[tex] 36's Dev Pack
Information:
I've remade my dev texture set. Red, green blue and orange, and three shades of grey available with either a white or black grid, as well as a pure black with a white grid and a pure white with a black grid. The pk3 also contains a .shader for legacy support (reassigning my old dev/ textures to their intended 36_dev/ replacements.)
In game:
Download:
http://www.spiralarchitect.net/basewsw/tex_36_dev.pk3
I've recompiled 36dm5 and Downtown using them with a few minor
changes which should be on kiki's servers soon and will cause you
to auto-download the texture pack.
What would you suggest? Personally I'm not to fond of the red or
the green, I would have used richer more intense shades but then
you get visibility issues.
Second one is nice, but a bit too calm.
This one might be cool, still kinda calm/pastely. http://de-de.colourlovers.com/palette/1473/Ocean_Five
This one might be cool, still kinda calm/pastely. http://de-de.colourlovers.com/palette/1473/Ocean_Five
I don't really see whats wrong with mine tbh. Red and green are
complementary colours. Blue and orange are complementary colours.
Blue and green are cool, red and orange are warm. Then there's
black and white which go with anything and 3 shades of grey in
between.
i really dont see the point in choosing the best looking color
palette tbh, 36's looks fine and does what it should do
RimoL wrote:
i really dont see the point in choosing the best looking color palette tbh, 36's looks fine and does what it should do
indeed
these are dev textures, no need to have this and that specific color pallete for it
Nice textures, they also fit perfectly in your ingame screenshots
if you ask me.
the only thing i miss in this pack is see-through grid, to use for
glass or grid and stuff

