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just a few word from me
Huksi`

CTF Maniac
(3270 posts)

Woania wrote:

I still cant see why removing autohop would make warsow less random...


Well it wouldn't, imo autohop is just fine in non-race GTs

Pikku

Member
(578 posts)

Why is everyone like "Well nobody plays wsw, its cuz of movement, of maps of this that etc.", i don't think so!
Its not like everyone (and also no casual players) has already given warsow a try and decided to put it down.
I guess many ppl would stick to it if they'd even find out that it exists. So what can we do to make it more popular?
(Maybe an old discussion but it has to be done from time to time)

As you pronounced there'll be a new version soon, as we all know the player counts will raise for a period of time then.
We could write mails to several pc-game related newspapers, or to those freegame websites etc.
Even if most of the ppl there will stick to insta at first, it'll be worth the tiny effort. Many players i know came from insta to ca to duel, right?
In my experience many casual players give warsow a chance once they find out it exist. It has game types for beginners and smart cartooneffects for those who just look for a nice game, and it even needs almost no performance to go.
There i guess there is no problem with the game for itself. You can discuss balances of course, but which new players will care?
Seems like we're fishing for quakers or sumthing, but to keep the chooo alive the more important players are the casual ones i guess.

blainemono1983

Member
(51 posts)

SolidFake wrote:
About Gunblade I feel that it could take a minor nerf (-5 dmg?) but anything more would make it a useless weapon and comebacks harder.


An earned comeback should never have anything to do with GB.

Huksi`

CTF Maniac
(3270 posts)

My advice to "pros": Learn to dodge that first shot, then GB brings no danger. Well, ofc you can cry about your lack of skills in forum but that's not the way real men deal with things

KeRpaL

Member
(715 posts)

@Grasli

whats the connection between newbies playing dm and theirs playing style and balancing the gameplay for competetive gametypes such as duel/tdm/ctf? why the priorities of duel/tdm like item control/positioning should be ruined with too strong start weapon that is supposed to 'help' newbies who can not even make a good usage of it yet? for me balancing the game for the newbies "favour" will not bring you newbies, neither quake-game players

@Huksi

that is like the most senseless thing i have heard for a long time

@blainemono1983

word

Grasli
Member
(762 posts)

dxoAKAdaxio wrote:
@Grasli

whats the connection between newbies playing dm and theirs playing style and balancing the gameplay for competetive gametypes such as duel/tdm/ctf? why the priorities of duel/tdm like item control/positioning should be ruined with too strong start weapon that is supposed to 'help' newbies who can not even make a good usage of it yet? for me balancing the game for the newbies "favour" will not bring you newbies, neither quake-game players

Didn't say "strong" (shouldn't be NO!), the start weapon just needs to give the spawned players a CHANCE rather than making them "doomed"..

One perfect example is Quake Live with its MG starter weapon; even though its weak and you must pick up a weapon ASAP, spawned players CAN kill with it if they keep shooting at an enemy for the time needed. They have a CHANCE! THATS what I mean.
How about making the MG a starter weapon in Warsow too in addition to the GB (nerfing damage ofc)? Most maps doesn't have it anyway..

As for balancing in general; ofc the weapons should be balanced for good players and not newbies, but c'mon.. some weapons sticks out and are HARD to use for new players; the RG (unreliable due too its unbelievably huge spread) and the PG (a little bit too slow). I have spectated a lot of DM / TDM / BOMB servers over the years and these are the weapons new players are always struggling with!

EDIT:
Nvm about this last thing..
(updated 2012-01-08 03:18:46)

blainemono1983

Member
(51 posts)

Huksi` wrote:
My advice to "pros": Learn to dodge that first shot, then GB brings no danger. Well, ofc you can cry about your lack of skills in forum but that's not the way real men deal with things


What is this? Are you lecturing Daxio, Gorey, Dendro, basicly ppl that are 10x better than you? Do you realize how is sounds?

Huksi`

CTF Maniac
(3270 posts)

blainemono1983 wrote:
Huksi` wrote:
My advice to "pros": Learn to dodge that first shot, then GB brings no danger. Well, ofc you can cry about your lack of skills in forum but that's not the way real men deal with things


What is this? Are you lecturing Daxio, Gorey, Dendro, basicly ppl that are 10x better than you? Do you realize how is sounds?


You seem mad.. Did someone's GB hurt your butt?

blainemono1983

Member
(51 posts)

Huksi` wrote:
You seem mad.. Did someone's GB hurt your butt?


Now what would make you think I'm mad, that's in my post? If at all im amused at how ridiculous you are, lecturing people that would literally destroy you, know much more about this game and can provide feedback that is experience based. It's obvious you seem to have some sort of grudge. You have yet to post something of value to the argument. Focus on that, instead of telling better players to l2p.
(updated 2012-01-07 21:00:20)

Huksi`

CTF Maniac
(3270 posts)

blainemono1983 wrote:
Huksi` wrote:
You seem mad.. Did someone's GB hurt your butt?


Now what would make you think I'm mad, that's in my post? If at all im amused at how ridiculous you are, lecturing people that would literally destroy you, know much more about this game and can provide feedback that is experience based.


I have played this game more than daxio.

In your face, newfag.

blainemono1983

Member
(51 posts)

Huksi` wrote:
I have played this game more than daxio.

