[gametype] Duel with handicap
kiki wrote:
will upload today
You already finished the coding of this?
Or do you mean you'll upload the gametype script BBQ did to one of your duel servers? If you mean this, please do one to one of the NY servers so us NA players can try.
hhhhhhhhhh wrote:
Are there any servers with this mod on it?
r4nd0m wrote:
It's votable now on my server!
I love the idea of handycap in duel. That would give new players the chance to get into duel without to much frustration :D
I've watched some games already, and like to test it myself. You did a great job on that one BBQ.
With this mod even I can score points :)
--
Btw could someone explain that command for changing %handicap ?
You type for example handicap 10 in console, then your damage
output is decreased by 10% and damage your opponent inflict to you
is increased by 10%
I don't know if r4nd0m updated already tho, it's only avaible in latest
I don't know if r4nd0m updated already tho, it's only avaible in latest
yes, i updated yesterday! Don't forget to set the handicap though
and don't forget the callvote for the dynamic handicap guys! Gj BBQ
This is pretty entertaining, hopefully more new players will be
able to keep playing warsow duel now.
hhhhhhhhhh wrote:
This is pretty entertaining, hopefully more new players will be able to keep playing warsow duel now.
finally i have somne chances of beating you in duel :D
Just noticed some bug. If you playing this gametype on wdm1 mh
doesnt spawn. (Was playing on kiki's server)
Wdm1 mh is gametype specific. I don't know how I can make it spawn
really. If anybody knows ?
Yeah. It only spawns in "duel" gametype. otherwise there is
Quad.
but not having MH is the best handicap if you play vs someone like Hyrveli D:
but not having MH is the best handicap if you play vs someone like Hyrveli D:
shouldn't this mod rather make the new players resistance bigger
instead of fucking your own resistance? and why can't it affect
just damage/resistance not both?
I gave someone 40% handicap and his weapons made shitloads of dmg to me, and then my own damage to him was a lot less. Well guess I have to agree about the handicap with the opponent next time. Against new duelers I would rather like to give them bigger resistance but leave the damages and my own resistance to be normal.
I gave someone 40% handicap and his weapons made shitloads of dmg to me, and then my own damage to him was a lot less. Well guess I have to agree about the handicap with the opponent next time. Against new duelers I would rather like to give them bigger resistance but leave the damages and my own resistance to be normal.
40 is BIG
I think you should try 10-15 values with someone you beat but he usually gets frag on you and 20-30 values with people you truly rape usually
I think you should try 10-15 values with someone you beat but he usually gets frag on you and 20-30 values with people you truly rape usually
I'm quite sure you already know this but: dynamic handicap seems to
affect knockbacks somehow.
I had same feeling too but this have to be placebo D:
Nothing like this in the code
Nothing like this in the code
BBQsauce wrote:
I had same feeling too but this have to be placebo D:
Nothing like this in the code
knockback is calculated from the damage dealt, so if damage is lower kb is lower.
BBQsauce wrote:
Wdm1 mh is gametype specific. I don't know how I can make it spawn really. If anybody knows ?
u could accommodate for that in a rather ugly way on a per map basis. if quad spawns on wdm1 just replace it with mh. see ftag for removing quad and ctftactics for spawning items (you would need to keep track of the timing tho). a better solution would be a gametype var that lets you specify which itemset to load. another approach could perhaps be to put the gtfiles in a mod folder, rename the .gt file to "duel", but leave the true name in the gt_init_gametype function, which should hopefully overwrite the base duel gt temporarily, request the right set and display the appropriate name.
learn_more wrote:
knockback is calculated from the damage dealt, so if damage is lower kb is lower.
Technically, I don't modify the damage, I just play with health and armor during a scoreevent = "dmg"
@ Vector : quad don't spawn and I think on 2nd solution it's still displayed as duel. I'll try it tho

