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[bomb]emtown
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m0t0

Member
(523 posts)

atm this map is in the phase that i cannot continue this but thank you for reporting those.
on me those decals dont overlap so dunno whats wrong with this.Im talking about those posters here, rest are fixable.
(updated 2012-01-17 21:09:33)

VectorVanDoom
Member
(1615 posts)

try updating your gfxcard driver, maybe that helps with the decals

hugteddy wrote:
Can be kinda full on 10v10

you dont say! cant think of a map that is not "kinda" full in 10v10 xD

Mef!sto

Member
(146 posts)

you dont say! cant think of a map that is not "kinda" full in 10v10 xD



bipbeta2 -.-

hugteddy

Member
(9 posts)

@ Vector & Mef1sto trolololo :D

Moto you'r sure that the textures dont overlap each other in the .ase model? Guess you use that since they are not solid. Talking about the decals.

crizis

危機
(2939 posts)

Decals should 'overlap', if it flickers, it's a shader bug.

m0t0

Member
(523 posts)

yeah well if thats so, then theres nothing i can do about it.

and yeah its bit smaller scale map and thats on purpose.

Kimza

Member
(64 posts)

Would be awesome if you could release a final of this map m0t0. Where you fixed the non-solid box at A, and the many other issues with getting stuck in things like doorframes/windowframes and other detailed areas.

m0t0

Member
(523 posts)

Yeah that would be awsome but its not possible like i said above.

hugteddy

Member
(9 posts)

didnt get the reason why? :/

crizis

危機
(2939 posts)

If emtown would just get some clipping love + little more caring tune for the style, I'd love to add this as wbomb7.

Kimza

Member
(64 posts)

hugteddy wrote:
didnt get the reason why? :/


Yeah im also wondering why, have you lost the .map file?

m0t0

Member
(523 posts)

right now this would require too much effort that i can not afford to waste in this project.Besides I already told about those bugs that i cannot solve.These are the main reasons

Kimza

Member
(64 posts)

Have you asked Vic about those shader problems? If you get that fixed the clipping wouldn´t take more than an evening of work.

m0t0

Member
(523 posts)

I asked 1year ago and still no response.
plus its atleast 10+hours work so its waste of time.

tongue

Member
(137 posts)

m0t0 wrote:
I asked 1year ago and still no response.
plus its atleast 10+hours work so its waste of time.


How can it be a waste of time if it's your most played map. Your golden horse. If you do that you will (as crizis already suggested) have your map in the next release of warsow. Isn't that the pinacle for map maker, do actually have you map released with a game?

Huksi`

Member
(2925 posts)

tongue wrote:
m0t0 wrote:
I asked 1year ago and still no response.
plus its atleast 10+hours work so its waste of time.


How can it be a waste of time if it's your most played map. Your golden horse. If you do that you will (as crizis already suggested) have your map in the next release of warsow. Isn't that the pinacle for map maker, do actually have you map released with a game?


This multiplied by 1000 ^ ^ ^ ^ ^

Vic

Member
(4387 posts)

m0t0 wrote:
I asked 1year ago and still no response.

what??!
(updated 2012-01-28 11:11:23)

m0t0

Member
(523 posts)

sorry i ment that i asked one year ago and still no proper response how to get forward.

and its waste of time since the benefit that this 10+hours work would gain is minimal.Only some elitist players would be pleased about it for maybe 5mins.Im actually more than satisfied how this map turned out.

oh and answer for that question is no

and this current version doesnt even look like warsow map.This has been the biggest critisims towards this map and I agree about it.



(updated 2012-01-28 15:23:42)

SolidFake

Member
(4165 posts)

I can understand elmoto.
When I think what devs done to soheica when it got included into wsw, oh boy :D


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