emfrontyard
hello new bomb again from me.This tries to be updated version of
backyard but umm still needs bit more work
http://padpork.warsow-esport.n.....rd_001.pk3
images


(picmip 16 on)
Im gonna only finish layout/gameplay aspect and leave devtextures on.thats because I see no point in it and that hadly adds any value in the map
what ive heard is that ppl appriciate more gameplay aspect and smoothness of the map more than $$$gfx.Also this way im able to make more maps in same amount of time
known issues:
skylight doesnt fit very well there
scale/size issues
level of the sky is different on some areas and this causes some walls to be visible on areas where those shouldnt be
http://padpork.warsow-esport.n.....rd_001.pk3
images


(picmip 16 on)
Im gonna only finish layout/gameplay aspect and leave devtextures on.thats because I see no point in it and that hadly adds any value in the map
what ive heard is that ppl appriciate more gameplay aspect and smoothness of the map more than $$$gfx.Also this way im able to make more maps in same amount of time
known issues:
skylight doesnt fit very well there
scale/size issues
level of the sky is different on some areas and this causes some walls to be visible on areas where those shouldnt be
test day in public server is the best way to fix map finding
bugs/layout changes
i liked the embackyard style, btw. It's rly simple and cartoonish. Making something similar with better texures for walls could be interesting for this map. Just a suggestion btw
i liked the embackyard style, btw. It's rly simple and cartoonish. Making something similar with better texures for walls could be interesting for this map. Just a suggestion btw
002 here: http://padpork.warsow-esport.n.....rd_002.pk3
did some layout changes mostly


known issues:
-same as in 001
-forklift needs to be clipped properly
-all boxmodels needs to be changed from "solid" to nonsolid+clips
-the "pre B" area needs to be redone
-gotta do something to those almost identical ways to B which may need some changes to mid area aswell
-mid jump needs to be easier/faster
-some overlapping textures
-forgot some clips here and there
did some layout changes mostly


known issues:
-same as in 001
-forklift needs to be clipped properly
-all boxmodels needs to be changed from "solid" to nonsolid+clips
-the "pre B" area needs to be redone
-gotta do something to those almost identical ways to B which may need some changes to mid area aswell
-mid jump needs to be easier/faster
-some overlapping textures
-forgot some clips here and there
really like this map! (but then again, i used to like emtown
too)
i think the scale is good as it is, also good thing to leave devtextures on, you pretty much ruined emtown when u textured it :E tbh i really dont mind playing on maps with devtextures, doesn't matter as long as the gameplay is good. rather the map looks unfinished than looking shit. keep up the good work
i think the scale is good as it is, also good thing to leave devtextures on, you pretty much ruined emtown when u textured it :E tbh i really dont mind playing on maps with devtextures, doesn't matter as long as the gameplay is good. rather the map looks unfinished than looking shit. keep up the good work
all the different connections between the spots are confusing,
maybe just because its still new?
New version is almost ready :) Only mid area is not done yet.
new version will have:
-smaller size(old one was 6k x 4x units when new one is 4k x 4k about)
-lowerscale
-simplified and better connectivity
before:

after:

(updated 2012-02-26 19:47:38)
new version will have:
-smaller size(old one was 6k x 4x units when new one is 4k x 4k about)
-lowerscale
-simplified and better connectivity
before:

after:

(updated 2012-02-26 19:47:38)
Oh and this is going to be stand-alone version since some have
whined how ive "ruined" map when updated maps.
http://minus.com/mbkxoR5Y53#1
Its called emplant now.
Useless to put changelog here since it has so many changes but im gonna describe the changes.
Biggest change in this version is that it uses 192/256 scale instead of 256.Also map is much smaller now as I said in earlier post.
It has completely new mid area and overall map is more compact now which leads to the fact that connectivity is much better now.
Its possible to plant @B upper area now.Oh and B is new A and A is new B.
(updated 2012-02-27 14:10:32)
Its called emplant now.
Useless to put changelog here since it has so many changes but im gonna describe the changes.
Biggest change in this version is that it uses 192/256 scale instead of 256.Also map is much smaller now as I said in earlier post.
It has completely new mid area and overall map is more compact now which leads to the fact that connectivity is much better now.
Its possible to plant @B upper area now.Oh and B is new A and A is new B.
(updated 2012-02-27 14:10:32)
http://image.shutterstock.com/display_pic_with_logo/570007/570007,1306778286,2/stock-photo-old-plant-78334702.jpg
http://img268.imageshack.us/img268/1008/shot0240f.jpg
this is the style that I'm thinking to go for in this map
(updated 2012-02-27 14:25:54)
http://img268.imageshack.us/img268/1008/shot0240f.jpg
this is the style that I'm thinking to go for in this map
(updated 2012-02-27 14:25:54)
http://minus.com/mm3WgRcRs#1 002
This version fixes spawns and B bombsite trigger.
This version fixes spawns and B bombsite trigger.

