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A call to all bomb mappers
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lokirulez
Member
(1178 posts)

Hi guys,

please ensure you set locations in your maps. It's important to new players for team_info overlay and for all other players to have standard names for choke points and routes.

Thanks!

hhhhhhhhhh

Member
(2487 posts)

Agreed, please add this.

Anthy

Member
(1566 posts)

SolidFake

Member
(4388 posts)

a thing I tried to teach each ca map maker since a year :3

clownfart

aka simon
(1024 posts)

How do you add it? In the source engine it was done in the .nav file. :I

Edit: target_location entity :P

Huksi`

CTF Maniac
(3270 posts)

All ctf maps need this too (for tactics) + all custom tactics maps too ofc

m0t0

Member
(841 posts)

actually its only small amount of "pr0" players who needs this.

clownfart

aka simon
(1024 posts)

m0t0 wrote:

actually its only small amount of "pr0" players who needs this.

And would be useless if the game had voip. It doesn't, so probably a good idea to add it in this case.

lokirulez
Member
(1178 posts)

m0t0 wrote:

actually its only small amount of "pr0" players who needs this.

Having target_location on maps has nothing to do with "pr0" or "n00b" or anything. Giving your map locations names helps all players to communicate efficently, may it be on pickups or clanwars, over team_say or teamspeak/mumble/ventrilo. If we want to achieve higher quality in tactics and teamplay we need better communication.

It's also a matter of producing quality maps and going the long but hard way to an outstanding map. Everyone can copy some Counter-Strike map and tweak it a bit with ramps and another hallway to the spot. But if you want your map to be played and the players to have fun, you should think about the matches that should be played on your map.

m0t0

Member
(841 posts)

lokirulez wrote:

Giving your map locations names helps all players to communicate efficently, may it be on pickups or clanwars, over team_say or teamspeak/mumble/ventrilo. If we want to achieve higher quality in tactics and teamplay we need better communication.
It's also a matter of producing quality maps and going the long but hard way to an outstanding map. Everyone can copy some Counter-Strike map and tweak it a bit with ramps and another hallway to the spot. But if you want your map to be played and the players to have fun, you should think about the matches that should be played on your map.


m0t0

Member
(841 posts)

jees sorry i was gonna copy that and add it to the other topic

RimoL
Member
(2360 posts)

Huksi`

CTF Maniac
(3270 posts)

wctf6 is the best ctf map, also the most popular one. Please take that battletwat's version to 0.55, he made clear locations there. Defaul ctf6 doesn't have any locations :(

ETR

Member
(2908 posts)

People actually use team_info overlay thingies? : O

Huksi`

CTF Maniac
(3270 posts)

People do. People also use binds with %l. It's good for attackers.

lokirulez
Member
(1178 posts)

ETR wrote:

People actually use team_info overlay thingies? : O

Please think outside your box, ETR! :rolleyes:

As said %l uses team_overlay, too. Plus I use the team_overlay a lot and I guess more people would if mappers used this great feature more often.

RimoL
Member
(2360 posts)

its just a crappy part of mapping imo

Huksi`

CTF Maniac
(3270 posts)

RimoL wrote:

its just a crappy part of mapping imo

I can do locations for every ctf map, just gief me the .map files. Btw wctf1 has awesome locations!

SolidFake

Member
(4388 posts)

RimoL wrote:

its just a crappy part of mapping imo

yes, it is, it would be much better if you could make locations with trigger brushes instead of messing around with overlapping invisible location distances, maybe as an additional option...

But it is definitely needed and not only for the "pro" players, as soon as the mapper gives a location a specific and logic name, people use that names. I mean, if the wca1 location wouldn't be named platform, then people would probably just say stuff like "you know, that big thing with the curved glass".

RimoL
Member
(2360 posts)

Huksi` wrote:

RimoL wrote:

its just a crappy part of mapping imo

I can do locations for every ctf map, just gief me the .map files. Btw wctf1 has awesome locations!

i did only the first version of the locations on wctf1, they were edited alot i think :P


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