Warsow 0.7 BETA2 Release!
I dont see how depot's clipping issues are fixed.Its still possible
to jump almost everywhere and lot of unnecessary corners.
m0t0 wrote:
I dont see how depot's clipping issues are fixed.Its still possible to jump almost everywhere and lot of unnecessary corners.
This is how 36 wanted depot to be - as free/realistic environment as possible, if you fok up yourself to some non-gameplay area, that's your problem :)
Vic wrote:
beta2 easter egg:
cinematic intro
It's the 0.5 trailer for everyone that's lazy.
clownfart wrote:
Vic wrote:
beta2 easter egg:
cinematic intro
It's the 0.5 trailer for everyone that's lazy.
I hope it will be replaced by 0.7 trailer...
again about sounds/openal:
I see the next error messages all the time
I'm using openal and used the same while played .62.
As u can see, currently installed version is 1.13.
Btw, I could try .7 with another version(s) if it's needed for some additional information.
(updated 2012-06-15 10:54:50)
I see the next error messages all the time
Error reading .ogg file: sounds/announcer/bomb/offense/taken.ogg
Error reading .ogg file: sounds/announcer/bomb/offense/start.ogg
Error reading .ogg file: sounds/announcer/bomb/offense/inplace.ogg
Error reading .ogg file: sounds/announcer/bomb/offense/planted.ogg
Error reading .ogg file: sounds/announcer/bomb/offense/defused.ogg
Error reading .ogg file: sounds/announcer/bomb/defense/start.ogg
Error reading .ogg file: sounds/announcer/bomb/defense/planted.ogg
Error reading .ogg file: sounds/announcer/bomb/defense/defused.ogg
I'm using openal and used the same while played .62.
media-libs/openal
Available versions: 1.11.753 1.11.753[2] (~)1.12.854 (~)1.12.854[2] 1.12.854[4] 1.13 (~)1.13[2] 1.13[4] {{alsa debug lib32 oss portaudio pulseaudio}}
Installed versions: 1.13(20:11:35 03.09.2011)(alsa -debug -oss -portaudio -pulseaudio)
Homepage: http://kcat.strangesoft.net/openal.html
Description: A software implementation of the OpenAL 3D audio API
As u can see, currently installed version is 1.13.
Btw, I could try .7 with another version(s) if it's needed for some additional information.
(updated 2012-06-15 10:54:50)
Graphical bug on wdm6, looks like grenades (partially plazma's
explosions) visually disappear in the floor. >>Demo<<

(updated 2012-06-15 15:05:49)
(updated 2012-06-15 15:05:49)
and why is the corner rounded? doesnt make that the ddj+wj to ya
harder? i hardly managed to do it before, so i cannot test myself.
I see the next error messages all the time
Kinda intended - these sound files are empty/removed, but hold in place, in case dj wheat or jehar sometime decides to record them...
i remember some thread about warsow 0.7 on mac and about how the
devs didnt have an osx dev machine?
this might be of interest:
https://docs.google.com/spreadsheet/viewform?formkey=dHFjdWVmMjBtV2hfWVFpSDRWZ0xYMXc6MQ
this might be of interest:
https://docs.google.com/spreadsheet/viewform?formkey=dHFjdWVmMjBtV2hfWVFpSDRWZ0xYMXc6MQ
http://www.youtube.com/watch?v=572QtAITyR0&feature=youtu.be
another gfx bug on depot
(updated 2012-06-15 17:36:51)
another gfx bug on depot
(updated 2012-06-15 17:36:51)
thelawenforcer wrote:
i remember some thread about warsow 0.7 on mac and about how the devs didnt have an osx dev machine?
this might be of interest:
https://docs.google.com/spreadsheet/viewform?formkey=dHFjdWVmMjBtV2hfWVFpSDRWZ0xYMXc6MQ
applied to this, thanks
From Beta 1 thread:
** Another thing I consider a bug, since at least 0.62:
Scene: Two teams with same number of players. Server doesn't allow uneven.
Example: Player in Alpha can join Beta. Alpha will then have 2 players less than Beta. Imo, it would become an uneven match.
Noobsow wrote:X86 SERVER in Beta 2 still is not recognized by the CLIENT, however it extracts modules to correct folder.
2012-06-05T01:14:41Z ]connect 192.168.0.101
2012-06-05T01:14:41Z Connecting to 192.168.0.101...
2012-06-05T01:14:41Z CL_MM_Initialized: 0, cls.mm_ticket: 0
2012-06-05T01:14:41Z Connection refused: Server and client don't have the same version
2012-06-05T01:14:41Z Automatic reconnecting not allowed.
Edit: After some tests, I think it is only the wsw_server_x86.exe that is bugged. wsw_server_x64.exe works fine.
Also, X86 creates "tempmodules" inside the basewsw of the folder where it is.
X64 (as do 0.6) creates at AppData\Roaming\Warsow 0.7\basewsw
** Another thing I consider a bug, since at least 0.62:
Scene: Two teams with same number of players. Server doesn't allow uneven.
Example: Player in Alpha can join Beta. Alpha will then have 2 players less than Beta. Imo, it would become an uneven match.
hugteddy wrote:
http://www.youtube.com/watch?v=572QtAITyR0&feature=youtu.be
another gfx bug on depot
That's called z-fighting, and currently nearly every map has it somewhere. :(
few words about porting: because I still don't have home mac
machine, I've started to port in my free time at work. So I've done
some works around rebuilding frameworks, removing\moving files etc.
:)
The next what I have to do, discuss important questions with crizis or vic.:)
The next what I have to do, discuss important questions with crizis or vic.:)
Little bug:
in menus the maximum sensitivity is 8, but i like it at 13, so i use command to set it. But when i go to menus, it automatically resets the sensitivity to 8.
in menus the maximum sensitivity is 8, but i like it at 13, so i use command to set it. But when i go to menus, it automatically resets the sensitivity to 8.

