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just a few word from me
slowi

the guy with very low sens
(1103 posts)

Huksi` wrote:
SolidFake wrote:
goochie wrote:
oh shit, it's him again


just thought the same...


Me too, about all 3 of you


lol'd :D

goochie


(4219 posts)

Huksi` wrote:
SolidFake wrote:
goochie wrote:
oh shit, it's him again


just thought the same...


Me too, about all 3 of you





KILLME

Member
(1508 posts)

oh dear he is back brace yourselves the GLshitstorm is coming

Grasli
Member
(762 posts)

KILLME wrote:
oh dear he is back brace yourselves the GLshitstorm is coming

Nah, I won't. Stopped with that a long time ago (remember?). Besides the game is mostly dead anyways, in public, except for a few CA/Insta servers. The popularity it once had is gone. Why would I bother then.... ;)
(updated 2012-01-27 18:49:11)

Huksi`

CTF Maniac
(3269 posts)

edited: very tasteless joke
(updated 2012-06-25 14:15:45)

thelawenforcer

dramallama
(4263 posts)

still the same old discussions going on around here...

one thing i thought of with regards to the movement (which i have always agreed on). the approach i used with my mods etc was to make the weapons faster and require less pinpoint accuracy which in a game like warsow is very hard to do...

whilst i was generally satisfied with the result of these changes, they never caught on.

the other option ofc is to slow the movement down. problem is, everyone really likes the dashing/wj strafe jumping etc, so you cant really nerf or change those too much without totally changing the nature of the game.

the idea i had to try and limit the speed was a sort of air resistance concept: the faster you go, the faster it is to accelerate inorder to go even faster. perhaps it could even have a decelerating effect such as that whenever you arent 'strafing' you would slow down a bit.

these effects would be felt from dash speed and above, the idea being to limit players speed around the map (depending on size) to around vdash+100-150ups.

that would probably be unpopular though.

its a very hard thing to get right, many people have tried, all have failed so far! gl to whoever's next in trying to find the formula that makes this game really work.

crizis

Mad Hatter
(4076 posts)

promod weps are fast. it's the gunblade that's the "problem" now.....

Huksi`

CTF Maniac
(3269 posts)

thelawenforcer wrote:
still the same old discussions going on around here...

one thing i thought of with regards to the movement (which i have always agreed on). the approach i used with my mods etc was to make the weapons faster and require less pinpoint accuracy which in a game like warsow is very hard to do...

whilst i was generally satisfied with the result of these changes, they never caught on.

the other option ofc is to slow the movement down. problem is, everyone really likes the dashing/wj strafe jumping etc, so you cant really nerf or change those too much without totally changing the nature of the game.

the idea i had to try and limit the speed was a sort of air resistance concept: the faster you go, the faster it is to accelerate inorder to go even faster. perhaps it could even have a decelerating effect such as that whenever you arent 'strafing' you would slow down a bit.

these effects would be felt from dash speed and above, the idea being to limit players speed around the map (depending on size) to around vdash+100-150ups.

that would probably be unpopular though.

its a very hard thing to get right, many people have tried, all have failed so far! gl to whoever's next in trying to find the formula that makes this game really work.





You have my both thumbs up for this comment

Koochi

Member
(935 posts)

thelawenforcer wrote:
still the same old discussions going on around here...

one thing i thought of with regards to the movement (which i have always agreed on). the approach i used with my mods etc was to make the weapons faster and require less pinpoint accuracy which in a game like warsow is very hard to do...

whilst i was generally satisfied with the result of these changes, they never caught on.

the other option ofc is to slow the movement down. problem is, everyone really likes the dashing/wj strafe jumping etc, so you cant really nerf or change those too much without totally changing the nature of the game.

the idea i had to try and limit the speed was a sort of air resistance concept: the faster you go, the faster it is to accelerate inorder to go even faster. perhaps it could even have a decelerating effect such as that whenever you arent 'strafing' you would slow down a bit.

these effects would be felt from dash speed and above, the idea being to limit players speed around the map (depending on size) to around vdash+100-150ups.

that would probably be unpopular though.

its a very hard thing to get right, many people have tried, all have failed so far! gl to whoever's next in trying to find the formula that makes this game really work.


sorry, but i think this rule is quite funny :D The situation is so clear: RL is imba because of the huge kb and there are not weapons which can contrast that (even LG which should be made for that). The gameplay is not that bad, it's just a bit random sometimes, expecially on 1v1 RL fights.

