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Warsow 1.0 bugs
Posted by
BBQsauce

J.M.
(599 posts)

Not sure if it's bug, or just changed algorithm, but it now seem possible to force opponent spawning in one point in some maps. Inane made a match with someone on dm5, and killed him about 5 times from the bridge, and his opponent respawned at rl every single time. The odds are too thin to assume it's random. He also told me he was able to force spawn in wamphi.

Wasn't it supposed to be random, at the exception of closest point ?

Koochi

Member
(935 posts)

PG sound gone away almost all the times, when switching from an another weapon.
I played FFA, so i suppose the amount of sounds in the maps made the audio buffer full, or something like that. Both qf and openal.

Koochi

Member
(935 posts)

Sometimes, the players counter (the players gfx, to understand what i mean) disappear from the clownfart huds.

adem

Группа ВКонтакте vk.com/wsw_ru
(1297 posts)

Koochi wrote:
PG sound gone away almost all the times, when switching from an another weapon.
I played FFA, so i suppose the amount of sounds in the maps made the audio buffer full, or something like that. Both qf and openal.


looks like it's known bug - http://www.warsow.net/forum/thread/14987/1
(updated 2012-08-02 13:49:42)

hettoo

Member
(104 posts)

All huds except classic and danlin are missing support for the MESSAGE_SELF and MESSAGE_OTHER stat strings. Those have been commented out in huds/inc/default/team_message.hud (ao) and somebody put "what does this do" above them. In other huds they have just been removed.
They are useful for showing a message from the gametype for a yet indefinite amount of time. For example, I've been using them to inform players that they are near a certain objective in my objective gametype script.
In 0.6 all huds except warlord supported this.

jihnsius

<3<#<3
(595 posts)

Audio buffer is fairly large if I'm hearing it correctly. I would love for multiples of the same sound not to be triggered simultaneously. It's very annoying and hurts my brain.

hettoo

Member
(104 posts)

These may be related to my unsupported system only (Arch, unified zip with self-compiled binaries), but I'll just mention them: trailer audio and video is a bit out of sync (audio comes first) and some menu images like the profile image, award images and the images in front of each server entry have the texture also shown when a map texture is missing.
F10 still bound to non-existing menu_quit by default.
CA has a g_ca_classbased cvar which is not used.

MagusZero
Chaotician
(1858 posts)

Warlord hud has a missing texture when spectating and not following a player.

jal

master of the universe
(10599 posts)

Dunno if this was reported:

Turret firing-flash shader is missing.

Brafilus

Member
(40 posts)

If the scoreboard is up, crosshair don't goes back to normal color after hit (stays red for me).

xwind

Member
(13 posts)

Sorry if already mentioned somewhere. Map wdm17 non-rorking teleporter (this one)

, if i come close (don't ask me why)) ) i see this:



(updated 2012-08-08 23:38:36)

crizis

Mad Hatter
(4076 posts)

xwind wrote:
Sorry if already mentioned somewhere. Map wdm17 non-rorking teleporter (this one)




WELL DUH?





annihiluzz
Member
(3 posts)

so umm when all this will be fixed? especially server browser and silent weapon shooting?

MagusZero
Chaotician
(1858 posts)

Hopefully in the next week. Probably in less than two. They want to get as much fixed as they can so they don't have to keep putting out releases every time someone notices a new bug. Assembly may have added some delay, but it deserved to.

xwind

Member
(13 posts)


WELL DUH?

crizis I meant not that it's not working, it's obvious :) but bug with texture, you can pass throug it partly.

idontcare

Member
(205 posts)

When doing /whois <player> I sometimes get: "player is (null)" You can see that on the screenshot that I took of LESHKA





(updated 2012-08-11 13:52:13)

learn_more

Member
(3313 posts)

idontcare wrote:
When doing /whois <player> I sometimes get: "player is (null)" You can see that on the screenshot that I took of LESHKA


http://i.imgur.com/MJuu8.jpg


http://www.warsow.net/forum/thread/14985/1
(updated 2012-08-11 14:10:06)

idontcare

Member
(205 posts)

learn_more wrote:
idontcare wrote:
When doing /whois <player> I sometimes get: "player is (null)" You can see that on the screenshot that I took of LESHKA


http://i.imgur.com/MJuu8.jpg


http://www.warsow.net/forum/thread/14985/1


Oh , ignore my post then :)

hettoo

Member
(104 posts)

When both teams have the same name (when playing with bots, for example), the menu buttons for "Join TEAM" will always make you join the first one. This happens because it uses the current teamname for the join command instead of alpha/beta.

Vic

Member
(4891 posts)


Turret firing-flash shader is missing.


Hmm.. Screenshot? I've been unable to locate the missing shader anywhere.

Nvm, found it
(updated 2012-09-01 17:45:19)


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