Warsow 1.0 Known Issues
*) Fixed and targeted for 1.01 release.
**) Fix released.
UI bugs
- * Server browser sometimes doesn't work after connecting a server
- * UI glitch with game menu
- Possibly give up on reconnecting + display some message after certain number of reconnects? http://www.warsow.net/forum/thread/t/208795#post-208795
- * Saving video settings might set bipdepth to "2" instead of "32", causing fullscreen to fail. Workaround here.
- Same thing for vsync. workaround: r_swapinterval 0 to the console.
- Related (or likely the same bug as mentioned above), all cvars that write 0/1 likely bug.
Game/gameplay issues/bugs
- * T_TransformVectorToScreen didn't adjust fov to widescreen
- * After running out of ammo, weapon doesn't change and shoots with previously selected weapon
- Some map clipping bugs
- clownfarts huds miss cg_showPressedKey support
- * TDO points not working on certain maps
- * Can still select a 'strong' and 'weak' xhair
- * GLSL errors link
- vid_restart changes to spechud
Platform specific issues
Windows
- Installer suggests 0.6 installation path if 0.6 has been previously installed.
- * If you uncheck "use user dir as profile path", regular user accounts can't access profile data. Whole option makes no sense nowadays, remove from 1.01 installer?
Linux
- Changing fs_gamedir loses mouse grab (evdev)
- Open drivers might need r_dynamiclights 0 to workaround some driver limitations/graphical bugs.
- * "Received signal 4" on older computers
OS X
- First-start trailer plays only first frame on OS X.
- Mac client silently dies when vid_mode is bigger than main monitor.
MM/web
- ** FFA/DM matches always show up as loss in match results link
- ** Webby server browser fails to list gametypes due changed protocol.
- ** Friend list doesn't show friends with green ballot until they're connected to a server, even if they're online.
- ** New feature: Friends/profile searching.
- ** Some obsolate weak ammo data in the profile.
- * Changing nickname causes /whois to report (null) as login name.
- * Duel match reports occasionally report SV_MM_GetMatchUUID: Failed to parse data when they should report the results
(updated 2012-08-28 13:53:41)
**) Fix released.
UI bugs
- * Server browser sometimes doesn't work after connecting a server
- * UI glitch with game menu
- Possibly give up on reconnecting + display some message after certain number of reconnects? http://www.warsow.net/forum/thread/t/208795#post-208795
- * Saving video settings might set bipdepth to "2" instead of "32", causing fullscreen to fail. Workaround here.
- Same thing for vsync. workaround: r_swapinterval 0 to the console.
- Related (or likely the same bug as mentioned above), all cvars that write 0/1 likely bug.
Game/gameplay issues/bugs
- * T_TransformVectorToScreen didn't adjust fov to widescreen
- * After running out of ammo, weapon doesn't change and shoots with previously selected weapon
- Some map clipping bugs
- clownfarts huds miss cg_showPressedKey support
- * TDO points not working on certain maps
- * Can still select a 'strong' and 'weak' xhair
- * GLSL errors link
- vid_restart changes to spechud
Platform specific issues
Windows
- Installer suggests 0.6 installation path if 0.6 has been previously installed.
- * If you uncheck "use user dir as profile path", regular user accounts can't access profile data. Whole option makes no sense nowadays, remove from 1.01 installer?
Linux
- Changing fs_gamedir loses mouse grab (evdev)
- Open drivers might need r_dynamiclights 0 to workaround some driver limitations/graphical bugs.
- * "Received signal 4" on older computers
OS X
- First-start trailer plays only first frame on OS X.
- Mac client silently dies when vid_mode is bigger than main monitor.
MM/web
- ** FFA/DM matches always show up as loss in match results link
- ** Webby server browser fails to list gametypes due changed protocol.
- ** Friend list doesn't show friends with green ballot until they're connected to a server, even if they're online.
- ** New feature: Friends/profile searching.
- ** Some obsolate weak ammo data in the profile.
- * Changing nickname causes /whois to report (null) as login name.
- * Duel match reports occasionally report SV_MM_GetMatchUUID: Failed to parse data when they should report the results
(updated 2012-08-28 13:53:41)
I dont know if its a bug or not, but in hud scripting you cant use
folders with '_' symbol anymore. Warsow dont return any error, but
dont read files in what folders. In 0.7 it was fine.
