0.7 CTF Thread
Huksi` wrote:
tongue wrote:
Have you ever tried playing on the CPM CTF maps or something?
Yes. Have you?
No, not the CTF maps =) I've tried aerowalk in WSW with you i think though, and i know what you mean. But the CTF maps are generally a little bit bigger. I thought most Q3 maps worked in warsow. Some details and triggers or whatever might not be optimal for the gameplay. But you atleast can get a sense of what maps would work and which would not work. And then STEAL the design :P Or kindly ask for permission to port it. That is if any work.
Agreed 100%. Warsow needs more powerups. It would bring more fun and more depth to gameplay :)
For example, Some sort of speed powerup could be really great. No selfdamage, stun immunity and bit faster walkspeed for example. (But no extra protection from splash or anything like that.)
Hahaha, well, not a bad suggestion. My vote is for REGENERATION thou. Superuseful and fun in CTF.
viiGo wrote:
homart wrote:
ctf should have some 5s respawn time
No.
ctf should have players
viiGo wrote:
homart wrote:
ctf should have some 5s respawn time
No.
5 is bit long, but 2.5 was really good for the game and it solved many problems that we have in current maps/gameplay.
Unfortunately other players don't like it that long :[ we usually use 1 second or 1.5
crizis wrote:
Didn't solve anything, just made deffing incredibly annoying.
+1
I think that the maps are generally just too small and too tight,
you can race straight from one end to another in a few seconds,
maybe the current system would work with larger maps better so you
need more coordination to defend multiple choke points.
just an idea though :D
just an idea though :D
continuing with my map comments
WCTF4
Bit chaotic map. The main problem here is definitely the flagroom. There are far too many ways to run to flagroom quickly and far too many good spots from which to spam the flagroom. You can even spam it from a distance with rockets/PG/EB.. Capturing against a team that knows how to play is really, really hard. It's not uncommon to see a flag capture have 5 carrier kills and flag re-pickups and still seeing that the capture will fail.
If anyone remembers battlecock's unofficial wctf4, that was great. The long way to flackroom was blocked with boxes, and some vertical height was added to the map. It was a really great, working version of ctf4. Also ultra health was added to the top of the map, straight over quad.
WCTF4 works in CTF:tactics, but Runner is very powerful class there. It takes a good defense and well-placed turrets to spot Runners from running the flag with 1000+ ups.
WCTF6
Really great CTF map. This is top a quality map, nothing to complain about. Everything is awesome about this 36's map. Warsow should have more quality maps like this one.
WCTF6 is also maybe the most played CTF map in today's CTF pickups.
Also works in CTF:Tactics.
WCTF4
Bit chaotic map. The main problem here is definitely the flagroom. There are far too many ways to run to flagroom quickly and far too many good spots from which to spam the flagroom. You can even spam it from a distance with rockets/PG/EB.. Capturing against a team that knows how to play is really, really hard. It's not uncommon to see a flag capture have 5 carrier kills and flag re-pickups and still seeing that the capture will fail.
If anyone remembers battlecock's unofficial wctf4, that was great. The long way to flackroom was blocked with boxes, and some vertical height was added to the map. It was a really great, working version of ctf4. Also ultra health was added to the top of the map, straight over quad.
WCTF4 works in CTF:tactics, but Runner is very powerful class there. It takes a good defense and well-placed turrets to spot Runners from running the flag with 1000+ ups.
WCTF6
Really great CTF map. This is top a quality map, nothing to complain about. Everything is awesome about this 36's map. Warsow should have more quality maps like this one.
WCTF6 is also maybe the most played CTF map in today's CTF pickups.
Also works in CTF:Tactics.
Does anyone care about the map comments? Could write more stuff, if
anyone cared
what solid said might apply to wctf6 too, just that bigger maps
would lose some of the action or require more players. maybe the
scale of the hallways, which comes from a duel map, is not right.
always bumping into each other >_< hight is ok, but the width
makes every hallway a chokepoint.
I personally don't see why change more played ctf maps.
It would have more sense to fix those who none plays, making them better, without having unused precious MB in the warsow releases :P
It would have more sense to fix those who none plays, making them better, without having unused precious MB in the warsow releases :P
What I want you to do is to rate the best warsow ctf maps in
order.
Here's my list:
1. WCTF1
2. WCTF6
3. WCTF3
4. Acidwctf2
5. SpeedyCTF
6. 13vast
7. Darkctf1
8. That snowy CTFT map
9. WCTF2
10. old WCTF5
Here's my list:
1. WCTF1
2. WCTF6
3. WCTF3
4. Acidwctf2
5. SpeedyCTF
6. 13vast
7. Darkctf1
8. That snowy CTFT map
9. WCTF2
10. old WCTF5
Well why not? darkctf1 is inspired by old q3 classics and it was
pretty fun map to play :)
while some ctf maps would definitely work for warsow, the rest is
just either too open, features too few tricks for warsow (or is too
easy to move with wsw movement) or just doesn't fit scale, even
when rescaling
not all, but most
not all, but most
that Threewave map nr. 14 would definitely work for wsw with small
fixes, added tricks and some bit bigger scale imo
(updated 2012-01-31 15:19:18)
(updated 2012-01-31 15:19:18)
Huksi` wrote:
that Threewave map nr. 14 would definitely work for wsw with small fixes, added tricks and some bit bigger scale imo
Why would you put work into changing a not fitting map for warsow when you can as well build a new one specifically designed for Warsow
Huksi` wrote:
that Threewave map nr. 14 would definitely work for wsw with small fixes, added tricks and some bit bigger scale imo
added tricks would make it a different map. someone tried to add "tricks" to q3dm6, noone plays it. q3wcp14 is the dm6 lookalike, right?
(updated 2012-01-31 15:34:19)

