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Strafehud in 1.0
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toukkapoukka

Has-been developer
(282 posts)

Warsow 1.0 comes bundled with some new hud features for those who want to learn or improve their strafing. I don't know how much attention these features have had, but at least none of the developers have yet revealed any details about these features.

To get you started, using the default hud drop down the console and type

cg_strafeHUD 1

This will just make few numbers appear in the center of the screen along with the crosshair, nothing special yet. It will look like this when you're standing still:




Press +forward and make your character move, it will make a third number appear:




Once you start doing strafing movement (if you don't know what this means I have to refer you to moving tutorials like multipart videoseries like this), few rectangular bars appear that change their size.




So in the upper picture I have gained some speed and am still accelerating.
The topmost bar which shows you the units of acceleration. If you are gaining speed i.e. accelerating, it will be cyan-colored and "grow" to the right side. If you're losing speed it will be colored in purple and "grow" to the left side.

Middle bar shows you estimated optimal strafing angle i.e. the diagonal angle that your character has to be in relation to the actual movement direction. At the moment the numerical display of this is in quirky encoded units and doesnt represent any regular unit of angles.

But what gives a reason for the middle bar is the lowest bar. It shows you your current strafing angle in relation to actual movement vector. Now the trick to optimal strafing and gaining the best speed is to "align" the lowest bar so that its moving edge is at the same point as the middle bars left or right side. As you can see from the picture, I have managed to set myself into an optimal angle where the lowest bar's outer edge is almost exactly where the middle bars leftmost edge is. That is what is giving me the 81 units of acceleration.

Here is another reference image where the current strafing angle doesn't quite meet the optimal strafing angle and the acceleration is little smaller:




Now the strafing hud was hastily produced in the first place, and there has been some interest in improving it. One such interesting thread came up this very same day, http://www.warsow.net/forum/thread/t/209529#post-209529.
I might incorporate ideas from this into the official strafing hud and of course if anyone has good idea how to improve it or better yet, can produce a finished .hud file that can replace the current default one, please let us know.

I hope this clears something out, have fun strafing!
(updated 2012-08-05 23:10:32)

UrLossMyGain

I Wanna Be The Guy...
(432 posts)

I think it looks really good so far albeit a bit screen stealing. If you have ever used the Racesow HUD it really takes up a lot less room. The only issue with it though is the fact that this provides much more information. Overall though, great work. I can't wait to try it out.

joki

Member
(49 posts)

toukkapoukka wrote:
At the moment the numerical display of this is in quirky encoded units and doesnt represent any regular unit of angles.

in case someone is interested: the unit is one hundredth of the difference between moving angle and looking angle.

UrLossMyGain wrote:
The only issue with it though is the fact that this provides much more information.

actually the racesow hud shows more information, except that it doesnt display the numbers.

jihnsius

<3<#<3
(595 posts)

This HUD would be much better if the bars were translucent rather than solid colors.

hugteddy

Member
(139 posts)

I really like this feature. And I think it's a good step on the way.

You should really take a look at racesows strafe hud, and ask if you can steal it.

Why I like it?
With racesows hud it kinda feels like you LG aim the bar :D
I doesn't take that much space of the screen and it's clean/good looking.

But keep this up and you will make a awesome strafe hud feature toukkapoukka.

jihnsius

<3<#<3
(595 posts)

jihnsius wrote:
This HUD would be much better if the bars were translucent rather than solid colors.


I mean a little more translucent than they are. They're not completely solid, but they're still hard to see through.

clownfart

aka simon
(1024 posts)

jihnsius wrote:
jihnsius wrote:
This HUD would be much better if the bars were translucent rather than solid colors.


I mean a little more translucent than they are. They're not completely solid, but they're still hard to see through.


Then edit it? :P


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