Xonotic 0.6 is now available!
add this to warsow
More work on centerprint rendering, plus new feature with sv_fraginfo which allows it to only show health/armor of attacker when in warmup (normal matches then don't show this information).
lol homart
xonotic is vics nightmare
3600+ cvars :)
i think u wont get any of em :P
(vic ... its not the amount of cvars .... its the power u give em ;) think about that)
xonotic is vics nightmare
3600+ cvars :)
i think u wont get any of em :P
(vic ... its not the amount of cvars .... its the power u give em ;) think about that)
(vic ... its not the amount of cvars .... its the power u give em ;) think about that)
We do, that's why we don't add all these random useless craps to bloat the code and rather work on actually useful stuff like r_drawflat (read the blog).
adem wrote:
http://xonotic.org/2012/03/xonotic-0-6-is-now-available/
Discuss!
I feel like I should say something, but it might be better for everybody's feelings that I stay quiet about my opinions ;)
the Unreal Tournament of idTech total conversions, if there is one.
"ultra-fast first-person shooter"
guess they never played warsow.
but if xonotic is ultra fast, what is warsow ? :o mega-super-ultra-fast ?
guess they never played warsow.
but if xonotic is ultra fast, what is warsow ? :o mega-super-ultra-fast ?
actually the gameplay (speed) is quite comparable to current
warsow
0.6 is definitely a huge progress!
0.6 is definitely a huge progress!
Anthy wrote:
actually the gameplay (speed) is quite comparable to current warsow
word!
"Solarium" is definitely something i would like to see in warsow, i
loved first sneak screenshots from this map and now when we see the
rest, final result, im even more surprised+
Anthy wrote:
"Solarium" is definitely something i would like to see in warsow, i loved first sneak screenshots from this map and now when we see the rest, final result, im even more surprised+
Solarium looks the 'best' of these, although it could enjoy some curvish shapes for contrast (limits of the engine, yeah i know..). Though it looks a little like a rip-off from brink ;)
Then they totally stole few of warsow ideas on Lightspeed, and then theres that random-texture-slab Drain with what looks like a super-boring geometry.. And then theres the q1dm6..
Ok so I did speak up even though before I said I shouldnt :P
I saw some WIP sshots on that sRGB lighting, but here they seemed to totally screw it up cause IMHO i see no practical difference in those presented sshots. Could be just bad selection there. But the original sshots were promising and I was kinda enthustiastic about the lighting model.
Too bad both xonotic and aa got their stat-systems released before us, even though ours has been in the making (and actually was somewhat finished in early summer!) for lot longer than theirs.
Solarium looks the 'best' of these, although it could enjoy some curvish shapes for contrast (limits of the engine, yeah i know..). Though it looks a little like a rip-off from brink ;)
true this
I saw some WIP sshots on that sRGB lighting, but here they seemed to totally screw it up cause IMHO i see no practical difference in those presented sshots. Could be just bad selection there. But the original sshots were promising and I was kinda enthustiastic about the lighting model.
I did play around with sRGB lighting builds, but as our lighting was already redone and $$$ with extradists n stuff, there's practically no visible difference.
slowi wrote:
but if xonotic is ultra fast, what is warsow ? :o mega-super-ultra-fast ?
mega-super-ultra-random. fixed. :D
Anyway, 0.5 -> 0.6 seems to be a good improvement.
Maps doesnt look really original, but at least they follow a common style and they have a clear idea of what they want: +1. Gameplay has been improved and fasted up, since the last time i played it, but, still, it doesn't seem to be made for a competitive scene.
In my opinion, 0.6 has a good potential, but physics and movments look outdated and quakish, which is something recycled too much times.
toukkapoukka wrote:
Too bad both xonotic and aa got their stat-systems released before us, even though ours has been in the making (and actually was somewhat finished in early summer!) for lot longer than theirs.
XonStat provides nothing special. You haven't to login, it just scans the servers and collect stats by the "nicknames". As for me it's still unfinished and not so useful feature.
XonStat is an open source (GPLv2) project created by Antibody. Fork it on Github!
(updated 2012-03-10 13:20:59)

