Warsow 0.7 BETA release!
Little bug, dunno hotw to reproduce it, here's screenshot

that icon is visible thru walls

that icon is visible thru walls
played w/ it for an hour or two, heres my 2 cents
nothing has been done about race for this release
Vic wrote:
played w/ it for an hour or two, heres my 2 cents
nothing has been done about race for this release
I wouldnt say nothing. Strafehud and racerestart is a huge improvement compared to the past 3 releases. Also, sv_pure 2 and weapon give triggers I think are useful outside of race.
It looks great, and hopefully a lot of players will attend that
upcoming tournament.
There is one bug: I can not set in the menu my inverted y-mouse-axis. m_pitch -0.022 solved that manually.
There is one bug: I can not set in the menu my inverted y-mouse-axis. m_pitch -0.022 solved that manually.
A_Pink_Name wrote:
I wouldnt say nothing. Strafehud and racerestart is a huge improvement compared to the past 3 releases. Also, sv_pure 2 and weapon give triggers I think are useful outside of race.
I think weapon give triggers are working fine.. Otherwise wamphi1 wouldn't be working properly either.
Anyway, we'll gladly accept patches to game module/AS to improve race. sv_pure 2 is a bit of an overkill.
A_Pink_Name wrote:
Servers with multiple custom maps still require clients to download many (maybe all) of them before you can join. Racesow has a sv_pure 2 to help this
I'm not sure what that means but somehow I sense I won't like the idea when I do :P
(updated 2012-06-03 10:30:30)
when u enter name and clan in the menue the top of some characters
get cut of, but once ur done they get shown correctly

and the screeshot button (f12) doesnt work in the menue :>
and the "clan" tag still behaves wierd with color code
when i enter "^0[^8V1^0]" this happens


and the screeshot button (f12) doesnt work in the menue :>
and the "clan" tag still behaves wierd with color code
when i enter "^0[^8V1^0]" this happens

also made some rendering tests:
the jpeg compression still take a huge part of computing powa
cl_demoavi_fps 500
jpeg quality 100 --> 6 fps renderspeed
jpeg quality 50 --> 9 fps
jpeg quality 10 --> 10 fps
r_screenshot_jpeg 0 --> mostly around 30 fps (my harddrive caps here)
also with cl_stereo 1
the screen keeps flickering while rendering but still only one angle(eye) on the screenshots
which means
exact same behavior like 0.6 :D
the jpeg compression still take a huge part of computing powa
cl_demoavi_fps 500
jpeg quality 100 --> 6 fps renderspeed
jpeg quality 50 --> 9 fps
jpeg quality 10 --> 10 fps
r_screenshot_jpeg 0 --> mostly around 30 fps (my harddrive caps here)
also with cl_stereo 1
the screen keeps flickering while rendering but still only one angle(eye) on the screenshots
which means
exact same behavior like 0.6 :D
and the screeshot button (f12) doesnt work in the menue :>
and isn't supposed to
Yaaay 0.7 x)
Very cool ;)
But I found a bug (well it's not really a bug but something you forgot). If you go to the server browser you can't decide if you want to sort it by ping, players or name. Or is it somewhere to find?
And second I have a question: Will there be colors in 0.7 for the server browser? I miss the colors D:
gz timma aka SuperMaDroiD
Very cool ;)
But I found a bug (well it's not really a bug but something you forgot). If you go to the server browser you can't decide if you want to sort it by ping, players or name. Or is it somewhere to find?
And second I have a question: Will there be colors in 0.7 for the server browser? I miss the colors D:
gz timma aka SuperMaDroiD
SuperMaDroiD wrote:
Yaaay 0.7 x)
Very cool ;)
But I found a bug (well it's not really a bug but something you forgot). If you go to the server browser you can't decide if you want to sort it by ping, players or name. Or is it somewhere to find?
Not a bug.
SuperMaDroiD wrote:
And second I have a question: Will there be colors in 0.7 for the server browser?
No.
Why no colors anymore?
And why the hell is there even in 0.7 no support for 1600:900?! ._.
And why the hell is there even in 0.7 no support for 1600:900?! ._.
bug - theres no options to set chat/team chat keys in the input
submenu.
nice job on ui and the login etc.
nice job on ui and the login etc.
bug - when entering a passworded server, pressing backspace without
highlighting the txtinput field causes game to become unresponsive.
SuperMaDroiD wrote:
Why no colors anymore?
And why the hell is there even in 0.7 no support for 1600:900?! ._.
vid_mode -1
vid_customwidth 1600
vid_customheight 900
is it that hard? :D
The only thing I wish to see now for next beta release is but I
suppose they're already WIP:
1) more bindcontrol options (voting, scoreboard, chat, etc arent bindable in options)
2) more tweaking options: look at QL how deep you can customize your game without searching in the console to the right commands. (= very helpful for new people).
1) more bindcontrol options (voting, scoreboard, chat, etc arent bindable in options)
2) more tweaking options: look at QL how deep you can customize your game without searching in the console to the right commands. (= very helpful for new people).
Vic wrote:
A_Pink_Name wrote:
I wouldnt say nothing. Strafehud and racerestart is a huge improvement compared to the past 3 releases. Also, sv_pure 2 and weapon give triggers I think are useful outside of race.
I think weapon give triggers are working fine.. Otherwise wamphi1 wouldn't be working properly either.
Anyway, we'll gladly accept patches to game module/AS to improve race. sv_pure 2 is a bit of an overkill.
I don't know whats expected on wamphi1, but I spawn with nothing on it. I can pickup the warshell but thats it.
To be more specific. I'm talking about info_player_start -> target_give -> some_weapon, where -> is a link, and info_player_start could also be a trigger_multiple.
Also here's a demo of the issue with give triggers. Here's an example
Expected behavior (This is from 0.4, but it works in 0.5,0.6)
Demo of it not working on pink_knot
pk3 for pink_knot
for reference, the .map file is in the pk3. Notice that in 0.7 you neither spawn with grenades or pickup the plamsa later in the map. In prev versions both of these worked.
(updated 2012-06-03 19:21:09)
I found a bug:
If you have different resolutions in wsw and on your desktop and switch between programs you don't have fullscreen on wsw anymore.
example: You have 1280x1024 and fullscreen on Warsow and 1600x900 on desktop and you press alt+tab warsow goes out of the fullscreen and plays in window.
If you have different resolutions in wsw and on your desktop and switch between programs you don't have fullscreen on wsw anymore.
example: You have 1280x1024 and fullscreen on Warsow and 1600x900 on desktop and you press alt+tab warsow goes out of the fullscreen and plays in window.
SuperMaDroiD wrote:
I found a bug:
If you have different resolutions in wsw and on your desktop and switch between programs you don't have fullscreen on wsw anymore.
example: You have 1280x1024 and fullscreen on Warsow and 1600x900 on desktop and you press alt+tab warsow goes out of the fullscreen and plays in window.
on which operation system?
On my windows 7 x64 I have another problem - desktop resolution changes to wsw's one after alt+tabbing. But this problem goes from the earlest wsw versions..
just some thankful words:
I feel in love with new ui, so fresh and simple! I hope new players will like it too ;) also the speed of loading maps is awesome! How did you do that magic, devs?:D
I feel in love with new ui, so fresh and simple! I hope new players will like it too ;) also the speed of loading maps is awesome! How did you do that magic, devs?:D

