[CROSSHAIR] Tutorial on How To make your own custom crosshair
HAI GUISE,
I guess this won't work in 0.5 with the pure checks on the pak files? Any simple way to make xhairs to work in 0.5 or is it only possible by doing it in a hud? :
I guess this won't work in 0.5 with the pure checks on the pak files? Any simple way to make xhairs to work in 0.5 or is it only possible by doing it in a hud? :
Well, when I edit the one which has the chrosshairs in and change
them it won't allow me to join pure servers :(
I think you're not supposed to change the .pk3, you're supposed to
override the file with a new pk3 that gets loaded later.
You dont edit the package, you make a new package with the same
folder structure that only has the custom xhair. Seriously, I have
2 custom xhair packs at the same time and have no problems. I've
even made my own.
zkyp wrote:
Well, when I edit the one which has the chrosshairs in and change them it won't allow me to join pure servers :(
That pure issue was fixed in 0.5 final... but seems to break again when bomb gametype is loaded??
Made one a while back that I still use. Thought id post it if
anyone wanted to use it.

http://www.filefront.com/15528307/fathomdot.pk3
Just drop it into basewsw

http://www.filefront.com/15528307/fathomdot.pk3
Just drop it into basewsw
fathom wrote:
Made one a while back that I still use. Thought id post it if anyone wanted to use it.
http://www.filefront.com/15528.....homdot.pk3
Just drop it into basewsw
can u re upload this? i would really apreciate :>
@WTFProof
i'm searching something like that ammo indicator for my hud. Can you upload the ammo.hud file pls ?
i'm searching something like that ammo indicator for my hud. Can you upload the ammo.hud file pls ?
it's a hud from this forum but i dunno how it is called, I will
upload it for you but tomorrow.
Sorry, I forgot about the ammo-files . Here they are: Ammobars for Koochie
WTFProoF wrote:
Sorry, I forgot about the ammo-files . Here they are: Ammobars for Koochie
thank you ! :D
My problem is that anything other than default "cg_crosshair_size
32", e.g. "64" results in blurry mess. Is there a way to create
slightly larger than 32x32 pixel crosshair that retains its
sharpness?




