[bomb]emtown
atm this map is in the phase that i cannot continue this but thank
you for reporting those.
on me those decals dont overlap so dunno whats wrong with this.Im talking about those posters here, rest are fixable.
(updated 2012-01-17 21:09:33)
on me those decals dont overlap so dunno whats wrong with this.Im talking about those posters here, rest are fixable.
(updated 2012-01-17 21:09:33)
try updating your gfxcard driver, maybe that helps with the
decals
you dont say! cant think of a map that is not "kinda" full in 10v10 xD
hugteddy wrote:
Can be kinda full on 10v10
you dont say! cant think of a map that is not "kinda" full in 10v10 xD
you dont say! cant think of a map that is not "kinda" full in 10v10 xD
bipbeta2 -.-
@ Vector & Mef1sto trolololo :D
Moto you'r sure that the textures dont overlap each other in the .ase model? Guess you use that since they are not solid. Talking about the decals.
Moto you'r sure that the textures dont overlap each other in the .ase model? Guess you use that since they are not solid. Talking about the decals.
yeah well if thats so, then theres nothing i can do about it.
and yeah its bit smaller scale map and thats on purpose.
and yeah its bit smaller scale map and thats on purpose.
Would be awesome if you could release a final of this map m0t0.
Where you fixed the non-solid box at A, and the many other issues
with getting stuck in things like doorframes/windowframes and other
detailed areas.
Yeah that would be awsome but its not possible like i said above.
If emtown would just get some clipping love + little more caring
tune for the style, I'd love to add this as wbomb7.
hugteddy wrote:
didnt get the reason why? :/
Yeah im also wondering why, have you lost the .map file?
right now this would require too much effort that i can not afford
to waste in this project.Besides I already told about those bugs
that i cannot solve.These are the main reasons
Have you asked Vic about those shader problems? If you get that
fixed the clipping wouldn´t take more than an evening of work.
I asked 1year ago and still no response.
plus its atleast 10+hours work so its waste of time.
plus its atleast 10+hours work so its waste of time.
m0t0 wrote:
I asked 1year ago and still no response.
plus its atleast 10+hours work so its waste of time.
How can it be a waste of time if it's your most played map. Your golden horse. If you do that you will (as crizis already suggested) have your map in the next release of warsow. Isn't that the pinacle for map maker, do actually have you map released with a game?
tongue wrote:
m0t0 wrote:
I asked 1year ago and still no response.
plus its atleast 10+hours work so its waste of time.
How can it be a waste of time if it's your most played map. Your golden horse. If you do that you will (as crizis already suggested) have your map in the next release of warsow. Isn't that the pinacle for map maker, do actually have you map released with a game?
This multiplied by 1000 ^ ^ ^ ^ ^
sorry i ment that i asked one year ago and still no proper response
how to get forward.
and its waste of time since the benefit that this 10+hours work would gain is minimal.Only some elitist players would be pleased about it for maybe 5mins.Im actually more than satisfied how this map turned out.
oh and answer for that question is no
and this current version doesnt even look like warsow map.This has been the biggest critisims towards this map and I agree about it.

(updated 2012-01-28 15:23:42)
and its waste of time since the benefit that this 10+hours work would gain is minimal.Only some elitist players would be pleased about it for maybe 5mins.Im actually more than satisfied how this map turned out.
oh and answer for that question is no
and this current version doesnt even look like warsow map.This has been the biggest critisims towards this map and I agree about it.

(updated 2012-01-28 15:23:42)
I can understand elmoto.
When I think what devs done to soheica when it got included into wsw, oh boy :D
When I think what devs done to soheica when it got included into wsw, oh boy :D

