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unique

Alltime Newbie
(106 posts)

Koochi wrote:
for example red neons where the RA is, yellow where the YA is and green where the GA is.

f1! that would give that map a new/personal touch

crizis

Mad Hatter
(4082 posts)

new ya room.. rock roof is a bit sucky. thought of adding button-openable door to block access a bit to RA, dunno how that'd work tho but we'll see =)


http://padpork.warsow-esport.net/files/crizis/wip50.jpg



http://padpork.warsow-esport.net/files/crizis/wip51.jpg


KILLME

Member
(1508 posts)

looks nice yet a bit too dark, also that beam texture (the pillar thingy in the foreground hope you get what I mean) looks a bit out of place, maybe let it go all the way down so it looks like it's a solid beam supporting the building?

jal

master of the universe
(10599 posts)

TBH, I liked more the very first screenshots

crizis

Mad Hatter
(4082 posts)

Those areas are like in the shots still ^^ that's a different area...

and yes, it's a bit dark due lighting made so far using quick builds (which are much brighter).

jal

master of the universe
(10599 posts)

It's not the darkness, it's this "try to color with light" thing. It makes everything monotone.

crizis

Mad Hatter
(4082 posts)

Well dunno, I like areas having neons based on major item colors. I've tried using little more varied textures but somehow it always ends up looking so out of place here :/

m0t0

Member
(843 posts)

its not that monotone really.+that kind of lighting in a way fits there even though it coudl be bit better.

unique

Alltime Newbie
(106 posts)

hm, i don't like that YA-Symbol. Looks like a guy wearing a swimsuit

Koochi

Member
(935 posts)

jal

master of the universe
(10599 posts)

crizis wrote:
Well dunno, I like areas having neons based on major item colors. I've tried using little more varied textures but somehow it always ends up looking so out of place here :/

Have you tried with pieces of red metal (wbomb2)? The first shots had walls in red and it looked nicer, imo.

crizis

Mad Hatter
(4082 posts)

Yes I did.

But in general those don't really fit in there, and there's overload of red in the maps already (wdm2,9,12,19,20,wbomb2...). But well, I'm pretty happy how this turned out, so doubt I'll do any big changes to texturing.. I might experiment a bit more with green lights and green-ish textures for it though, but probably not anything major

crizis

Mad Hatter
(4082 posts)

just testin' some tech city environments/backgrounds.. yes, heavy influence from blx =)


http://www.foopics.com/showfull/c6f494e2bcd214f59e8f4c0bb37337ef


m0t0

Member
(843 posts)

farmup

CTF-Priest
(488 posts)

reminds me of a ctf-map u removed in 0.6cuz u replaced it with a better one...o wait

m0t0

Member
(843 posts)

I think old 5 was outdated(=shit gfx) and thats why it was removed.

Anthy

Member
(1566 posts)

farmup

CTF-Priest
(488 posts)


http://www.foopics.com/showfull/c6f494e2bcd214f59e8f4c0bb37337ef



http://www.foopics.com/showfull/efa6e3db7561e55aac3274ed646506e0

yeah.

e:maybe i got u wrong, thought u'd try to deny any similarity?

m0t0

Member
(843 posts)

I think kiki got his inspiration from that blx ctf5 consept which is still ctf5.
But thats it, cant really compare old 5 and this test pic if you ask me

Huksi`

CTF Maniac
(3270 posts)

farmup wrote:
reminds me of a ctf-map u removed in 0.6cuz u replaced it with a better one...o wait

I must remind you One More Time... put the old ctf5 back to servers! I dont really care how its named but it would be nice to play that map sometimes


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