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0.7 CTF Thread
Posted by
tongue

Member
(137 posts)

Huksi` wrote:
tongue wrote:

Have you ever tried playing on the CPM CTF maps or something?

Yes. Have you?

No, not the CTF maps =) I've tried aerowalk in WSW with you i think though, and i know what you mean. But the CTF maps are generally a little bit bigger. I thought most Q3 maps worked in warsow. Some details and triggers or whatever might not be optimal for the gameplay. But you atleast can get a sense of what maps would work and which would not work. And then STEAL the design :P Or kindly ask for permission to port it. That is if any work.


Agreed 100%. Warsow needs more powerups. It would bring more fun and more depth to gameplay :)
For example, Some sort of speed powerup could be really great. No selfdamage, stun immunity and bit faster walkspeed for example. (But no extra protection from splash or anything like that.)

Hahaha, well, not a bad suggestion. My vote is for REGENERATION thou. Superuseful and fun in CTF.

viiGo
Member
(27 posts)

homart wrote:
ctf should have some 5s respawn time


No.

adem

gl_finisher ٩(●̮̮̃•̃)۶
(539 posts)

viiGo wrote:
homart wrote:
ctf should have some 5s respawn time

No.

ctf should have players

Huksi`

Member
(2925 posts)

viiGo wrote:
homart wrote:
ctf should have some 5s respawn time


No.


5 is bit long, but 2.5 was really good for the game and it solved many problems that we have in current maps/gameplay.
Unfortunately other players don't like it that long :[ we usually use 1 second or 1.5

crizis

危機
(2939 posts)

Didn't solve anything, just made deffing incredibly annoying.

Koochi

Developerùperù
(756 posts)

crizis wrote:
Didn't solve anything, just made deffing incredibly annoying.


+1

SolidFake

Member
(4165 posts)

I think that the maps are generally just too small and too tight, you can race straight from one end to another in a few seconds, maybe the current system would work with larger maps better so you need more coordination to defend multiple choke points.

just an idea though :D

Huksi`

Member
(2925 posts)

continuing with my map comments

WCTF4

Bit chaotic map. The main problem here is definitely the flagroom. There are far too many ways to run to flagroom quickly and far too many good spots from which to spam the flagroom. You can even spam it from a distance with rockets/PG/EB.. Capturing against a team that knows how to play is really, really hard. It's not uncommon to see a flag capture have 5 carrier kills and flag re-pickups and still seeing that the capture will fail.
If anyone remembers battlecock's unofficial wctf4, that was great. The long way to flackroom was blocked with boxes, and some vertical height was added to the map. It was a really great, working version of ctf4. Also ultra health was added to the top of the map, straight over quad.
WCTF4 works in CTF:tactics, but Runner is very powerful class there. It takes a good defense and well-placed turrets to spot Runners from running the flag with 1000+ ups.


WCTF6

Really great CTF map. This is top a quality map, nothing to complain about. Everything is awesome about this 36's map. Warsow should have more quality maps like this one.
WCTF6 is also maybe the most played CTF map in today's CTF pickups.
Also works in CTF:Tactics.

Huksi`

Member
(2925 posts)

Does anyone care about the map comments? Could write more stuff, if anyone cared

VectorVanDoom
Member
(1615 posts)

what solid said might apply to wctf6 too, just that bigger maps would lose some of the action or require more players. maybe the scale of the hallways, which comes from a duel map, is not right. always bumping into each other >_< hight is ok, but the width makes every hallway a chokepoint.

Koochi

Developerùperù
(756 posts)

I personally don't see why change more played ctf maps.

It would have more sense to fix those who none plays, making them better, without having unused precious MB in the warsow releases :P

Huksi`

Member
(2925 posts)

What I want you to do is to rate the best warsow ctf maps in order.

Here's my list:

1. WCTF1
2. WCTF6
3. WCTF3
4. Acidwctf2
5. SpeedyCTF
6. 13vast
7. Darkctf1
8. That snowy CTFT map
9. WCTF2
10. old WCTF5

slowi

the guy with very low sens
(861 posts)

wsw ctf needs some remakes of the most popular cpm ctf maps.

slowi

the guy with very low sens
(861 posts)

Huksi`

Member
(2925 posts)

Well why not? darkctf1 is inspired by old q3 classics and it was pretty fun map to play :)

SolidFake

Member
(4165 posts)

while some ctf maps would definitely work for warsow, the rest is just either too open, features too few tricks for warsow (or is too easy to move with wsw movement) or just doesn't fit scale, even when rescaling
not all, but most

Huksi`

Member
(2925 posts)

that Threewave map nr. 14 would definitely work for wsw with small fixes, added tricks and some bit bigger scale imo
(updated 2012-01-31 15:19:18)

SolidFake

Member
(4165 posts)

Huksi` wrote:
that Threewave map nr. 14 would definitely work for wsw with small fixes, added tricks and some bit bigger scale imo


Why would you put work into changing a not fitting map for warsow when you can as well build a new one specifically designed for Warsow

VectorVanDoom
Member
(1615 posts)

Huksi` wrote:
that Threewave map nr. 14 would definitely work for wsw with small fixes, added tricks and some bit bigger scale imo


added tricks would make it a different map. someone tried to add "tricks" to q3dm6, noone plays it. q3wcp14 is the dm6 lookalike, right?
(updated 2012-01-31 15:34:19)


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