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backsound through doors

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sound through doors
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VectorVanDoom
(updated Today 13:37)
(1991 posts)

what is it on criziswdm3 that i can hear ra or ya pickup when im standing at mh? you might say that doesnt matter because a good player knows where his opponent goes anyway but this makes it way to easy imho. even if its deemed ok to here ra over a long distance around corners, which i could be convinced to accept, i still think that ya pickup shouldnt be audible through closed doors as if there were no doors at all. if im not wrong about that last point, please consider this a feature request.
ps: didnt know where to put this, since it fits into coding, mapping or gameplay.

SolidFake

Member
(4388 posts)

huh?
From what I know are sounds not blocked my map geometry?

VectorVanDoom
(updated Today 13:37)
(1991 posts)

i dont know if doors are map geometry, iirc they are not.

SolidFake

Member
(4388 posts)

VectorVanDoom wrote:
i dont know if doors are map geometry, iirc they are not.

they are entities I guess
but what would be the purpose that an entity like doors doesn't let sounds through but the walls beneath still do so?


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