Pings increased comparing to 0.6? I dunno, maybe servers that are
closer to me didnt switch yet..
When I downloaded the new installer chrome told me to gtfo and
deleted the installer, downloading again atm, is this a bug with
the download sv? or is it only me?
Dudley wrote:
When I downloaded the new installer chrome told me to gtfo and deleted the installer, downloading again atm, is this a bug with the download sv? or is it only me?
Can't get this make any sense no matter how much I read it over.
crizis wrote:
Dudley wrote:
When I downloaded the new installer chrome told me to gtfo and deleted the installer, downloading again atm, is this a bug with the download sv? or is it only me?
Can't get this make any sense no matter how much I read it over.
Antivirus, maybe?
crizis wrote:
Dudley wrote:
When I downloaded the new installer chrome told me to gtfo and deleted the installer, downloading again atm, is this a bug with the download sv? or is it only me?
Can't get this make any sense no matter how much I read it over.
I think that his downloading was interrupted. Chrome/Chromium downloader not supporting downloading resume.
Or it's some crap antivirus giving false positives again since our
binaries are compiled with GCC/Mingw. Discrimination!
crizis wrote:
Or it's some crap antivirus giving false positives again since our binaries are compiled with GCC/Mingw. Discrimination!
:DDDD I don't use antiviruses... so developers made quite good trojan.
Not sure if this is the best thread for this but..
The bug in which after loading a mod, mouse input is no longer recognized is still present. Whenever I join a racesow server in 1.0, I cannot use the mouse (in the same way that ammomod borked the mouse on .7b2 and .7b1)
One UI bug that I have found is that in the Input dialog there is still options for "strong crosshair" and "weak crosshair". perhaps these strings could be changed to say 'crosshair layer 1" and "crosshair layer 2" or something?
The bug in which after loading a mod, mouse input is no longer recognized is still present. Whenever I join a racesow server in 1.0, I cannot use the mouse (in the same way that ammomod borked the mouse on .7b2 and .7b1)
One UI bug that I have found is that in the Input dialog there is still options for "strong crosshair" and "weak crosshair". perhaps these strings could be changed to say 'crosshair layer 1" and "crosshair layer 2" or something?
mute wrote:
cg_showPressedKeys is not working anymore.
I bet it is, but might be clownfart forgot this from his huds.. :P
Try with classic hud to confirm?
mute wrote:
not working with clown21 hud. sorry.
is it working with "classic" hud? it works for me with classic. it's likely missing from clownfart's huds
dieteK wrote:
mute wrote:
not working with clown21 hud. sorry.
is it working with "classic" hud?
Yes. Haven't tried it with classic :D
(updated 2012-07-30 18:33:43)
Mouse input broken on linux when loading a mod. Same bug that
plagued many with ammomod during the betas.
K1ll had me comment out line 24: #define WSW_EVDEV in unix/unix_input.c and it works now. He says he knows why this is happening and might have a legit fix, so talk to him about this one.
K1ll had me comment out line 24: #define WSW_EVDEV in unix/unix_input.c and it works now. He says he knows why this is happening and might have a legit fix, so talk to him about this one.
A_Pink_Name wrote:
Mouse input broken on linux when loading a mod. Same bug that plagued many with ammomod during the betas.
K1ll had me comment out line 24: #define WSW_EVDEV in unix/unix_input.c and it works now. He says he knows why this is happening and might have a legit fix, so talk to him about this one.
I don't know if this is related, but i always get signal 11, when trying to connect to the racesow test server. ( the server does NOT upload custom modules )
warsow +connect 74.91.112.242:43111
This does not occur when i launch racesow directly.
warsow +set fs_game racesow +connect 74.91.112.242:43111
So i assume the crash is caused by the mod-change.
btw. i'm using the unified version with 12.04 binaries.
EDIT: nevermind.. this issue seems to be input related. I'll let K1ll figure this out :)
(updated 2012-08-01 21:55:10)
Hud alternates between game and spec hud during vid_restart or map
change
"classic" in the top hud is not selectable due to the drop down menu going into the background of the spechud options
"classic" in the top hud is not selectable due to the drop down menu going into the background of the spechud options
Chrome flags this as a "malicious download," which is surprising, I
would expect a "this program is not downloaded often" warning, but
not something so concrete.

