Warsow 0.7 BETA2 Release!
BUMP!!!!!!!! BETA 2 RELEASED!
DOWNLOAD FOR WINDOWS/LINUX (unified .tar.gz, includes binaries for both).
SDK download
Changelog
DOWNLOAD FOR WINDOWS/LINUX (unified .tar.gz, includes binaries for both).
SDK download
Changelog
nice work guyz
hope 0.7 will be release soon :)
(updated 2012-06-13 01:30:14)
hope 0.7 will be release soon :)
(updated 2012-06-13 01:30:14)
Thanks for the fixes on new version.
Nice work!
Some more fun...
* zoomfov can't be set to values lower than "2". Warsow crashes and this error is displayed:

* Imo, these messages about fonts being loaded makes no sense for players and should be hidden:

* The above picture also shows a bug with the default value of zoomfov.
Nice work!
Some more fun...
* zoomfov can't be set to values lower than "2". Warsow crashes and this error is displayed:

* Imo, these messages about fonts being loaded makes no sense for players and should be hidden:

* The above picture also shows a bug with the default value of zoomfov.
Vic wrote:It was caused by r_subdivisions which somehow was set to "0". Any value lower than "2" will bug that part of the map.
Noobsow wrote:looks like a rendering bug
Renderer bug or map bug?
couldn't reproduce this locally
IMO, new versions should try to harden the live of Wallhackers and
Aimbotters that are spreading as hell. Maybe they are the majority
of active players. And also make it harder for those who also edit
memory for cheat.
Noobsow wrote:
IMO, new versions should try to harden the live of Wallhackers and Aimbotters that are spreading as hell. Maybe they are the majority of active players. And also make it harder for those who also edit memory for cheat.
I haven't seen any cheaters in warsow since my 1st try of this game.
adem wrote:
Noobsow wrote:
IMO, new versions should try to harden the live of Wallhackers and Aimbotters that are spreading as hell. Maybe they are the majority of active players. And also make it harder for those who also edit memory for cheat.
I haven't seen any cheaters in warsow since my 1st try of this game.
Not even learn_more? You must be pretty blind then since he even is in these forums. :|
Noobsow wrote:
IMO, new versions should try to harden the live of Wallhackers and Aimbotters that are spreading as hell. Maybe they are the majority of active players. And also make it harder for those who also edit memory for cheat.
Are you really sure that it's them cheating. How long have you been playing this game? and what gametype, it can seem like some have wallhack. When they just have a good experience from the game and often know where people usually are with the help from sound.
You can download demo after the match, first write /demolist and then /demoget "insert number" and you can see if it looks as wallhack or not. Last time that I saw some aimbots were in v0.5
Instagib will have a higher chance of getting wallhackers and aimboters.
We don't need this discussion here. Keep this focussed on beta2
stuff plz.
Huksi` wrote:
adem wrote:
Noobsow wrote:
IMO, new versions should try to harden the live of Wallhackers and Aimbotters that are spreading as hell. Maybe they are the majority of active players. And also make it harder for those who also edit memory for cheat.
I haven't seen any cheaters in warsow since my 1st try of this game.
Not even learn_more? You must be pretty blind then since he even is in these forums. :|
insta,all that needs to be said. and ty for the quick reply of the question i just asked you on irc >.> thanks to vic's post i have found what i was looking for ty! :)
just found a bug... if i want to change my sound module to openal
and press accept, there's still qf as the soundmodule instead of
openal... :/
RasseL wrote:
just found a bug... if i want to change my sound module to openal and press accept, there's still qf as the soundmodule instead of openal... :/
if you scroll up the console log, you may actually noticed that setting s_module to could have failed..
nah wasnt.. just dont read that i have to restart my sounds :) but
thanks anyway, and sorry for the mistake..
- Joystick movement problem
(www.warsow.net/forum/thread/t/206171#post-206171) still exists
- Interface: would be nice to have keyboard support in main menu, double click to join map
- Interface: would be nice to have keyboard support in main menu, double click to join map
- Joystick movement problem (www.warsow.net/forum/thread/t/206171#post-206171) still exists
absolutely low prirotiy, none of the devs is interested in touching the joystick input code. feel free to submit your patches.
would be nice to have keyboard support in main menu, double click to join map
it would, but not release critical.
(updated 2012-06-13 19:59:21)
* zoomfov can't be set to values lower than "2".
wfm, but i'm going to set the lower bound for zoomfov to 3, just in case
thank you devs :) very nice! from the hour that i have played of
the beta i have not been able to reproduce a lot of the bugs that i
had issues with in the previous beta, namely with audio
in regards to the sdk release: i had to remove the "-Wl" switches from the makefile to get it to compile with gcc 4.7; i guess the parameter has been depreciated in the newest gcc
one feature request that i would still love to see is keyboard input in the game menu (ie: switching between menu items with the arrow keys or wasd and selecting with enter like in .6 etc)
great work guys
in regards to the sdk release: i had to remove the "-Wl" switches from the makefile to get it to compile with gcc 4.7; i guess the parameter has been depreciated in the newest gcc
one feature request that i would still love to see is keyboard input in the game menu (ie: switching between menu items with the arrow keys or wasd and selecting with enter like in .6 etc)
great work guys
in regards to the sdk release: i had to remove the "-Wl" switches from the makefile to get it to compile with gcc 4.7; i guess the parameter has been depreciated in the newest gcc
I think, gcc 4.7 doesn't recognize -Wl if it's not passed to the linker, or passed in an invalid manner. this:
-Wl,--as-neededshould still work fine
nm this seems to have been a one-off thing..
(updated 2012-06-14 02:54:31)
(updated 2012-06-14 02:54:31)
Vic wrote:
in regards to the sdk release: i had to remove the "-Wl" switches from the makefile to get it to compile with gcc 4.7; i guess the parameter has been depreciated in the newest gcc
I think, gcc 4.7 doesn't recognize -Wl if it's not passed to the linker, or passed in an invalid manner. this:
-Wl,--as-neededshould still work fine
I mentioned this in the last beta thread and looks like it never got changed. There is some line in the makefile with a redundant -Wl option. I used
sed -i source/Makefile -e 's/-Wl -O1 -Wl/-O1 -Wl/g'
in a pkgbuild. The first -Wl didnt have any options but the second was fine
yeah, the original report somehow escaped my attetnion. fixed in
final now.

