the final 001 build & release
btw, i'm still waiting for some bugreports and stuff with the final 001 build & release
wtfproof once got stuck in a curve between some pipes, I will make
a screenshot of it and report other bugs later
After quite a long break i decided to fix some of the bug's that
have been found in the past.
None of the textures/adds/items/other stuff were changed
Have fun

dl link: map_Cunete_new_002.pk3
Levelshot

Map info
Author: Anthy
Level name: Cunete!
Bsp name: Cunete
Game type: Bomb(base); ca, tdm, dm
Mini map: in
Navigation file: in
Items: in
[spoiler]
1*ws
1*quad
Armors
1*RA
2*YA
2*GA
18*shard
HP's
1*uh
2*50HP
4*25HP
19*5HP
Weapons
2*EB
1*Gl
2*MG
2*LG
2*PG
2*RG
2*RL
Ammos
3*EB
3*GL
3*LG
2*MG
5*PG
2*RG
4*RL
[/spoiler]
Textures (with materials) , shader and models are in .pk3 (free to use!)
Screenshots
[spoiler]





[/spoiler]
Additional info
Map is designed for 5 v 5 bomb, please don't flame me it can't handle 10 v 10 public games :p
Each room has a community graffiti (Woody, Dendrofil, Solomonk, etc) Nicknames from graffiti's are used as a player locations.
[spoiler]
Solomonk

Falconer

Woody

RVG

Dendrofil

Crizis

Learn_more

Gorey

Vicek

Bruns

[/spoiler]
dl link: map_Cunete_new_002.pk3
(updated 2013-03-03 22:36:23)
None of the textures/adds/items/other stuff were changed
Have fun
dl link: map_Cunete_new_002.pk3
Levelshot
Map info
Author: Anthy
Level name: Cunete!
Bsp name: Cunete
Game type: Bomb(base); ca, tdm, dm
Mini map: in
Navigation file: in
Items: in
[spoiler]
1*ws
1*quad
Armors
1*RA
2*YA
2*GA
18*shard
HP's
1*uh
2*50HP
4*25HP
19*5HP
Weapons
2*EB
1*Gl
2*MG
2*LG
2*PG
2*RG
2*RL
Ammos
3*EB
3*GL
3*LG
2*MG
5*PG
2*RG
4*RL
[/spoiler]
Textures (with materials) , shader and models are in .pk3 (free to use!)
Screenshots
[spoiler]
[/spoiler]
Additional info
Map is designed for 5 v 5 bomb, please don't flame me it can't handle 10 v 10 public games :p
Each room has a community graffiti (Woody, Dendrofil, Solomonk, etc) Nicknames from graffiti's are used as a player locations.
[spoiler]
Solomonk
Falconer
Woody
RVG
Dendrofil
Crizis
Learn_more
Gorey
Vicek
Bruns
[/spoiler]
dl link: map_Cunete_new_002.pk3
(updated 2013-03-03 22:36:23)
Very like this map. I wonder why it not so popular among bomb
players.
Comics wrote:
Very like this map. I wonder why it not so popular among bomb players.
Because there used to be Cunete with decent layout, until Anthy released this thing which no one cared for and which has nothing to do with original Cunete. This layout is just plain bad.
Imo the very early version felt too small and this just feels bit
too big but well its still good map.to be awsome (I think it has
potential to be that) it would require some work.
I think this has some sort of old design (wbomb2 like) where bombsites are very far away from each other and this causes issues like there is some unnecessary rooms in the mid there.I mean in most popular current maps there are actually some very fast routes to rotate between bombsites (like 3 seconds max routes) and this is not possible in cunete.
So what would the #1 bomb maps wrecker do with this: take the A bomb site move it to closer b bombsite like 300 units atleast and merge+delete some mid areas. If you like this idea but arent willing to do it yourself give me hint via irc.
about graphics its nice looking map and has always been like this :)
for tdm this could be quite nice but bit too big probably that could be fixed by adding tdm only walls to block out the bomb offspawn
Also nice that you keep fixing bugs etc even though you have "stopped" contributing and playing
(updated 2013-03-04 13:40:20)
I think this has some sort of old design (wbomb2 like) where bombsites are very far away from each other and this causes issues like there is some unnecessary rooms in the mid there.I mean in most popular current maps there are actually some very fast routes to rotate between bombsites (like 3 seconds max routes) and this is not possible in cunete.
So what would the #1 bomb maps wrecker do with this: take the A bomb site move it to closer b bombsite like 300 units atleast and merge+delete some mid areas. If you like this idea but arent willing to do it yourself give me hint via irc.
about graphics its nice looking map and has always been like this :)
for tdm this could be quite nice but bit too big probably that could be fixed by adding tdm only walls to block out the bomb offspawn
Also nice that you keep fixing bugs etc even though you have "stopped" contributing and playing
(updated 2013-03-04 13:40:20)
crizis wrote:
Comics wrote:
Very like this map. I wonder why it not so popular among bomb players.
Because there used to be Cunete with decent layout, until Anthy released this thing which no one cared for and which has nothing to do with original Cunete. This layout is just plain bad.
Love the way you changed your opinion about this map after i refused to add this to basewsw !
What i already said at irc, thanks for feedback but i wont do any changes, unless we talk about bugfixes.
Love the way you changed your opinion about this map after i refused to add this to basewsw !
I've never had any other opinion about this version of the map, nor I have asked this version in its released form to be given to basewsw, so stop lying.
And unless you still didn't get it: I changed my opinion after you changed good layout to shit. Quite simple.
(updated 2013-03-04 14:11:09)
you better check your logs lazy ass ! :)
anyway, thats going offtopic
anyway, thats going offtopic
moto wrote:
for tdm this could be quite nice but bit too big probably that could be fixed by adding tdm out the bomb offspawn
do it, faggot! consider it a bugfix :)
Also nice that you are still keeping an interest, indeed.
btw, imho its bad design that every room has the same style. if everything looks similiar, the learning curve is steeper than it needs to be, even if its designed for higher skilled play, appearantly. i blame its little popularity on that. but then, its a sewer, so at least you didnt break style :)

