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back[bomb] Cunete

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[bomb] Cunete
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SolidFake

Member
(4388 posts)

Wow, this map is really very good!
It has everything a custom map should have, a theme an individual style, polished to the end with locations and details and the gameplay is also very different to other bomb maps, very cool map and your best map so far imo.
I would like to see this one becoming an official one

I OwN U

Member
(168 posts)

it is good to see new maps for warsow, about cunete it is kinda big map but atleast for me this is an advantage.
+1

Anthy

Member
(1566 posts)

Crizis added this map to map rotation on his bomb servers, will be up after next server restart (what means: soon)

btw, i'm still waiting for some bugreports and stuff with the final 001 build & release

SolidFake

Member
(4388 posts)

wtfproof once got stuck in a curve between some pipes, I will make a screenshot of it and report other bugs later

Anthy

Member
(1566 posts)

already known, i will clip the map better

Anthy

Member
(1566 posts)

After quite a long break i decided to fix some of the bug's that have been found in the past.
None of the textures/adds/items/other stuff were changed

Have fun


http://www.foopics.com/showfull/027292263e58c3b4dc153347a30f0eef


dl link: map_Cunete_new_002.pk3




Levelshot

http://www.foopics.com/showfull/99bd04fdec40e92c3bb7b2103fd2afe2

Map info
Author: Anthy
Level name: Cunete!
Bsp name: Cunete
Game type: Bomb(base); ca, tdm, dm
Mini map: in
Navigation file: in
Items: in

[spoiler]

1*ws
1*quad

Armors
1*RA
2*YA
2*GA
18*shard

HP's
1*uh
2*50HP
4*25HP
19*5HP

Weapons
2*EB
1*Gl
2*MG
2*LG
2*PG
2*RG
2*RL


Ammos
3*EB
3*GL
3*LG
2*MG
5*PG
2*RG
4*RL

[/spoiler]

Textures (with materials) , shader and models are in .pk3 (free to use!)

Screenshots

[spoiler]


http://www.foopics.com/showfull/7f46ea358b28aff2fc8b756f47890ebc



http://www.foopics.com/showfull/765c1a4da84481b79e2297e2677febf9



http://www.foopics.com/showfull/c43881c368a3c513fc7c46c24e6c4e18



http://www.foopics.com/showfull/22a42fc3521a305267ca0f815b3bba00



http://www.foopics.com/showfull/636d71da94ca0ee73c3fe1d4a050a355


[/spoiler]


Additional info
Map is designed for 5 v 5 bomb, please don't flame me it can't handle 10 v 10 public games :p
Each room has a community graffiti (Woody, Dendrofil, Solomonk, etc) Nicknames from graffiti's are used as a player locations.

[spoiler]

Solomonk

http://www.foopics.com/showfull/3580909ade7220e894e07fb5607a1bd9


Falconer

http://www.foopics.com/showfull/45e757cc164f08926b9a03e50adfea10


Woody

http://www.foopics.com/showfull/15bab17bbbc2d2e966b0afc27c8e831a


RVG

http://www.foopics.com/showfull/8a5d27f1ebeedc47ea81c922b7ac9dcd


Dendrofil

http://www.foopics.com/showfull/dd0eac801d03fe38d3b9c94e396798b4


Crizis

http://www.foopics.com/showfull/2bf79a049477ed57776a5af74e4e5560


Learn_more

http://www.foopics.com/showfull/5c99eab6e88a877e946053d5024656d8


Gorey

http://www.foopics.com/showfull/a1a91a64c03cdd02e488a18804cc25de


Vicek

http://www.foopics.com/showfull/d9cb4c78c96b50db419bcffa6b7e7745


Bruns

http://www.foopics.com/showfull/eb9fd46618aac756e97911b3fda4c9ef


[/spoiler]


dl link: map_Cunete_new_002.pk3
(updated 2013-03-03 22:36:23)

Comics

Member
(15 posts)

Very like this map. I wonder why it not so popular among bomb players.

Kimza

Developer
(384 posts)

Very fun to play in public bomb atleast :)

crizis

Mad Hatter
(4082 posts)

Comics wrote:
Very like this map. I wonder why it not so popular among bomb players.


Because there used to be Cunete with decent layout, until Anthy released this thing which no one cared for and which has nothing to do with original Cunete. This layout is just plain bad.

m0t0

Member
(843 posts)

Imo the very early version felt too small and this just feels bit too big but well its still good map.to be awsome (I think it has potential to be that) it would require some work.

I think this has some sort of old design (wbomb2 like) where bombsites are very far away from each other and this causes issues like there is some unnecessary rooms in the mid there.I mean in most popular current maps there are actually some very fast routes to rotate between bombsites (like 3 seconds max routes) and this is not possible in cunete.

So what would the #1 bomb maps wrecker do with this: take the A bomb site move it to closer b bombsite like 300 units atleast and merge+delete some mid areas. If you like this idea but arent willing to do it yourself give me hint via irc.

about graphics its nice looking map and has always been like this :)

for tdm this could be quite nice but bit too big probably that could be fixed by adding tdm only walls to block out the bomb offspawn

Also nice that you keep fixing bugs etc even though you have "stopped" contributing and playing
(updated 2013-03-04 13:40:20)

Anthy

Member
(1566 posts)

crizis wrote:
Comics wrote:
Very like this map. I wonder why it not so popular among bomb players.


Because there used to be Cunete with decent layout, until Anthy released this thing which no one cared for and which has nothing to do with original Cunete. This layout is just plain bad.



Love the way you changed your opinion about this map after i refused to add this to basewsw !

What i already said at irc, thanks for feedback but i wont do any changes, unless we talk about bugfixes.

BRUNS

Member
(262 posts)

crizis

Mad Hatter
(4082 posts)

Love the way you changed your opinion about this map after i refused to add this to basewsw !


I've never had any other opinion about this version of the map, nor I have asked this version in its released form to be given to basewsw, so stop lying.

And unless you still didn't get it: I changed my opinion after you changed good layout to shit. Quite simple.
(updated 2013-03-04 14:11:09)

Anthy

Member
(1566 posts)

you better check your logs lazy ass ! :)

anyway, thats going offtopic

SkulP

¯\_(ツ)_/¯
(405 posts)

poor Anthy

I always liked this map :-D

Anthy

Member
(1566 posts)

glad you like it but what am i poor :P ?

Koochi

Member
(935 posts)

SkulP wrote:
poor Anthy


:(

VectorVanDoom
(updated Today 13:37)
(1992 posts)

moto wrote:
for tdm this could be quite nice but bit too big probably that could be fixed by adding tdm out the bomb offspawn

do it, faggot! consider it a bugfix :)
Also nice that you are still keeping an interest, indeed.

btw, imho its bad design that every room has the same style. if everything looks similiar, the learning curve is steeper than it needs to be, even if its designed for higher skilled play, appearantly. i blame its little popularity on that. but then, its a sewer, so at least you didnt break style :)


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