Warsow 1.0 Respect thread!
I just want to thank all developers and other people behind this
awesome game!
Thank you for all your hard work.
:)
Thank you for all your hard work.
:)
Yeah, it's incredible to think that 7 years of hard work from many
people have gone into this game. This is a huge milestone.
Was reading the wikipedia articles on some versions of linux that
apparantly have enough lines of code that they'd take over 50 years
for a single person, and cost a company a couple billion dollars to
develop.
Makes me wonder how much warsow is worth :D
Makes me wonder how much warsow is worth :D
MagusZero wrote:
...
Makes me wonder how much warsow is worth :D
for everything else, there's
@ Devs: try to stay strong dudes. Don't listen to whiners, you have
done extraordinary work.
/off
Lol i promised myself that I will learn C++ (enough to write meaningful code) for wsw 1.0 release
...gotta set a new milestone.
(updated 2012-08-01 01:01:26)
/off
Lol i promised myself that I will learn C++ (enough to write meaningful code) for wsw 1.0 release
...gotta set a new milestone.
(updated 2012-08-01 01:01:26)
No! Learn angelscript! Then you can support the game without
messing with it.
MagusZero wrote:
No! Learn angelscript! Then you can support the game without messing with it.
I'm already learning it (slide_un), but I need c++ anyway to understand how the game works and how to make a decent gt script.
Currently I'm busy with php shit (work).
List of languages I have tried: Visual Basic (crap), Perl, Python, C, C++ (love it)
(updated 2012-08-01 01:09:49)
I'd definitely suggest C# (monodevelop is a good ide, no matter the
OS)
Goes without saying that I support this game :D
Goes without saying that I support this game :D
marie-jo wrote:
MagusZero wrote:
...
Makes me wonder how much warsow is worth :D
for everything else, there's
:D
made my day
Indeed, it's an absolutely wonderful game.
Hats off, congratulations!
Hats off, congratulations!
Ultrak1ll wrote:
I'm already learning it (slide_un), but I need c++ anyway to understand how the game works and how to make a decent gt script.
Warsow is 90% c, only the new ui is in c++.
On a side note, on the contrary to all other oo language, learning advanced c++ is very unique and don't illustrate a lot of concepts that you can reuse out of others oo languages. If you aren't motivated enough, just leave it from now. You can come back to it later. Better know 1 or 2 language at expert level, than just be able to hack things in 6 or 7. There is a ton of merit knowing programming efficiently and a bit of project driving that outweight being a versatile hacker, by a lot.
(updated 2012-08-01 16:53:24)
<333333333
much love to all of the warsow developers and contributors
much love to all of the warsow developers and contributors
BBQsauce wrote:
On a side note, on the contrary to all other oo language, learning advanced c++ is very unique and don't illustrate a lot of concepts that you can reuse out of others oo languages. If you aren't motivated enough, just leave it from now. You can come back to it later. Better know 1 or 2 language at expert level, than just be able to hack things in 6 or 7. There is a ton of merit knowing programming efficiently and a bit of project driving that outweight being a versatile hacker, by a lot.
IMHO you should learn C/C++ _first_ if you ever want to use that, writing C#, Java, PHP or anything alike which abstracts away lowlevel stuff (which, argue with me or not, still exist heavily in C++) will get you scratching your head when you start writing c++.
More than that I'd recommend to learn C first which then gives you important tools to understand C++ well.
And yes there has been playful thoughts about converting the codebase to at least compile as C++-code which would allow further developing in C++.
toukkapoukka wrote:
IMHO you should learn C/C++ _first_ if you ever want to use that, writing C#, Java, PHP or anything alike which abstracts away lowlevel stuff (which, argue with me or not, still exist heavily in C++) will get you scratching your head when you start writing c++.
I just wanted to warn about the fact it's not really useful/instructive to learn about c++, if you want to learn about programming in general. I know a lot of people willing to learn this language as their 1st oo language because they think it's cool, that are unaware of how specific and technical it can be, and have still plenty to learn in software developement. Ofc, if being c++ dev is your goal, then just go for it, and it's easier going with C background. Else, you can decide later, and you should probably work background more, because it always worth it.
(updated 2012-08-01 23:39:47)
BBQsauce wrote:
I just wanted to warn about the fact it's not really useful/instructive to learn about c++, if you want to learn about programming in general. I know a lot of people willing to learn this language as their 1st oo language because they think it's cool, that are unaware of how specific and technical it can be, and have still plenty to learn in software developement. Ofc, if being c++ dev is your goal, then just go for it, and it's easier going with C background. Else, you can decide later, and you should probably work background more, because it always worth it.
toukkapoukka wrote:
IMHO you should learn C/C++ _first_ if you ever want to use that, writing C#, Java, PHP or anything alike which abstracts away lowlevel stuff (which, argue with me or not, still exist heavily in C++) will get you scratching your head when you start writing c++.
Boldified the main part :)
(updated 2012-08-02 08:19:14)
I'd like to tell, one more time, my biggest respect and gratitude
to the leads, devs and sowians who worked hard or helped a lot to
make Warsow 1.0 happen.
As you probably know, the development started 10 years ago. We're prolly one of the oldest cowboy coding projects among the quakedev scene.
First, we faced countless ppl claiming the concept (trick jumps + cellshading) was BS. Later, we faced countless ppl claiming the game has no chance of any success. Later, we faced countless ppl claiming the game was dead. And see, our game still stands as a major challenger in the (small) scene/niche of Fast Paced Shooters =)
I can't resist to have a sad feeling as regards all first range internal and community contributors who reached the burn out during all those years.
Anyway, May War§ow finally reach the audience it deserves. Thanks and glhf to all =)
As you probably know, the development started 10 years ago. We're prolly one of the oldest cowboy coding projects among the quakedev scene.
First, we faced countless ppl claiming the concept (trick jumps + cellshading) was BS. Later, we faced countless ppl claiming the game has no chance of any success. Later, we faced countless ppl claiming the game was dead. And see, our game still stands as a major challenger in the (small) scene/niche of Fast Paced Shooters =)
I can't resist to have a sad feeling as regards all first range internal and community contributors who reached the burn out during all those years.
Anyway, May War§ow finally reach the audience it deserves. Thanks and glhf to all =)

