Warsow crashes on game loading. Ubuntu Intel 82G33/G31 Graphics.
Menu working normally, game crashes on level loading:
Tried with default driver on 10.04 and driver from ppa:ubuntu-x-swat/x-updates.
Using very-very low graphics profile.
Help! I wanna play on work ;)
]map wca1
Opening UDP/IP socket: *:44400
==== G_Init ====
------- Server Initialization -------
SpawnServer: wca1
-------------------------------------
Initalizing 'bomb' gametype
loading configs/server/gametypes/bomb.cfg
bomb.cfg executed
* Initializing gametype scripts
* Initializing Game module syntax
* Loaded script section 'progs/shared/constants.as'
* Loaded script section 'progs/shared/files.as'
* Loaded script section 'progs/gametypes/generic/matchstates.as'
* Loaded script section 'progs/gametypes/generic/bots.as'
* Loaded script section 'progs/gametypes/generic/items.as'
* Loaded script section 'progs/gametypes/bomb/media.as'
* Loaded script section 'progs/gametypes/bomb/players.as'
* Loaded script section 'progs/gametypes/bomb/bomb.as'
* Loaded script section 'progs/gametypes/bomb/generic.as'
* Loaded script section 'progs/gametypes/bomb/indicators.as'
* Loaded script section 'progs/gametypes/bomb/main.as'
* Loaded script section 'progs/gametypes/legacy/quake1.as'
********************
ERROR: Received signal 11
********************
==== G_Shutdown ====
WARNING: Spawning entity before map entities have been spawned
Closing SDL audio device...
SDL audio device shut down.
Error: Received signal 11
lspci | grep Graphics
00:02.0 VGA compatible controller: Intel Corporation 82G33/G31 Express Integrated Graphics Controller (rev 10)
Tried with default driver on 10.04 and driver from ppa:ubuntu-x-swat/x-updates.
Using very-very low graphics profile.
Help! I wanna play on work ;)
==== G_Shutdown ====
WARNING: Spawning entity before map entities have been spawned
Which level did you try to load?
K1ll wrote:
==== G_Shutdown ====
WARNING: Spawning entity before map entities have been spawned
Which level did you try to load?
First line in first code block:
]map wca1
;)
Try to load any other level crash too.
Koochi,
libjpeg62 (6b-15ubuntu1)
x64
current intel driver from ppa:ubuntu-x-swat/x-updates ( xserver-xorg-video-intel (2:2.11.0-1ubuntu1~xup) )
--------------------
compiz working, disabled.
When i tried load map ~1000 times map was loaded, after quit map loading not from first time again. And not from second time. And not third.
And i seen some texture glitches, sometimes enemy model turns black.
I have the same bug.
I can crash the game if I load map (not sure if any), quit warsow, start warsow again and load the same map. Sometimes crash occurs while simply loading other map, e.g. I could reproduce the crash at least in two following ways:
devmap wca1 --> devmap wca2 --> devmap wca3 = crash
or devmap wdm6 --> devmap wdm5 = crash
someone has found a workaround to very similar if not the same bug
I can crash the game if I load map (not sure if any), quit warsow, start warsow again and load the same map. Sometimes crash occurs while simply loading other map, e.g. I could reproduce the crash at least in two following ways:
devmap wca1 --> devmap wca2 --> devmap wca3 = crash
or devmap wdm6 --> devmap wdm5 = crash
]devmap wdm6
Opening UDP/IP socket: *:44400
Opening UDP/IPv6 socket: *:44400
==== G_Init ====
------- Server Initialization -------
SpawnServer: wdm6
-------------------------------------
Initalizing 'duel' gametype
loading configs/server/gametypes/duel.cfg
duel.cfg executed
* Initializing gametype scripts
* Initializing Game module syntax
* Loaded script section 'progs/shared/constants.as'
* Loaded script section 'progs/shared/files.as'
* Loaded script section 'progs/gametypes/generic/matchstates.as'
* Loaded script section 'progs/gametypes/generic/bots.as'
* Loaded script section 'progs/gametypes/generic/items.as'
* Loaded script section 'progs/gametypes/generic/spawnpoints.as'
* Loaded script section 'progs/gametypes/duel.as'
* Loaded script section 'progs/gametypes/legacy/quake1.as'
* Loaded script section 'progs/gametypes/legacy/quake1_items.as'
* Loaded script section 'progs/gametypes/legacy/quake2_items.as'
* Loaded script section 'progs/gametypes/legacy/quake3_items.as'
* Loaded script section 'progs/gametypes/legacy_items.as'
********************
ERROR: Received signal 11
********************
==== G_Shutdown ====
WARNING: Spawning entity before map entities have been spawned
Closing SDL audio device...
SDL audio device shut down.
Error: Received signal 11
someone has found a workaround to very similar if not the same bug
glazs wrote:
And i seen some texture glitches, sometimes enemy model turns black.
Driver bug.

