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backPlease (for warsows sake) fix weak eb as fast as possible

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Please (for warsows sake) fix weak eb as fast as possible
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dromer

Member
(17 posts)

topic says it all, weak eb random luck useless etc etc.. flame and support as much as you want!

homart

Player
(679 posts)

no weak eb is great, it's way more fun to predict movement ^^

clownfart

aka simon
(1026 posts)

m0t0

Member
(842 posts)

predict it in wca1 homart

astronaut

SUP SON?!
(76 posts)

clownfart wrote:
y no eb+ on wdm2


amen

dromer

Member
(17 posts)

homart wrote:
no weak eb is great, it's way more fun to predict movement ^^



I m gonna assume this is sarcasm

SkulP

¯\_(ツ)_/¯
(404 posts)

projectile eb is lolz indeed

jwzr__
Member
(39 posts)

+1, or atleast make the projectile faster .....

WTFProoF
The defender of Warsow
(569 posts)

Faster is ok, remove definitely NO!

homart

Player
(679 posts)

m0t0 wrote:
predict it in wca1 homart


well most gametype have strong eb, the most impacted gt is only duel and i see no problem with it .

adem

Группа ВКонтакте vk.com/wsw_ru
(1299 posts)

WTFProoF wrote:
Faster is ok, remove definitely NO!

+1. I like to predict eb shots :D

KeRpaL

Member
(715 posts)

please remove weak eb

Falconer

Member
(944 posts)

i would say keep the weak :P

SkulP

¯\_(ツ)_/¯
(404 posts)

Falconer wrote:
i would say keep the weak :P


GB FREAKS DON'T COUNT IN THIS DISCUSSION!

Falconer

Member
(944 posts)

hahahahaha :DDDDDDDDDDDDDDD

Koochi

Member
(935 posts)

Projectile eb is the only thing i would save of the 0.7 gameplay. :-P

m0t0

Member
(842 posts)

homart wrote:

well most gametype have strong eb, the most impacted gt is only duel and i see no problem with it .

This is just wrong.It has least impact in duel since distances are smaller because maps are smaller.Besides your affects only to duel is wrong because in tdm,ctf,even ca there are often (ca is setting dependant ofc) fights that involve eb.take a look at wctf4 for example, how often def has time to pickup the strong eb.answer is almost never because of the position of the ammo box.There are numerous examples like this where in teamgametype the ammo and gun are so far away from each other than this situation force ppl to use weak eb(wctf3,wctf4,wdm4,wdm7 so I think youre wrong in here.

if "most impacted" means situations then wctf1 and 4 are also problematic since in these maps imo often the other def has to 50% of the times use eb which means that with strong eb ammo he has 5 ammo and x number of lottery tickets which is pretty risky to me atleast in map which is as fast as wctf1 is.Therefore I think this has huge impact in ctf atleast.

dromer

Member
(17 posts)

Koochi wrote:
Projectile eb is the only thing i would save of the 0.7 gameplay. :-P


Sarcasm again? Must be!

One of the biggest issues with the WEAK eb, is that it makes LG/EB RL/EB Combo's unreliable with weak EB. Ofc only 10% of you know what I m talking about, Daxio knows it best.. After a LG fight u know when he s under 60hp (same with RL) and u can finnish with EB.. This combo, takes a little while to master, but after a while u can hit it pretty much 80% of the time.

With weak EB, you just RL him down to 60hp, have him in your crosshair, shoot, and die cause u shoot 200 ups next to him. Big game changer in duel for one, but definately in all weak using ammo Gametypes.

Also gaining back control in duel, with weak eb.. PLZ GIMME THE LUCK!

Overactive

Member
(204 posts)

+1 dont fix what aint broken.


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