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Maps crashing wsw 0.6 and 0.7
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Vic

Member
(4914 posts)

Correct me if I'm wrong but if you compile wsw on 64 bit computer then the variables are bigger?


only the pointer variables are doubled in their size then

EDIT: so if all variables in wsw that would not need to be negative were unsigned then we would have less limitations :D


in case of 32bit integer variables you gonna have a hard time hitting those limitations. moreover, chances are you maps would take an infinite amount of time to compile.

but that particular lump/variable is in shorts, hitting the 32k limit for a signed short isn't that unrealistic
(updated 2012-07-19 19:39:15)

Ultrak1ll

☢UNdead☢
(359 posts)

Anyway thanks!!

Because of these crashes I totally lost my motivation but now I feel I can map again.


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