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backRocket trail problem

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Reyer

Member
(10 posts)

I made some custom smoke .tga's but when I test it out the areas i want transparent show up either black or white. Ive tried everything i can think of, anyone know what to do?


http://i45.tinypic.com/2re6ps8.jpg


reed

Member
(217 posts)

afaik black areas are recognised by engine as transprent :) So u cant make a black poof.

Reyer

Member
(10 posts)

F081A

Member
(886 posts)

What software are you using to create the images? Photoshop requires you to add an extra channel, named "alpha" into the image. This channel then defines the transparency. You must then make sure you save the image as a 32bit per pixel tga. (8bits for each channel). afaik, 24bit will exclude the alpha information. You can also post the images up and I can have a look at them and/or sort them out for you

Reyer

Member
(10 posts)

I got it! Thanks F081A.

Hero

Kiddy-ho!
(981 posts)

MagusZero
Chaotician
(1858 posts)

I actually quite like this. I usually use the toon effects for everything, but this one seems good.

Reyer

Member
(10 posts)

http://www.filefront.com/14999471/z_bla ... ockets.pk3

The only part i think needs a bit of tweaking is the trail opacity.

F081A

Member
(886 posts)

Nice work!! :) I much prefer these toon looking puffs to the ones in base. I also don't use the default gfx for the rox. Trail opacity is tweaked in game... cg_rockettrailalpha I think

Anthy

Member
(1566 posts)

looks like some bazooooka trail :D

SolidFake

Member
(4388 posts)

RimoL
Member
(2360 posts)

adem

Группа ВКонтакте vk.com/wsw_ru
(1306 posts)

can someone reupload this gfx?)


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