WIP screenshots
Thanks guys, much appreciated! Will try and finish it up as soon as
possible.
tongue wrote:
SRSLY!
Haa thought it's tf2, then i discovered the mh and then i discovered the tf2-look-alike wasnt even topic of the pic!
I rly like the old/new layouts comme on dm6! :)
Thanks SolidFake, will look even better when i polish it a bit,
especially those wall lamps, they dont really give away good lighting right now.
And the second floor doesn´t have any real lighting to speak of.
especially those wall lamps, they dont really give away good lighting right now.
And the second floor doesn´t have any real lighting to speak of.
Kimza wrote:
Thanks SolidFake, will look even better when i polish it a bit,
especially those wall lamps, they dont really give away good lighting right now.
And the second floor doesn´t have any real lighting to speak of.
The main reason why I think the lighting comes over so good is the diversity between the light grey and the dark orange.
You could try adding a bit more orange tiles to the second screenshot, just to look how it works out (maybe the wall at the ramps).
That wdm6 is starting to look bit similar as the acidwdm6 version
of it. Which looked BOSS!
new duel map in preparation
*just skybox + little floodlight

http://imageshack.us/photo/my-images/96/wsw120129174242.jpg/
(updated 2012-01-29 18:49:59)
*just skybox + little floodlight

http://imageshack.us/photo/my-images/96/wsw120129174242.jpg/
(updated 2012-01-29 18:49:59)
homart wrote:
new duel map in preparation
*just skybox + little floodlight
http://imageshack.us/photo/my-images/96/wsw120129174242.jpg/
Looks like the earliest version of criziswdm3 :P
looks pretty good to me.Level of simplicity is good.
One thing im conscerned is the scale.Especially that height difference.But really hard to sure before test.
One thing im conscerned is the scale.Especially that height difference.But really hard to sure before test.
each floor is seperate by 192 units
and i think i will only do four floor maximum
and i think i will only do four floor maximum
yeah that sounds right but its possible that 3 different levels is
too much there.But like i said.
Did some minor work on wdm6 tonight:



(updated 2012-01-31 01:00:28)
(updated 2012-01-31 01:00:28)
Oh man, awsome!
First thought its gonna be more bloomy and so on but i really like your work!
(updated 2012-01-31 00:54:00)
First thought its gonna be more bloomy and so on but i really like your work!
(updated 2012-01-31 00:54:00)
@kimza: impression after the first set of screenies was very nice,
the second set is just grey on grey :/
@homart: mh is too exposed imho. most maps hide it one way or another. im talking off one screenshot though, so your milage my vary.
(updated 2012-01-31 02:19:24)
@homart: mh is too exposed imho. most maps hide it one way or another. im talking off one screenshot though, so your milage my vary.
(updated 2012-01-31 02:19:24)
Kimza that needs more orange trims and some detail stuff too, imo
More orange trims and details will come. I'm currently trying to
learn how to make textures, which i need for this map.
in terms of detai it looks very nice already.
edit: maybe add some dirt/rust/blood decals, it looks too clean :)
(updated 2012-01-31 13:42:15)
edit: maybe add some dirt/rust/blood decals, it looks too clean :)
(updated 2012-01-31 13:42:15)
kimza, there is orange trim, along with black in the set (same as
that white metal trim), use that:


