Close Combat
well thats true^^
the lightsaber combat (as in JK2 and 3) was just an example for a good close combat system implemented into an id-gameengine.
for myself i'd be satisfied with just punches and kicks ;)
and i think THAT would fit warsow (.. as long as it is not in the normal gamemodes, as it may cause too much chaos)
the lightsaber combat (as in JK2 and 3) was just an example for a good close combat system implemented into an id-gameengine.
for myself i'd be satisfied with just punches and kicks ;)
and i think THAT would fit warsow (.. as long as it is not in the normal gamemodes, as it may cause too much chaos)
yeah implementing a kick like the one in postal 2 would be awesome
=D
hmm .. got another idea:
is there any possibility to slide? i mean as it is done in mirrors edge (crouch + slide ... whatever)- not bug-related sliding on ramps :-P
using something like this in midair could also make a powerful kick (opponent and oneself (slightly slower) flying in one direction instead of both in the opposite direction)
is there any possibility to slide? i mean as it is done in mirrors edge (crouch + slide ... whatever)- not bug-related sliding on ramps :-P
using something like this in midair could also make a powerful kick (opponent and oneself (slightly slower) flying in one direction instead of both in the opposite direction)
hmm ... oh yeah that sort of sliding^^ meant straddlling(?) - sorry
wrong word (i'm not english, so i sometimes screw things up)
Do you know Urban Terror (former Q3A mod)? There is sliding - when
you have some speed you just crouch and it slides till zero speed.
In the game it's very useful because you have limited energy (used
on sprinting and jumping) and this saves your speed.
Hero wrote:
mm.. Warsow need maps with ice..
Like slick on ca maps? Would be way too fast, and you couldn't hit anyone. :(
But for some maps it would be fun :)
Rivon wrote:
Do you know Urban Terror (former Q3A mod)? There is sliding - when you have some speed you just crouch and it slides till zero speed. In the game it's very useful because you have limited energy (used on sprinting and jumping) and this saves your speed.
I think something like that was on Q4 too.

