[movie] h1oGL
+ editing
+ quality
+ soundtrack
+ Intro
+ for being your first one
- too much cams / 3rd person for my taste
- frags (well more like warsows fault though. Warsow frags just look a little boring compared to quake frags....)
7/10 for me :)
+ quality
+ soundtrack
+ Intro
+ for being your first one
- too much cams / 3rd person for my taste
- frags (well more like warsows fault though. Warsow frags just look a little boring compared to quake frags....)
7/10 for me :)
I hope I don't disappoint you.
For the first video you made, it's a big task, you put up your own shoulders, and therefore I bow in front of you. /me bows.
But, the video does not fit in somehow.
- The transitions between each fragpart including the sound changing, were okay, but not smooth enough.
- The 3rd person view using may be an overkill for people who want to follow the "aim" skills of the players involved, but since we know the skills of those players shown, it was nice to see some 3rd person camming.
- There were not so much effects used (makes it not that special)
- Due to it, the video was kind of repetitive.
+ There were not so much effects used (makes it cleaner)
+ The camming was smooth, really smooth.
+ The intro takes some time to do it at your level. Nice idea!
+ The outro was cool, since it shows the flow of the game itself.
+ You offer a variety of possible downloads in terms of quality so that a broad viewerbase is reached. Even people with regular or older PCs can enjoy your movie (I enjoyed the LQ version).
Compared with the recent released movie of the CyAC.WarsowLan#1, this is not on the same level and not as entertaining as the CyAC one is. But since it's your first release, this comparison should not being followed. Both are warsow movies, but belong to different categories.
May I say "feu vert, Pierre!" (go ahead, Pierre! - sorry if my french fails)? Maybe merge with some other editors as a team and i am pretty sure, you will boost up the overall quality of frag videos being shown to and for the community.
In the end, I'm really surprised, that recently a lot more videos are released and shows the activity and interest of players into this game!
For the first video you made, it's a big task, you put up your own shoulders, and therefore I bow in front of you. /me bows.
But, the video does not fit in somehow.
- The transitions between each fragpart including the sound changing, were okay, but not smooth enough.
- The 3rd person view using may be an overkill for people who want to follow the "aim" skills of the players involved, but since we know the skills of those players shown, it was nice to see some 3rd person camming.
- There were not so much effects used (makes it not that special)
- Due to it, the video was kind of repetitive.
+ There were not so much effects used (makes it cleaner)
+ The camming was smooth, really smooth.
+ The intro takes some time to do it at your level. Nice idea!
+ The outro was cool, since it shows the flow of the game itself.
+ You offer a variety of possible downloads in terms of quality so that a broad viewerbase is reached. Even people with regular or older PCs can enjoy your movie (I enjoyed the LQ version).
Compared with the recent released movie of the CyAC.WarsowLan#1, this is not on the same level and not as entertaining as the CyAC one is. But since it's your first release, this comparison should not being followed. Both are warsow movies, but belong to different categories.
May I say "feu vert, Pierre!" (go ahead, Pierre! - sorry if my french fails)? Maybe merge with some other editors as a team and i am pretty sure, you will boost up the overall quality of frag videos being shown to and for the community.
In the end, I'm really surprised, that recently a lot more videos are released and shows the activity and interest of players into this game!
You're no disapointing me Zerious :)
You're right !
Maybe i'll answer to all people's post tomorrow ...
You're right !
Maybe i'll answer to all people's post tomorrow ...
MeatBall wrote:
+ editing
+ quality
+ soundtrack
+ Intro
+ for being your first one
- too much cams / 3rd person for my taste
- frags (well more like warsows fault though. Warsow frags just look a little boring compared to quake frags....)
7/10 for me :)
quake sounds >>>>> warsow sounds :p
Nice editing and all that stuff, but is it possible to make a movie
where more weapons are used, instead of just 1-2 weapons all the
time? Afterall Warsow has 7 weapons, not 1-2... Heh ;)
And 3p camera is good to have now and then, but 1p is always best in fragmovies..
Anyway, nice effects though (not too much, not too less). It was eye-friendly and smooth to look at.
And 3p camera is good to have now and then, but 1p is always best in fragmovies..
Anyway, nice effects though (not too much, not too less). It was eye-friendly and smooth to look at.
