some moddeling question
Hi guys, yesterday i tryed to dive into warsow moddeling, and i
tried to make a machingun remake. So i firstly started the
moddeling part. And i arrive with a model of 934 triangles. (well
the model is not really optimised and need lods), but i'm just
trying to experiment how things work.
http://imageshack.us/photo/my-images/542/image001ag.jpg
http://imageshack.us/photo/my-images/267/image002nuy.jpg
After that i search a long time to find a way to export to .md3 format from 3dsmax but find no solution. Then i try to export to .3DS and then tried to use the Nemphro compiler provided in the warsow SDK but the weapon was not appearing in-game.
Then i find a script for blender to export to .md3, and it worked. Here is the picture of the weapon appearing in the game
http://imageshack.us/photo/my-images/23/wsw120404201919.jpg
still with any texture.
After these step i tryed to deel with the texturing, it was the first time i was unwarping UV. I come to this result : (i may redo the whole thing cause it look a bit weird.
http://imageshack.us/photo/my-images/708/image003dz.jpg
At this point i just exported it to try to do some rought texture to see how it waso working.i just putted the texture in max and i seemed to work
http://imageshack.us/f/189/image004hwk.jpg
Then i reexport it to *.3ds to .blend and then export to 3ds.
But i don't know how to keep the texture file of the UV map to keep a texture when exporting to blender. All i get is a blank texture in blender, and no change in game.
Now some question for you fellow. DO you know a best way to export to md3 format?
How to keep UV and material texture from max to blender to *.md3 ?
I also try to add the tag_flash and tag_expansion, but i don't know how to create then in max (is it just some assistant point with a particular name [in max]) well i also tryed to export them to .3ds but they don't appear in blender. I also tryed to import some tag directly in blender but exporting them to .md3 don't keep them.
Any advice will be a great help for learning more.
Thanks.
Edit: don't know what's the problem with these image.
(updated 2012-04-04 22:34:58)
http://imageshack.us/photo/my-images/542/image001ag.jpg
http://imageshack.us/photo/my-images/267/image002nuy.jpg
After that i search a long time to find a way to export to .md3 format from 3dsmax but find no solution. Then i try to export to .3DS and then tried to use the Nemphro compiler provided in the warsow SDK but the weapon was not appearing in-game.
Then i find a script for blender to export to .md3, and it worked. Here is the picture of the weapon appearing in the game
http://imageshack.us/photo/my-images/23/wsw120404201919.jpg
still with any texture.
After these step i tryed to deel with the texturing, it was the first time i was unwarping UV. I come to this result : (i may redo the whole thing cause it look a bit weird.
http://imageshack.us/photo/my-images/708/image003dz.jpg
At this point i just exported it to try to do some rought texture to see how it waso working.i just putted the texture in max and i seemed to work
http://imageshack.us/f/189/image004hwk.jpg
Then i reexport it to *.3ds to .blend and then export to 3ds.
But i don't know how to keep the texture file of the UV map to keep a texture when exporting to blender. All i get is a blank texture in blender, and no change in game.
Now some question for you fellow. DO you know a best way to export to md3 format?
How to keep UV and material texture from max to blender to *.md3 ?
I also try to add the tag_flash and tag_expansion, but i don't know how to create then in max (is it just some assistant point with a particular name [in max]) well i also tryed to export them to .3ds but they don't appear in blender. I also tryed to import some tag directly in blender but exporting them to .md3 don't keep them.
Any advice will be a great help for learning more.
Thanks.
Edit: don't know what's the problem with these image.
(updated 2012-04-04 22:34:58)
Kimza wrote:
use www.foopics.com to upload pictures :)
copy past to your browser then :D
Ur post reminded me that I have a gun model I made some months ago.
I will try to export it and post the progress here.


well, for model conversions I ever used milkshape, and had good
success with it
but these were mainly ase to md3 conversion if I think, but the program can export to a lot of different model formats
but these were mainly ase to md3 conversion if I think, but the program can export to a lot of different model formats
Ultrak1ll wrote:
Ur post reminded me that I have a gun model I made some months ago. I will try to export it and post the progress here.
Wont work as intended in warsow. Model too small.
sry for double post. And it seems like ur mmissing tag_flash on the
end
EDIT: How does the "shader path" window work on export?
I tried:
models/weapons/machinegun/
models/weapons/machinegun/machinegun
models/weapons/machinegun/machinegun.tga
but they dont work.
Can any1 give an example?
(updated 2012-04-07 12:31:45)
EDIT: How does the "shader path" window work on export?
I tried:
models/weapons/machinegun/
models/weapons/machinegun/machinegun
models/weapons/machinegun/machinegun.tga
but they dont work.
Can any1 give an example?
(updated 2012-04-07 12:31:45)
homart wrote:
But i don't know how to keep the texture file of the UV map to keep a texture when exporting to blender. All i get is a blank texture in blender, and no change in game.
At the side of the selector that by default says Object Mode there is another selector that by default has a icon with a square block and 4 cylinders out of each side. Click on that and switch to texture
homart wrote:
I also try to add the tag_flash and tag_expansion, but i don't know how to create then in max (is it just some assistant point with a particular name [in max])
You can add them in blender: Add>Empty and then rename to tag_expansion and tag_flash
(updated 2012-04-06 19:20:33)
DroiD wrote:
homart wrote:
But i don't know how to keep the texture file of the UV map to keep a texture when exporting to blender. All i get is a blank texture in blender, and no change in game.
At the side of the selector that by default says Object Mode there is another selector that by default has a icon with a square block and 4 cylinders out of each side. Click on that and switch to texture
homart wrote:
I also try to add the tag_flash and tag_expansion, but i don't know how to create then in max (is it just some assistant point with a particular name [in max])
You can add them in blender: Add>Empty and then rename to tag_expansion and tag_flash
well the tag don't even export to md3 :/
Press Select in middle panel > on the pop-up press Select All by
Layer > Press 1 (by default)
Result: Everything gets highlighted and you can export
EDIT: Can any1 answer my question above?
(updated 2012-04-07 12:30:19)
Result: Everything gets highlighted and you can export
EDIT: Can any1 answer my question above?
(updated 2012-04-07 12:30:19)
no i can only export one objet to md3, if i export two or more
script crash.
u get the blank gray screen?
if it is that dont worry, i did a model once and it took 23 seconds to export
(updated 2012-04-07 14:42:39)
if it is that dont worry, i did a model once and it took 23 seconds to export
(updated 2012-04-07 14:42:39)
what script do you use for exporting to md3? i have latest version
of blender
not sure if this helps but these forums had already atleast this
topic about modelling:
http://www.warsow.net/forum/thread/8030/1
http://www.warsow.net/forum/thread/8030/1

