WIP screenshots
kiki wrote:
Some cartoonish damage messages when hit hard enough..
where I can dl this one?
Hero wrote:
where I can dl this one?
Probably with next ffmod... :p Hit image is not final one.. it's just blood trail thrown with random font on top of it, placeholder for testing :p
So, I also have a WiP.
First some screens:
here
Then a movie (sry for the bad quallity):
here
And finally the background:
I've watched some painkiller-duel-games last week and had the idea that a map like sacred would work great for warsow so I started a custom-map-roject that has all the features of sacred but is more suitable for warsow.
The complete map turns arround the number 3 (actually I didn't plan is it has come automaticly XD).
The map has 3 rooms:
-Main-Room with Red Armor, from there can reach all other rooms and hall ways.
-Ultra-Room with a Ultra-Healt and a Green-Armor (you can only reach the uper-level by a combination of rail-slide and walljump).
-Outer-Room with a Jumppad a Yellow-Armor and a Rocked-Launcher it tries to imitate a graveyard.
The map has 3 hallways:
-The YA-Ultra-Hallway with a entrence to main and a Riotgun in the middle.
-A Main-Ultra-Hallway with a Plasmagun and some Health in it (It has some corners in it so you will most likely bunny-jump in it).
-A Main-Outer_Hallway with a Grenade-Launcher and some Health in it.
It also has 3 Teleporters:
- Main-Ultra
-Ultra-Outer
-Outer-Main
I'm trying to do a 2mirror-teleporter" like on wdm10 but im to dumb for it XD (it would be nice if someone would post me the texture(s) needet and perhaps even a tutorial-link).
The map is in a early alpha stage and I will make custom textures for it in the future.
So please rate the map thx!
See ya!
ProoF?!
First some screens:
here
Then a movie (sry for the bad quallity):
here
And finally the background:
I've watched some painkiller-duel-games last week and had the idea that a map like sacred would work great for warsow so I started a custom-map-roject that has all the features of sacred but is more suitable for warsow.
The complete map turns arround the number 3 (actually I didn't plan is it has come automaticly XD).
The map has 3 rooms:
-Main-Room with Red Armor, from there can reach all other rooms and hall ways.
-Ultra-Room with a Ultra-Healt and a Green-Armor (you can only reach the uper-level by a combination of rail-slide and walljump).
-Outer-Room with a Jumppad a Yellow-Armor and a Rocked-Launcher it tries to imitate a graveyard.
The map has 3 hallways:
-The YA-Ultra-Hallway with a entrence to main and a Riotgun in the middle.
-A Main-Ultra-Hallway with a Plasmagun and some Health in it (It has some corners in it so you will most likely bunny-jump in it).
-A Main-Outer_Hallway with a Grenade-Launcher and some Health in it.
It also has 3 Teleporters:
- Main-Ultra
-Ultra-Outer
-Outer-Main
I'm trying to do a 2mirror-teleporter" like on wdm10 but im to dumb for it XD (it would be nice if someone would post me the texture(s) needet and perhaps even a tutorial-link).
The map is in a early alpha stage and I will make custom textures for it in the future.
So please rate the map thx!
See ya!
ProoF?!
@wtfproof: the brushwork looks nice, although you could add still
some more details. But the gameplay seems to not fit duel that good
as there are a lot of very open rooms and simple plain floors and
not that many tricks and so on
played a bit around: http://www.youtube.com/watch?v=8QNGewCIlLE&fmt=18
btw does anyone know how to give a func_train a proper origin? I already tried it with a origin brush and with the key, but the train ever started at the same point :/
played a bit around: http://www.youtube.com/watch?v=8QNGewCIlLE&fmt=18
btw does anyone know how to give a func_train a proper origin? I already tried it with a origin brush and with the key, but the train ever started at the same point :/
kiki wrote:
Some cartoonish damage messages when hit hard enough... updated :p Click for video...
]http://padpork.warsow-esport.net/b/cart ... test3.jpg]
VIDEO!
i know you map, but how is this related to mapping?
ye, finish a map plz goochie, ur maps often have really nice visual
style, but u never finish em :
That old school look is kinda neat, although I'm missing some
stunning gfx and imo there are too much different colors on that
screen (green, orange, pink and violet)