Grasli wrote:
Nice editing and all that stuff, but is it possible to make a movie where more weapons are used, instead of just 1-2 weapons all the time? Afterall Warsow has 7 weapons, not 1-2... Heh ;)
And 3p camera is good to have now and then, but 1p is always best in fragmovies..
Anyway, nice effects though (not too much, not too less). It was eye-friendly and smooth to look at.
well, it happens pretty rarely that you do a nice frag with pg/lg/gl/gb cos its very hard to do a perfect kill with the lasergun or plasmagun and with the gunblade or granadelauncher you almost never do frags cos you dont use it often.
Hmn..
PG = Not that hard, just shoot and aim
RG = Use in close combat --> you can get a lot of kills there..
GB = The first shot is very powerful, it can be useful for finishing off... :P
GL = Easy to get kills with if you know how to use it (spam in corridors/small places, or do a direct hit)
(Currently not with strong ammo though because of the small splash-radius). And the speed/trajectory isnt the same on weak & strong either (they should have the same speed/trajectory though..)
But the thing is that people use the RL mostly cause its easy to get kills with, its kinda noobish. Battles with RL-spam is not fun. I hate when people spam RLs at their feet in close combat, when they for example could have used the RG instead..
When this is said not everyone uses the RL only though, many guys use all the weapons too.
You dont use these weapons often? Maybe you should start doing that (its fun with more weapons)..?
PG = Not that hard, just shoot and aim
RG = Use in close combat --> you can get a lot of kills there..
GB = The first shot is very powerful, it can be useful for finishing off... :P
GL = Easy to get kills with if you know how to use it (spam in corridors/small places, or do a direct hit)
(Currently not with strong ammo though because of the small splash-radius). And the speed/trajectory isnt the same on weak & strong either (they should have the same speed/trajectory though..)
But the thing is that people use the RL mostly cause its easy to get kills with, its kinda noobish. Battles with RL-spam is not fun. I hate when people spam RLs at their feet in close combat, when they for example could have used the RG instead..
When this is said not everyone uses the RL only though, many guys use all the weapons too.
You dont use these weapons often? Maybe you should start doing that (its fun with more weapons)..?
hello pierre WHAT A FUCKING NICE MOVIE ! can you please explain me
how do make this fucking amazing camflights ?
aaah ha xD .. no please explain it's important for me because i
produce a movie but have so many probs with camflight
GG Pierre
maybe the only weird thing is the too much use of 3rd person view...but the question is:
does this think is really a "bad" thing, or is Pierre a genius and we'r just too in the habit with the first person view? :D
maybe the only weird thing is the too much use of 3rd person view...but the question is:
does this think is really a "bad" thing, or is Pierre a genius and we'r just too in the habit with the first person view? :D
bind z "demoEditMode"
bind x "demoFreeFly"
bind b "addcam Path_spline"
bind space "demopause"
bind a "timescale 0.05"
bind s "timescale 0.5"
bind d "timescale 1"
bind f "timescale 2"
bind g "timescale 5"
bind x "demoFreeFly"
bind b "addcam Path_spline"
bind space "demopause"
bind a "timescale 0.05"
bind s "timescale 0.5"
bind d "timescale 1"
bind f "timescale 2"
bind g "timescale 5"
dix wrote:
GG Pierre
maybe the only weird thing is the too much use of 3rd person view...but the question is:
does this think is really a "bad" thing, or is Pierre a genius and we'r just too in the habit with the first person view? :D
Dno - I quite like 3rd person views in this movie - gives a nice overview and there are very nice in-action camera moves... Usually 3rd person makes stuff feel slower than it feels in-game, but I never felt that in this movie. It's not as hectic as his test-movies - the scenes are much clearer defined.
Only critic I can think of after seeing it a few times is the player-name which is shown. Not always clear when you say for example "Bobel" in the lower left corner and you show a 3rd person view, which player would exactly be Bobel (or whatever player). Maybe show both names (one left, one right) in the color of it's model? Or just the first character. Would be subtle and would make the viewer understand immediately who's who...
HQ version is smooth with a amd athlon 64 3000+ 1.79 Ghz, ram
DDR1
You should use CoreAVC and Media Player Classic
You should use CoreAVC and Media Player Classic
None of them is smooth enough to play it on my dvd player, tho.
Which is a shame, wsw movies look great on the tv screen.
Btw, you should add more effects for the next movie because duel is
quite boring. Well the gametype doesnt matter, you should still add
more effects.

