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Warsow 0.7 BETA2 Release!
BPL848
Member
(3 posts)

dieteK wrote:

I'm having issues with BETA2. After joining some games, mouse input will no longer be recognized by warsow. I've tried using "in_restart" and the cursor will be visible, but it is not used within warsow.

Any ideas?



I have the same problem.

CrustY wrote:

Setting m_raw 0 and restarting the client solved that problem for me.



not solve the problem :(

homart

Player
(679 posts)

bug or intented? we don't see health bubles shadows

Vic

Member
(4891 posts)

homart wrote:
bug or intented? we don't see health bubles shadows


intended

hugteddy

Member
(139 posts)

Add model names in ui options? Like above the rotating model there could be a title with the name of the model. So new players will associate names(padpork monada etc) with models. Just an idea :)
(updated 2012-06-29 16:37:50)

Grasli
Member
(762 posts)

A bug returning from 0.5x beta;
- when there's a song/music change ingame while playing, the game lags/freezes for 1sec.

Can anyone reproduce? Just play and make sure to watch carefully when the game changes from one song to another, you will definitely feel the lag/freeze when playing.. :-)
(updated 2012-06-30 15:03:22)

BBQsauce

J.M.
(599 posts)

Use % aren't representative. Should be weighted by fire time per ammo. So that their is no imbalance in use % between rapid/multiple fire weapons like lg and rg and weapons like eb and rl.
(updated 2012-07-01 15:02:25)

jihnsius

<3<#<3
(595 posts)

@Grasli: This bug has been fixed. If you're experiencing this, it's probably something on your end.

BBQsauce: I think that would probably confuse too many players. I don't think I've ever played a game that weighs accuracy by hits/time. They always just show total accuracy, hits/misses.
(updated 2012-07-01 20:05:40)

BBQsauce

J.M.
(599 posts)

Accuracy is fine, the "use" fraction isn't. The 1st column after the weapon name in profile. The one supposed to indicate the weapons you use the most.

You define use of a weapon by the time you have been firing it vs the time you have been firing something else, right ? That's what i'm saying. Currently if you fire a riot shot and then fire a rocket it says your rl use is 5% and riot 95% or whatever, which is fucked up.

jihnsius

<3<#<3
(595 posts)

That's not the case. It's nothing more than hits divided by misses per weapon. Each weapon has no effect on other weapons accuracies.

TyounanMOTI

Member
(7 posts)

I've successfully built and run 0.7beta2 SDK at MacOSX10.7.
Screenshot: twitpic



Sourcecode: github

This can browse server list, login, walk around in local server.

TODO:
- open browser from in-game ui
- can be built at Linux safely? (windows is ok)
- can't connect to pure server (this need dev-repository access)

if someone need Mac client, I'll continue to work with this.

Grasli
Member
(762 posts)

jihnsius wrote:
Grasli wrote:
A bug returning from 0.5x beta;
- when there's a song/music change ingame while playing, the game lags/freezes for 1sec.

Can anyone reproduce? Just play and make sure to watch carefully when the game changes from one song to another, you will definitely feel the lag/freeze when playing.. :-)

@Grasli: This bug has been fixed. If you're experiencing this, it's probably something on your end.

Well thats weird... I just downloaded 0.7BETA2 and got this bug. Haven't had it since 0.5x beta, where it got fixed and has been gone until now for many many versions..

Anyone else?
(updated 2012-07-01 21:48:47)

jihnsius

<3<#<3
(595 posts)

TyounanMOTI, can you join us on IRC? irc.quakenet.org. We're interested in chatting with you.

jihnsius

<3<#<3
(595 posts)

BBQsauce: My apologies. I misunderstood your post entirely. I thought you were speaking about accuracy, rather than overall use. Yes, you are correct. This will be fixed.

Mef!sto

Member
(529 posts)

i like how the pr team works
this hole forum feels different from one day to another

n1

jal

master of the universe
(10599 posts)

TyounanMOTI wrote:

- can't connect to pure server (this need dev-repository access)


This just needs the mac binaries to be included in the game modules pk3. No big deal once the port gets completed (or you can do it as a mod for testing).

Koochi

Member
(935 posts)

wswgame solution file should be updated to include proper dependencies. VS doesn't find different .h files when compiling the dlls.

K1ll

Member
(143 posts)

BPL848 wrote:
dieteK wrote:

I'm having issues with BETA2. After joining some games, mouse input will no longer be recognized by warsow. I've tried using "in_restart" and the cursor will be visible, but it is not used within warsow.

Any ideas?



I have the same problem.

CrustY wrote:

Setting m_raw 0 and restarting the client solved that problem for me.



not solve the problem :(


I can confirm this. Changing to a mod on Linux messes up mouse input. For me changing m_raw only enables mouse buttons but doesn't grab the mouse it.

SkulP

¯\_(ツ)_/¯
(404 posts)

Just found this weird bug: after executing my cfg I noticed the custom values for m_side and m_forward weren't there(0.25 for both). Anyways this was fixed manually by editing the .cfg doc. Still maybe this should be fixed? ;)

clownfart

aka simon
(1024 posts)

Those cvars were removed.

Heartlesss
Member
(14 posts)

SkulP wrote:
Just found this weird bug: after executing my cfg I noticed the custom values for m_side and m_forward weren't there(0.25 for both). Anyways this was fixed manually by editing the .cfg doc. Still maybe this should be fixed? ;)



m_side and m_forward are 2 useless cvars, unless you are strafing with your mouse :D Just like in doom or quake 1 back in the day :>


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