0.7 CTF Thread
So this topic is obviously about Capture the Flag gametype in
Warsow 0.7 release. What's it gonna be like?
Warsow CTF has potential, but there are some reasons why it's not as good as it could be:
- CTF has rather small community
- No new maps since 0.5 (except darkctf1)
- The current settings and current maps aren't optimal atm
- It has instant respawns.
- The spawns are too close to flagroom (example: MG spawn at ctf4)
- It's quite hard gametype to learn. Can't be played at public.
- Many players know about CTF, but they don't want to learn to play it or just don't like it at all
There are a lot more but that's what came to my mind after thinking about it a bit.
What could be done to improve CTF in future (in my opinion):
1. Built-in minimum spawndelay
2. Changing the spawn positions at current maps, maybe changing some items too
3. Indicators where teammates are, especially the flag carrying one
4. More maps!!
5. Having a less elitistic attitude and helping new players learning the gametype
6. Changing the settings to optimal
7. Making it a little more teamplay-heavy.
8. !add ctf @ #warsow.pickup
9. Form a team and play CTF funwars
10. ???
11. Profit
Warsow CTF has potential, but there are some reasons why it's not as good as it could be:
- CTF has rather small community
- No new maps since 0.5 (except darkctf1)
- The current settings and current maps aren't optimal atm
- It has instant respawns.
- The spawns are too close to flagroom (example: MG spawn at ctf4)
- It's quite hard gametype to learn. Can't be played at public.
- Many players know about CTF, but they don't want to learn to play it or just don't like it at all
There are a lot more but that's what came to my mind after thinking about it a bit.
What could be done to improve CTF in future (in my opinion):
1. Built-in minimum spawndelay
2. Changing the spawn positions at current maps, maybe changing some items too
3. Indicators where teammates are, especially the flag carrying one
4. More maps!!
5. Having a less elitistic attitude and helping new players learning the gametype
6. Changing the settings to optimal
7. Making it a little more teamplay-heavy.
8. !add ctf @ #warsow.pickup
9. Form a team and play CTF funwars
10. ???
11. Profit
And I don't want to only discuss the ideas that are in start post,
everyone is free to post their opinions about Warsow CTF here!
Huksi` wrote:
And I don't want to only discuss the ideas that are in start post, everyone is free to post their opinions about Warsow CTF here!
Rather make custom gametype script yourself, noone in the team atm is going to bother fix CTF. And that is purely for lack of resources.
toukkapoukka wrote:
Huksi` wrote:
And I don't want to only discuss the ideas that are in start post, everyone is free to post their opinions about Warsow CTF here!
Rather make custom gametype script yourself, noone in the team atm is going to bother fix CTF. And that is purely for lack of resources.
We already have ctftest in #warsow.pickup :)
F1 to change some maps. But mostly because they are good, but not
played for some reasons. For example, wctf2 (double warshell?).
Actually there are 6 ctf maps and 3 of them are played.
I don't agree on changing the ctf gameplay. Expecially instant respawn is used to balance super fast warsow movements. Fast game, fast respawns.
I don't agree on changing the ctf gameplay. Expecially instant respawn is used to balance super fast warsow movements. Fast game, fast respawns.
Ok, let's edit this in community-friendly way:
Due response to our previous attempts to improve capture the flag, we're sincerely decided not to attempt any more improvements regarding capture the flag, and leave doing improvements for the gametype completely for custom gametype scripters.
(updated 2011-12-14 00:03:54)
Due response to our previous attempts to improve capture the flag, we're sincerely decided not to attempt any more improvements regarding capture the flag, and leave doing improvements for the gametype completely for custom gametype scripters.
(updated 2011-12-14 00:03:54)
crizis wrote:
Ok, let's edit this in community-friendly way:
Due response to our previous attempts to improve capture the flag, we're sincerely decided not to attempt any more improvements regarding capture the flag, and leave doing improvements for the gametype completely for custom gametype scripters.
What about the map changes then? We can't do them by just GT script coding
Of course you can!
I've done it like a year ago, you just need to create some commands spawning custom entities and modify GT_SelectSpawnpoint (or whatever it's called) and so on to use the entities you spawned.
Same with weapons (GT_SpawnGametype)
You can even safe the positions into textfiles in order to load the positions each time you start a map.
You can pm me irc if you have some additional questions
I've done it like a year ago, you just need to create some commands spawning custom entities and modify GT_SelectSpawnpoint (or whatever it's called) and so on to use the entities you spawned.
Same with weapons (GT_SpawnGametype)
You can even safe the positions into textfiles in order to load the positions each time you start a map.
You can pm me irc if you have some additional questions
Or you can program yourself a nifty BSP decompiler/recompiler,
which would allow you to extract the entity definitions (which are
in pure text form) from the BSP files, edit them and recompile.
Voila :D
But the biggest problem is the spawns. We can't really change them
easily without making a modified version of the map or hacking
something in the script
(I was refering to my old capture the egg-gametype :))
But you're right Huksi
But you're right Huksi
crizis wrote:
Ok, let's edit this in community-friendly way:
Due response to our previous attempts to improve capture the flag, we're sincerely decided not to attempt any more improvements regarding capture the flag, and leave doing improvements for the gametype completely for custom gametype scripters.
hmm, are you at least willing to import the custom ctf gametype into warsow if it is more popular/balanced?
Or what about giving the whole original ctf gametype out for free editing, so the community can shape the gametype how they please (with a final approval of a developer for sure).
I just don't like the idea of having many alterationss of a single gametype which could be avoided otherwise. The gametype list is already long enough these days (hoping for a original/custom gametype filter in 0.7 ^^ )
what about giving the whole original ctf gametype out for free editing
gt scripts are freely available in one of the data* pk3s
VectorVanDoom wrote:
what about giving the whole original ctf gametype out for free editing
gt scripts are freely available in one of the data* pk3s
ah, ye, probably haven't expressed myself right
I thought that the community would be able to access the gametype live, aka they can rewrite it, and then upload it so everyone in the world gets the same ctf gametype via automatic hotfix or so, for sure only some community-near people would gain the ability to upload the gametype.
Some sort like "open to live development"
That sounds like too much effort to set up, solid. It's good as is,
someone can customize it and test it out on a server easily
enough.
Though I suppose a live testing server that changes day to day is about the same thing. A group just needs to get together and work on it.
Though I suppose a live testing server that changes day to day is about the same thing. A group just needs to get together and work on it.
MagusZero wrote:
That sounds like too much effort to set up, solid. It's good as is, someone can customize it and test it out on a server easily enough.
ok, it was just an idea ^^
That sounds like too much effort to set up
haha, no. using autoupdate should be simple enough. the problem is finding a concensus on what settings to choose.

