0.3 Final Stages!
lol, how can you hate it if you didn't try it? I'm a Q2er and
nobody loves railguns more than us, but I agree that the solution
found is a great compromise to keep EB feeling powerful while not
abusive.
2 jal: It's my opinion, it's allready understadable that EB will
not rule anymore. What can i do if my favorite weapons are
RailGun-like ?
Why don't make a such suggection: spawn hp = 125, decreases 1 p/sec till 100 (like in OSP) and EB dmg = 100 and NO range limit. (weak EB doesn't even matter)
Why don't make a such suggection: spawn hp = 125, decreases 1 p/sec till 100 (like in OSP) and EB dmg = 100 and NO range limit. (weak EB doesn't even matter)
I welcome the changes. Warsow doesn't need to be like other games
that have far too strong rail guns (and work around it). I thought
warsow was more about movement, not about aim (with antilag, that's
all it has been since .2-21)? I think switching the role of the eb
to something that disrupts movement is a much better idea and fits
more into warsow's gameplay. I say that because we aren't playing a
free version of cpma, ut or quake,etc. This is "WARSOW". Becuz of
maximum char limit, I will go no further :p
Brahl, nip, yes that is right, but the difference is still way to
big imho and as far as my experience goes EB accuracy is usually
around 50% while LG should be around 40%. That's why I suggest at
least 80dmg for strong and insta both, or instead faster reload
times (20%).
I never suggested to have the same dmg/time ratio for EB
I never suggested to have the same dmg/time ratio for EB
Making another newspost which wouldn't contain either an ETA or a
download link would be pure evil. Thx :]