Huksi`

CTF Maniac
(3269 posts)

Koochi wrote:

sorry, but i think this rule is quite funny :D The situation is so clear: RL is imba because of the huge kb and there are not weapons which can contrast that (even LG which should be made for that). The gameplay is not that bad, it's just a bit random sometimes, expecially on 1v1 RL fights.


It's true, yeah, but it's pretty obvious to everyone to be honest :]
(updated 2012-06-25 14:16:43)

farmup

CTF-Priest
(487 posts)

i'm sorry for being so offtopic'ish myself..but deli srsly we don't wanna know ur opinion on every single post, if u've got nothing to say be quiet plx:D

[feel free to delete this post as soon as we know he read it:D ]

Huksi`

CTF Maniac
(3269 posts)

farmup wrote:
i'm sorry for being so offtopic'ish myself..but deli srsly we don't wanna know ur opinion on every single post, if u've got nothing to say be quiet plx:D

[feel free to delete this post as soon as we know he read it:D ]


Now that I read my posts again I actually agree lol.. you can delete my post as well
(updated 2012-05-04 18:31:35)

slowi

the guy with very low sens
(1103 posts)

crizis wrote:
it's the gunblade that's the "problem" now.....


:DDDDDDDDDDDDDDDD:DDDDDDDDD:DDDDDDDDD:DDD D:!
(updated 2012-01-30 14:06:57)

Huksi`

CTF Maniac
(3269 posts)

nvm I actually found the quote
(updated 2012-01-30 14:11:11)

Xanthus

Member
(220 posts)

" i am talking about situations like when ur 100/75 with a rocket launcher, and a guy you've just killed runs into you with his gunblade, bounces at the wall, cuts you with 45damage cutter and when you fire a rocket, your stack is basically destroyed due to high rocket selfdamage and your opponent is still alive ready to fire the gunblade shot or cut you again"

Don't use rockets in a point blank fight. Try RG, that's what it's there for. Or just whip out your own gunblade. Stab him back! Stop doing the same things over and over if they aren't working.

m0t0

Member
(840 posts)

Since forum whine is super effective, why bother? :)

Huksi`

CTF Maniac
(3269 posts)

m0t0 wrote:
Since forum whine is super effective, why bother? :)


True..

All these duelers here are like "I'm so pro I can't possibly do any mistakes here when firing rockets at this point blank range"

"Hmm.. maybe GB is overpowered. Yes, it must be!"
"Gb ist overpowereint xD xD "(c) JeWy und packto
"I'm gonna ban you for this" (c) DeliriuM
(updated 2012-02-01 21:08:10)

thelawenforcer

dramallama
(4263 posts)

Koochi wrote:
thelawenforcer wrote:
still the same old discussions going on around here...

one thing i thought of with regards to the movement (which i have always agreed on). the approach i used with my mods etc was to make the weapons faster and require less pinpoint accuracy which in a game like warsow is very hard to do...

whilst i was generally satisfied with the result of these changes, they never caught on.

the other option ofc is to slow the movement down. problem is, everyone really likes the dashing/wj strafe jumping etc, so you cant really nerf or change those too much without totally changing the nature of the game.

the idea i had to try and limit the speed was a sort of air resistance concept: the faster you go, the faster it is to accelerate inorder to go even faster. perhaps it could even have a decelerating effect such as that whenever you arent 'strafing' you would slow down a bit.

these effects would be felt from dash speed and above, the idea being to limit players speed around the map (depending on size) to around vdash+100-150ups.

that would probably be unpopular though.

its a very hard thing to get right, many people have tried, all have failed so far! gl to whoever's next in trying to find the formula that makes this game really work.


sorry, but i think this rule is quite funny :D The situation is so clear: RL is imba because of the huge kb and there are not weapons which can contrast that (even LG which should be made for that). The gameplay is not that bad, it's just a bit random sometimes, expecially on 1v1 RL fights.


this situation with the rockets has always existed in one form or another. it was the same in 0.1 (altho the EB was super imba back then which helped mitigate it a bit) and it was the same when i stopped playing.

