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nip

Member
(2946 posts)

Hello again!

Tests are proceeding well, some instability in the builds atm, but all bugs are being dealt with...

I'll just get down to the interesting stuff:

- We decided to try something different with the strong EB, as we noticed that increasing the reload time and lowering the damage doesn't change the use of the weapon one bit.
So after a very short brainstorming session, we changed the range of the EB. It's current range is about double the LG length (so about 1000units). We're thinking of making the range go back to infinte (well, close to anyway) and make it so that it does change to a projectile after a certain amount of units travelled.

- The coders were listening when you people posted some things about the anti-lag! The anti-lag's been tweaked, and it realllllyyy feels better now and they're still working on it... Good news huh :-)
Downside is that rocketry has become too easy... so we'll be tweaking that this week. Right now fights are very RL based, but very fun nonetheless. Dilemma dilemma...

- As far as armors go, I think we've reached a final state for 0.3. The armor system will be like this:
GA: 50 - max 100
YA: 100 - max 150
RA: 150 - max 200 (armor ticks to 150)
Armor protection value = 70%
** for the people that know about armor degradation value, it's value currently is 66% (for those of you who don't, do [dmg * (100-66)/100] and that's the amount of hp you'll lose). Although it might change to 0.7, to avoid further confusion.

- I'll give you some proper feedback on the CTF tests we've had this sunday, after I review the demo's and get more info off the players and mappers. What I can say is that the new 1v1 maps have been praised by all of the testers, so we're hoping these will stress the servers 24/7!

** Edit1:
I'm afraid I have some bad news: just spoke to medar about wswtv for the 0.3 release and he said it won't be ready if we decide to release somewhere around the beginning of april. Stay tuned...

over and out -
nip

Discordi@

Member
(499 posts)

this changes to EB...is it affect an instagib? hope not...ictf is very popular

nip

Member
(2946 posts)

nope, instagib modes remain unaffected

tide

Member
(624 posts)

omg the last news :( the edit ... :(

plz not :((((((
the most important thing :(

let all devs stop working on their current things and all develop warsowTV plz

MdotX

Member
(32 posts)

2 dev.team: Guys, of course i respect you for all you do for the community. But my favorite weapon is EB. I Liked it in cpma (till v1.32, cuz of 85dmg instead of 100), i liked it in hl2dmpro (till v1.7, cuz of 51dmg instead of 75), but cuz of that f*cking changes i've been done with that games. Do ya want to lose one of your community's member ? Do what you want with EB, but add server-side cvar that restores 85dmg and takes that stupid feature with range=1000, or i will hate you forever! :(

MdotX

Member
(32 posts)

* ...85dmg and takes OFF that stupid feature with range=1000...

T-B0N3

Member
(1268 posts)

im very happy that uve also changed the armor system. it looks alot better now :) im just curious on how the eb is gonna work out, looking forward to playing it

nip

Member
(2946 posts)

I just want you to know MdotX, remarks like that don't make much of an impression, let alone a good one. If you would've said what you think an 85dmg EB adds to the game, we might be more lenient to your suggestion.
Anyhow, EB stuff isn't finalised at all.
Side note, cpm had 85dmg rail since 1.28, and maybe even before.

@ tide, we're doing the best we can... the coders could also decide to say no release before WSWTV is finished, but it won't be by the end of this month then (even without, it's no promis)

MdotX

Member
(32 posts)

Part 1:
2 nip: I just don't understand, why all mod/game developers are makin' sniper weapons so weak (Railgun in CPMA, .357 in hl2dmpro). IMHO in ideal situation, sniper weapon (EB) and main projecticle weapon (RL) are supposed to take 100dmg, like it was in early CPMA versions. EB as like as EB ammo in warsow is harder to take in most of maps than RL and RL's ammo (EB is placed on more dangerous areas usually), max weak ammo for EB is 10, for RL is 25...

MdotX

Member
(32 posts)

Part 2:
...(in CPMA v1.32, dunno about earlier versions, both weapons has max ammo = 25 and it was perfect), and max. strong EB ammo = 5 is enouth for 85dmg (5x85=425hp+ap), but not enouth for less dmg (a farty-gun?).

sepht

Member
(1275 posts)

I thought the point of the EB was to be a long-range weapon? not a mid-short range one.

I'd rather have a long-range weapon doing only 40 dmg but I dunno..

Interesting...

joo

Member
(197 posts)

yup eb as hitscan or take out of the game imo, (take out, take out !)

anyway i always believed eb would work better if it was a really fast(reload time) gun with low dmg and no/or little knockback , so u can use it betweend combos, in long distances before attack and to finish someone on low health ... u guys tried that ?

calvinL

Member
(16 posts)

umm....eb is suppose to be a long range weapon
I agree with sepht, I rather have a 40 dmg infinite range eb than something like what was suggested. I agree with lowering the damage and making the reload time longer though. I would rather be able to do something rather than staring at someone across a map. Your suggestion basically cuts the long range usability, and it wont even be worth using the weapon. Other weapons are much more capable at the range suggested (2x LG)

ShapeShifta

Member
(309 posts)

All I have to say, don't release .3 until you have wswtv working. You will waste what would be a very great release if you do it without wswtv in there.

I welcoem the eb and antilag changes. Two of the most frustrating things in warsow atm.

nip

Member
(2946 posts)

well, some of the devs don't really like the EB like it is, so it's very lilkely to be changed for 0.3. Bout the longer reload times, it really doesn't solve that much, some maps will always be EB heavy and no reload time will solve that.
And yup joo, we tried a more ut-shockwave like aproach for the EB, some of us liked it a lot, but it did change the entire use of the EB... not sure if warsow is meant to be played like that, it's deffo worth a rerun though.

ETR

Member
(2908 posts)

About not releasing with wsw-tv... Personally I think it'd be worse to wait a month on it (and it alone) then release to the public as soon as we have the build stable and ready for release in the other regards. We can always release wsw-tv seperatly (like an update release, 0.3x). Anyway we'll have to see how things roll (especially with finalizing the build, making it stable and preparing it for release).

MdotX

Member
(32 posts)

Does anyone agreed with me ?

MdotX

Member
(32 posts)

Is it so hard to add a cvar like g_old_eb ? I don't ask you anymore, plz, share my opinion about EB. Yes, i liked Shock RIfle in UT2004, there was a Lighting Gun.
A little suggection: weak ammo - 40dmg, reload time = 1/2 of strong ammo reload time (like Shock Rifle), strong ammo - 85dmg, reload time = as it is in 0.21. (like UT's LG)

MdotX

Member
(32 posts)

P.S.: ...and remove projecticles, hitscan only. hl2dm's Crossbow-like EB isn't rulezz imo.

MdotX

Member
(32 posts)

sry for a such flood, but i maked a little mistake.
08/03/2007 @ 11:54
...Shock Rifle in UT2004, BUT DON'T FORGET that there was a Lighting Gun...


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