[Gametype] Domination Duel
I've made a lot of content for warsow so I guess I should start
posting it to the forums :>
Domination Duel is a simple round-based 1v1 gametype:
-Win rounds by fragging the opponent or capturing all control points
-Spawn with 300 hp and GB (no charge), RL+GL (by default)
-Instantly capture control points by running through them
-First player to win 7 rounds wins the game.
Video:
This is a temporary bad video without sound, but it shows what DomDuel is: Youtube Video
Where you can play it:
connect xanthus.nuclearfallout.net . Just callvote the gametype and the proper map(s).
Download (Gametype):
http://www.mediafire.com/?p1t17obm49t3di8
Download (Maps):
(Best map) domduel3_005 - http://www.mediafire.com/?o6qfr2sg2yyapsd
domduel1_001 - http://www.mediafire.com/?mhhdwe4xtl87ewe
Other Features:
Votable weaponsets (RL only; RL+GL(default); All weapons but EB; All weapons)
Votable starting hp (300 by default)
Votable extra vertical knockback (off by default)
Additional Notes:
Built starting from TDO code.
Let me know what you think, hope you have as much fun with it as I have!
(updated 2012-02-15 00:12:52)
Domination Duel is a simple round-based 1v1 gametype:
-Win rounds by fragging the opponent or capturing all control points
-Spawn with 300 hp and GB (no charge), RL+GL (by default)
-Instantly capture control points by running through them
-First player to win 7 rounds wins the game.
Video:
This is a temporary bad video without sound, but it shows what DomDuel is: Youtube Video
Where you can play it:
connect xanthus.nuclearfallout.net . Just callvote the gametype and the proper map(s).
Download (Gametype):
http://www.mediafire.com/?p1t17obm49t3di8
Download (Maps):
(Best map) domduel3_005 - http://www.mediafire.com/?o6qfr2sg2yyapsd
domduel1_001 - http://www.mediafire.com/?mhhdwe4xtl87ewe
Other Features:
Votable weaponsets (RL only; RL+GL(default); All weapons but EB; All weapons)
Votable starting hp (300 by default)
Votable extra vertical knockback (off by default)
Additional Notes:
Built starting from TDO code.
Let me know what you think, hope you have as much fun with it as I have!
(updated 2012-02-15 00:12:52)
nice idea!
makes it very map dependent and you have to use more tactics
makes it very map dependent and you have to use more tactics
SolidFake wrote:
nice idea!
makes it very map dependent and you have to use more tactics
Thanks! At the moment the current 2 maps have two very different styles. One is a bit more speed /general pressure based, and the other is more positioning / trickjump based. I'm looking to make more maps of the 2nd kind, but it's interesting to see how different players' strengths and weaknesses work on each map.

