Things that would this awesome game even more awesome!
crizis wrote:
Sounds use "potentially hearable set" guessing for where you can hear sounds, just the same way as hints define potentially visible set in maps. So sounds more like a map bug.
Specially if you pick this up on acidwdm2 constantly. One more good reason to stop playing that map too
PHS is calculated at load time, btw.. And it should only affect
disconnected areas.
cg_playList points at a .m3u file, which is played by the game during the match time.
cg_playListShuffle enables or disables shuffling of entries found in the cg_playList m3u.
cg_playList points at a .m3u file, which is played by the game during the match time.
cg_playListShuffle enables or disables shuffling of entries found in the cg_playList m3u.

