Shootmania : Warsow killer ? (plz read : shootmania = next esport big thing ?)
crizis wrote:
In e-sports in general other games rarely ever "kill" another either. Sponsors do - players play whatever they do. Like QL was "killed" from IEM simply with money, not because it didn't get viewers or players. LoL simply bought themselves in and offered crapload of money. End result of this in my opinion is general killing of esports itself, as now whole event is just boring point n click rts even with sc2 and lol and nothing else.
That's not about money, it's about popularity. You're talking about games with millions of users versus a game with thousands. It's an easy choice.
Anyway, sponsors do not pick one game versus another. They just put more money on the more popular game and less money on the less popular one. It's not a matter of one or the other. If you want the big sponsor money all you have to do is to be the most popular game. Do not expect the sponsor to come and make you popular (I've heard this stupidity often from the q3 scene), cause even if they wanted, they can't.
crizis wrote:
If you really wanna compare e-sports to real sports with this "future" of sports whatever thing: Football is obviously much more popular than javelin, high jumping or sprinting. Does this mean these events should die or be killed from olympics?
javelin throwers are not profesional. They have their daily jobs as anyone else.
EDIT: I agree on the "killer" bit, tho. It doesn't make any sense to me to talk about killing games.
(updated 2012-05-22 11:59:59)
jal wrote:
That's not about money, it's about popularity. You're talking about games with millions of users versus a game with thousands. It's an easy choice.
jal wrote:
javelin throwers are not profesional. They have their daily jobs as anyone else.
But here you miss my point that e-sports, just like sports, is about much more than just about the one single most popular thing. Or that there would have to be a choice between popular and less popular sports. This is not how sports work, or e-sports should either.
this is offtopic but in year 2010 Tero Pitkämäki earned 307 945 €
by throwing javelin so I dont think these top athletes have daily
jobs anymore
And having a daily job and being world champion can even be more
fun, stable and long term life compatible than throwing a javelin
for some years with the chances to win a good salary like a lottery
on a given day depending on what would be your opponent level.
And I agree, like TV did not kill Radio, Radio printed press etc. Sports does not kill each others, they can even contribute.
One thing is true however, and I would go more in the direction of Jal here, that the concept of national sport exist and to a smaller level the cultural natural choice to go toward a sport/a game than another. You can see it in the type of games Chinese would play rather than Japanese or USA or Germany, or in sports: In Japan, they play more baseball than in France that play more soccer than in USA that play more football than in Germany. Once a sport is established as 'top' sport, clubs spawn and people go to club where there are already many people. That's probably why CS eSport lifetime was so big without big support by the dev, and so Jal expressed this by saying that the most important thing first is popularity. Everything would be right if CS was not a mod of half-life or Dota a mod of Warcraft at first. Because once it is said, it is easier to believe that players input is potentially key part of the equation.
About the graphics of TrackMania video, I wanted to point that the immersive ambients of what a racing simulator can do did not prevented TrackMania to be most popular and esport online racing game.
And I agree, like TV did not kill Radio, Radio printed press etc. Sports does not kill each others, they can even contribute.
One thing is true however, and I would go more in the direction of Jal here, that the concept of national sport exist and to a smaller level the cultural natural choice to go toward a sport/a game than another. You can see it in the type of games Chinese would play rather than Japanese or USA or Germany, or in sports: In Japan, they play more baseball than in France that play more soccer than in USA that play more football than in Germany. Once a sport is established as 'top' sport, clubs spawn and people go to club where there are already many people. That's probably why CS eSport lifetime was so big without big support by the dev, and so Jal expressed this by saying that the most important thing first is popularity. Everything would be right if CS was not a mod of half-life or Dota a mod of Warcraft at first. Because once it is said, it is easier to believe that players input is potentially key part of the equation.
About the graphics of TrackMania video, I wanted to point that the immersive ambients of what a racing simulator can do did not prevented TrackMania to be most popular and esport online racing game.
Yeah ive always said gameplay>graphics
(updated 2012-05-22 20:55:49)
(updated 2012-05-22 20:55:49)
And I agree, like TV did not kill Radio, Radio printed press etc. Sports does not kill each others, they can even contribute.
Funnily enough, all these big commercial tournaments usually have several games which all get their matches shoutcasted and presented, this is something that's hugely missing from the indie game side (even if it would be a "small" online happening instead of a lan).
TBH, I think the show you put around the match only matters to
those in the stage. In any case, when I think about spectators I
believe only the playerbase of such game or very similar ones will
care about spectating. So if the game hasn't already a big
playerbase it has no chance to get a big spectator base.