In your face, newfag.


1. I'm not new, I probably play longer then you.
2. How much you have played this game is irrelevant. You're still a scrub.
3. Daxio would eat you.
4. I would eat you.
5. Be gone, troll.

Huksi`

CTF Maniac
(3270 posts)

blainemono1983 wrote:
Huksi` wrote:
I have played this game more than daxio.

In your face, newfag.


1. I'm not new, I probably play longer then you.
2. How much you have played this game is irrelevant. You're still a scrub.
3. Daxio would eat you.
4. I would eat you.
5. Be gone, troll.


oh really? You probably don't even know what my ingame name is.

blainemono1983

Member
(51 posts)

Huksi` wrote:
oh really? You probably don't even know what my ingame name is.


It says who you are right in your profile. I have murdered you multiple times. I can do that happily again if you care.

Huksi`

CTF Maniac
(3270 posts)

blainemono1983 wrote:
Huksi` wrote:
oh really? You probably don't even know what my ingame name is.


It says who you are right in your profile. I have murdered you multiple times. I can do that happily again if you care.


Gb isn't overpowered, even if some daxio said it would be it doesn't make it OP. It's just random in duel with full charge @ spawn.

And I have played against all of these 3 and only one who can properly destroy me is dax in dm5, but he does it to pretty much anyone in that map. Also I have lots of warsow expeirence in many different GT's whereas this dendro for example plays inactively one wsw duel every now and then, and maybe some random pickups too. Besides, opinions can't be valued by this kind of logic :"HE has better aim so his opinion is better than yours"

Also I think GB is pretty funny weapon to use, and it's a nice, creative weapon that is not directly copied from Quake weaponset. and I have to add that the small shots of GB
are more or less useless

And I have never heard of you before. You must be one of these proud instagib players, eh?
(updated 2012-01-07 22:16:12)

randzor

Member
(56 posts)

Two more things about forcing newmoves and noautohop

1) There were/are? some racers which were/are using newmoves. Prime example: dino, and he was very effective with it, but overall newmoves is just worse version of oldmoves in both speedgain(strafejumping) and control(+forward to bunnyjump) so i dont see a point of removing? it. It requires less skill but also it is worse, sounds fair to me.

2) 2nd thing is that there are some ppl which started playing wsw after autohop setting, and they were playing only with it. I dont really think they would gladly re-learn all the movement and change their habits. Warsow scene is kinda "old" and i can imagine ppl wont waste their time to learn again things they knew before.

Anyway movement changes should be consulted with race scene, cause afaik racesow only changes weapons physics( i might be wrong here :) ).

Koochi

Member
(935 posts)

About randomness of the game:

Today i restarted playing warsow (got time for this), after weeks of more, or less, nothing. Yes, the randomness is well present in the game. Everything is quite well balanced with damages, splash radius, strong/weak. But the old vertical knockback (QW like) seems fitting better than Q3 (currently in promod and in the next 0.7).

Now it happens pretty often (probably because of dash + fast movements), to shoot in the foot of the models and see them flying straight ahead of you (projectile explodes behind them) or flying in weird directions. The result is that you and your opponent don't understand what's going on, and the opponent movements being unpredictable when hit.
Also, it seems capacity of pushing away the opponents with weapons as LG or EB is decreased. I guess it was just my impression, but after having modified promod myself, getting back the old knockback code, and having tested the gameplay, i can say it seems true. Try to believe (..or watch a lot of duels/public games) :)

Huksi`

CTF Maniac
(3270 posts)

Koochi wrote:

Also, it seems capacity of pushing away the opponents with weapons as LG or EB is decreased. I guess it was just my impression, but after having modified promod myself, getting back the old knockback code, and having tested the gameplay, i can say it seems true. Try to believe (..or watch a lot of duels/public games) :)

Another thing is GB knockback: it seems to be like 1,5x of the old one for some reason. That makes GB jumps bit too good

clownfart

aka simon
(1024 posts)

I've been saying this shit for ever. Easy way to fix it, when you spawn, your gb has to charge from 0 ammo. Second would be to make the slash range shorter, like 32 units instead of 64.

This way you retain the gunblade's versatility, but it isn't as powerful for a newly spawned player.

toukkapoukka

Has-been developer
(282 posts)

randzor wrote:

Anyway movement changes should be consulted with race scene, cause afaik racesow only changes weapons physics( i might be wrong here :) ).

Racesow is full mod and therefor they can decide to use whatever movement they want to use, that is, in the hypothetical situtation where we would change our movement code (which we arent so the discussion is m00t and pointless).

Koochi

Member
(935 posts)

Huksi` wrote:
Koochi wrote:

Also, it seems capacity of pushing away the opponents with weapons as LG or EB is decreased. I guess it was just my impression, but after having modified promod myself, getting back the old knockback code, and having tested the gameplay, i can say it seems true. Try to believe (..or watch a lot of duels/public games) :)

Another thing is GB knockback: it seems to be like 1,5x of the old one for some reason. That makes GB jumps bit too good



I remember there was a discussion about that. It has been added because someone requested that. But kb of the GB is the last thing, which makes the gameplay random :] Maybe it removes an important part of learning tricks, but i personally think it gives much more personality to the gameplay anyway.


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