imo, its a symptom of its roots: using the framework set out by CPMA/QW (for instance, the weapon defs were almost exactly the same as CPM in 0.1 with the maps being more or less the same scale) and adding dash/walljump without ever thinking what the consequences of these additions would be... the result is a game that can on occassions be very impressive and where you can see some great skills on display, but more often than not is a total and utter mess.

however, too much time has been spent and too many people have an interest in the game staying the same for that ever to change, nor should it really, warsow is what it is.

if i had the chance to start over with respect to the gameplay concept (the backend of warsow is really impressive, very smooth gameplay experience, great netcode, neat gfx with good performance, the hud and GT scripting, the ease with which you can mod things, and with the upcoming ui changes and a possible account system (?) it will be unreal in that respect), i would keep the general concept (cpm movement with dash+wj, with the same weapon types as DM) but i would remove it entirely from DM and instead focus on a different game style, with maps designed according to specific design guidelines and with exclusively team oriented gametypes.

VectorVanDoom
(updated Today 13:37)
(1990 posts)

yeah, you said that. but there are no concrete ideas, so its just a fantasy, sorry. i mean, unless you can layout these design rules for us.
the rest you said is sad but true

hugteddy

Member
(139 posts)

Dont know why I even post in this thread. Think I just wanna be part of the "drama" :DDDD

Huksi` wrote:
"I'm so pro I can't possibly do any mistakes here when firing rockets at this point blank range"

This is the problem I had with rocket before. Thougt I had so pro lg I should win against all "rocket n00bs" in close close close close combat. :D After alot of ca/duel play I learnd how to use/dodge rocket. That made me realise I just sucked before.

dxoAKAdaxio wrote:
in addiction i'd like to say something about autohop and newmovement, for me autohop just makes the movement even easier than it is, whats the problem with jsut having a button pressed all the time and not pressing it when you do not want to jump, same with the doublestairjumps being just so easy to do because of it, also the newmovement that makes you gain the speed easy without strafe-jumping


As some one said about starcraft 1 and 2. I can relate to dota, when games like hon/lol came out. Some said: So n00bish u have item guide ingame. Its more pro to search with google after guides. Or, u have item macros ingame and manabars, u dont need to download 4 programs and run to hack wc3 so u can use item macros and manabars ingame. "Facepalm".

Woania wrote:
"easy to learn, hard to master" thing. Noone wants "hard to learn, hard to master".


Well many of u dont remeber how it was to be a n00b at a quake alike game. It was 1 and a half year since i first tried warsow, and soon 1 year since I started to play warsow active. I remeber when I tried to learn how to simply strafe. It was hard as fuck. I also remeber ovr telling me to learn how to non auto hopp, becuse I need to know how to do it if I started to play quake. And none auto hop was hard as fucking fuck fuck f**k.
What Im saying is its totaly fine if u remove autohop for me now. But I wouldnt like it if u did so. Becuse I wouldnt have start to like wsw movment as fast as I did if it took me a half year to simply learn how to strafe, on a stright road. And I think alot of new players feal the same as I did.

Lets say u want to make non autohop "pro". Then u could reduse the speed u gain from autohop with like -5. But when u none-autohop, u gain same speed amount u do now. I would be fine with this. I would just learn how to time everysingle jump good. And I think Im rly good at it allrdy. But as soilidfake said.

SolidFake wrote:
For sure pro players can get bored of the movement limit, but like I said, changing minor things will make it only less fluid and after some months you will be at the limit again and ask yourself, is that all?


And this change will in the end only afect new players.

Whats hard in movment its not to time every single jump. Its to time where to land/when to dash how mutch speed I should use, to move fast over boxes, take cornes good,jump trough windows, etc. Stairs is the only place where autohop rly helps. Everything els u need to time anyway, if u wanna move good/fast.

And I cant agree that its easy to gain speed with newmovment +forward, compared to strafe. Try to see if u gain alot of speed with newmovment +forward compared to a good strafer.

crizis wrote:
Promod made to fasten up weapons to match the movement
and generally make the gameplay fun, instead of this shit"balancing" which has so far meant: tune weapons so shit no one wants to use them.

Witch I think was the right way to go, talking about movment. Respect to crizis for making promod so pro :D
(updated 2012-01-31 16:08:03)


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